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  1. #1

    Default Start Up Guide by Purple Predator

    Author: Purple Predator

    Lightning Start Up
    (Proven Top 20)

    This guide will start off with the classic world build as that is my preferred world to play. Afterwards, I will show the altered build for new unit worlds such as this world.

    (Remember, the best players adapt to their environment but this build will get you where you need to be)

    Here is my classic build order. It is an early LC strat and has been thoroughly tested to consistently put players in the top 20 before nobles. First test world was w26 where I taught my students to follow it. We are now the current rank 1 by a mile. For the second test, I played on the dutch server 10 with a few dutch friends and following my classic guide, we had 18 players in the tribe and had rank 1-12 on the rankings.

    (The early part of this is mathematically created for most situations you will find at the start up. The key to this game is adapting to your environment so if you have many barbarian villages in your immediate area you might want to build 5 wood, 3 clay, 1 iron. If you have nothing anywhere near you to farm you might be inclined to build higher pits)

    Build Clay 1
    Build Wood 1
    Build Iron 1
    Build Clay 2
    Build Wood 2
    Build Clay 3
    Build Wood 3
    Build Iron 2
    Build Clay 4
    Build Clay 5
    Build Wood 4
    Build Wood 5
    Build Wood 6
    Build Wood 7
    Build HQ 2
    Build HQ 3
    Build Barracks 1
    Maintain 15 spears
    Farming Time
    Maintain 35 Spears
    Build Wood 8
    Build Warehouse 2
    Build market 1 - store 1k iron once you have 1200 by setting up a high ratio trade
    Build Wood 9
    Build Warehouse 3
    Build Wood 10
    Build Clay 6
    Build market 2 - keep on the look out for lopsided trades
    Build Clay 7
    Build Iron 3
    Build HQ 4
    Build HQ 5
    Build Smithy 1
    Build Smithy 2
    Research Axe
    Maintain 45 spears, 9 axe - send them out in groups of 15 sp and 3 axe
    Build Iron 4
    Build Iron 5
    Build Market 3 - make sure you are still searching for beneficial trades.
    Build Iron 6
    Build Iron 7
    Build Farm 2
    Build Farm 3
    Build Warehouse 3
    Build Farm 4
    Build Warehouse 4
    Build Barracks 2
    Build Barracks 3
    Build Barracks 4
    Build Barracks 5
    Build HQ 6
    Build HQ 7
    Build Farm 5
    Build Warehouse 5
    Build Smithy 3
    Build HQ 8
    Build HQ 9
    Build HQ 10
    Build Smithy 4
    Build Farm 6
    Build Warehouse 6
    Build Smithy 5
    Build Stable 1
    Recruit 5 scouts
    Build Stable 2
    Build Stable 3
    Research LC
    Build Wall 1
    Start to Build LC
    Farm Like Crazy (Get to about 50 LC before continuing on buildings)

    After getting LC, you want to focus on building up your LC count and then getting your Resource Pits to about 17-19 or so. Then you usually will want to get your HQ to 20 because all of your farming resources will require you to build faster so you can spend it all while still keeping your troops producing nonstop or as close to that as you can get with activity level.

    After upgrading your HQ(on growing barb worlds a level 22-25 HQ seems to make sense depending on your level of farming), you would normally want to get to level 10 smithy so you can build your workshop and begin producing siege.

    After acquiring siege, back to resource production to low 20's followed by upgrading your barracks and stable to 15-21 for barracks depending on activity and between 10-16 for stable.

    Once you have your troops producing at a high level, you then have the option of either pushing for a little higher resources or going immediately for upgrading your smithy to 20 and getting your academy.

    Once you have academy, it is highly recommended that you wait until you have 3 nobles before nobling so you can noble several villages in a row. It also has the benefit of giving you more time to build up your troop levels so that when you do noble, your losses will be minimized and thus being more efficient and ready to take several more villages without waiting to replenish your troops.

    When it comes time to noble, a good goal is to have between a 27-29 farm full of troops.



    ----------------------------------------------------------------------



    Now moving on to the new unit worlds.

    There are quite a few differences for this type of world. A major one being that it is recommended to get a noble train before nobling your first village since you are able to easily do it with these easy settings. Another big change is that it could be a good idea to research Mounted Archers early on and build them in tandem with your LC for increased farming capacity and the ability to clear smallish inactive players(spears) while still having the speed advantage. This piece of advice is most definitely not agreed upon for the mainstream of the self-proclaimed good players but then again most of them do not do the math behind the game and rarely are consistently top players.


    For new unit worlds, the paladin makes the start up much easier.

    Here is the build order for most scenarios at start up (again, with no barbs anywhere nearby, higher pits are recommended)


    Iron 1
    Clay 1
    Timb 1
    Statue (build the palidan and farm immediately upon completion)
    Clay 2
    Timber 2
    Iron 2
    Clay 3
    Clay 4
    Timber 3
    Timber 4
    Timber 5
    Timber 6
    HQ 2
    HQ 3
    Barracks 1
    7 spears (start farming with spears and pali together as it is now profitable)
    Build to about 20-40 spears while continuously farming. (Do not split up your spears from your pali until you have at least 35 spears)
    Warehouse 2
    HQ 4
    HQ 5
    Warehouse 3
    Smithy 1
    Smithy 2
    Research Axes
    Build about 15-45 axes and start splitting up your farming parties with axes included to reduce losses.
    Farm 2
    Market 1 (If you have excess iron, store it in a high ratio trade for later)
    Barracks 2
    Barracks 3
    Smithy 3
    HQ 6
    Barracks 4
    Warehouse 4
    HQ 7
    HQ 8
    Smithy 4
    Smithy 5
    Barracks 5
    Warehouse 5
    Warehouse 6
    Market 2
    Market 3
    HQ 9
    HQ 10
    Stable 1 (Option to research scouts and build 5 but can be skipped for later)
    Stable 2
    Stable 3
    Research LC
    Wall 1
    Build LC
    Farm Like Crazy (Build up to at least 50 before moving on)

    Remember to trade away your wood and clay for iron on the market. The market is one of the most overlooked buildings



    From this point on, follow the Classic guide.
    Last edited by Bad Horse; 05.26.10 at 17:59.

  2. #2
    Drluminus's Avatar
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    This my friend, is an awesome guide

    I followed this one time way back when I was a total noob, and it helped me learn quite a bit about the game.

    Also another thing, for top 20 results before nobles, you must be active as piss in most cases and must be farming like a mad man
    Leader of Cake.

  3. #3

    Default

    OR

    You need a co-player to help you.

    Overall, this is a very good Guide for the New Players.

  4. #4

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    This is a very good guide and I will be following it.

  5. #5

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    I can't remember the last time I this

    but thanks for remind...

  6. #6

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    This guide is out of Date. 20-40 spears is a Joke anyway

  7. #7

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    Quote Originally Posted by The Food View Post
    This guide is out of Date. 20-40 spears is a Joke anyway

    Eh, not really, it suggests 45, not 20-40, but even then, it really is enough to do decently well before reaching lc. Guide was never intended to make the player rank 1, but to help them get a decent start.

  8. #8

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    Quote Originally Posted by Nauzhror View Post
    Eh, not really, it suggests 45, not 20-40, but even then, it really is enough to do decently well before reaching lc. Guide was never intended to make the player rank 1, but to help them get a decent start.
    Really?

    Quote Originally Posted by Purple Predator
    rank 1-12 on the rankings.

  9. #9

    Default

    This guide was mostly written for noobs who didn't have an understanding of the game, basically for them to build stuff while they were learning.

  10. #10

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    Quote Originally Posted by Bad Horse View Post
    This guide was mostly written for noobs who didn't have an understanding of the game, basically for them to build stuff while they were learning.
    Agreed.


    The one thing i do love about his guide is The Maths behind it.
    the suggested troop count is still a Joke though ^^

  11. #11

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    Quote Originally Posted by The Food View Post
    Really?



    That was on a Dutch world. Just because they were rank 1-12 there using it doesn't mean that was ever the intention. Unlike you I was in the tribe where the guide was written and know very well exactly what its purpose was.

  12. #12
    Aliyah's Avatar
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    Quote Originally Posted by Bad Horse View Post
    This guide was mostly written for noobs who didn't have an understanding of the game, basically for them to build stuff while they were learning.


    Yes noobs like Nauz

    Many noobs started out with this 'guide' and became good players , I think the ones who went on to do well were those who learned how to adapt to their surroundings.


    <3


    Last edited by Aliyah; 06.12.10 at 15:44.

  13. #13
    Cookie?'s Avatar
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    Quote Originally Posted by Bad Horse View Post
    ...
    Maintain 15 spears
    Farming Time
    Maintain 35 Spears
    ...
    Does it mean, you have got 50 spears or 35 spears after the production?


    Searching for American Co-player! Please contact me.

  14. #14

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    Quote Originally Posted by Cookie? View Post
    Does it mean, you have got 50 spears or 35 spears after the production?
    It's another word for sustain, he means build 15 and build a further 20 to make a total of 35 spearman before continuing.

  15. #15
    Cookie?'s Avatar
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    Thanks^^

    But I built 50 allready


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  16. #16

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    Its just keeping production of spears and farming with them until you have resources to put into buildings.

  17. #17

    Default

    You can also use swords instead of axes. They can be more effective for early farming if you use them properly. Cheaper to get too.

  18. #18

    Default

    Yep. Use swords until you have axes. It can be beneficial to skip axes until after LC, depending on your area.

    Just remember that although this guide is good, you have to adapt it to your area and the settings of a world.

  19. #19
    Last Second's Avatar
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    This is a good guide for worlds on a speed higher than 1. All players that roll on worlds with speed 1, should consider not to build their resources to levels 6-4-2, because this won't help much.

    And wtf?
    Barracks 2
    Barracks 3
    Smithy 3
    HQ 6
    Barracks 4
    Warehouse 4
    HQ 7
    HQ 8
    Smithy 4
    Smithy 5
    Barracks 5
    Warehouse 5
    Warehouse 6
    Market 2
    Market 3
    HQ 9
    HQ 10
    => This is totally pointless. Everyone knows that you need to build your HQ to level 10 first, then baracks to level 5, and finally smithy to level 5.


    Nevertheless, this is a quite good guide, but it's main goal is to help beginners to have a firm village before going towards light cavalry. This is not a guide that will give anyone a top 20 rank.
    TW player since 2006.
    Well dip me in honey and throw me to the sapphics.

  20. #20

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    actually you can grow faster if you build smithy first

  21. #21
    Last Second's Avatar
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    How can you grow faster if the headquarters reduce time at a higher level?
    TW player since 2006.
    Well dip me in honey and throw me to the sapphics.

  22. #22
    Benvolio's Avatar
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    Quote Originally Posted by Last Second View Post
    How can you grow faster if the headquarters reduce time at a higher level?


    You do the smithy when it would empty your warehouse, and then use the long upgrade time to restock.

  23. #23
    Last Second's Avatar
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    That's what my technique is, but in another order.

    HQ 6 -> 10
    Baracks 2 -> 5
    Smithy 3 -> 5
    => This is far more effective than switching between HQ, baracks and smithy, since HQ reduces the building time of baracks and smithy much more than in your way.
    + the warehouse can keep filling up while you keep on farming to build stables from 1 to 3 and to develop LC.
    TW player since 2006.
    Well dip me in honey and throw me to the sapphics.

  24. #24

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    When you are starting out resources are hard to come by. So if you up smithy, you can put them in que one after another and keep spear production going nonstop. By the time you are done with smithy 5, you will have enough farming power to up hq, rax, stables, scouts and lcs one after another without loosing time.

  25. #25

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    This would be a be better guide for speeds 1.5+.

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