DeletedUser
Guest
I haven't seen a suggestion like this before, but there probably has been, so apologies now for if you have read something of this idea before.
I would like to suggest a player-nobling coin reward.
The idea is, each time you noble a village from a player, you take a specific number of his coins out of their total count.
A basic formula could be used, as follows:
Conquering a village = 10% of Targeted Player's Total Coins/(Total Village Count + 1)
For example:
Googly has 180 villages, and 37,124 coins. 10% of this is 3,712 (rounded down).
Patrick manages (with a great deal of luck, as he normally wouldn't be able to) to noble a village.
Googly is now on 179 villages.
Therefore, Patrick would get: 3712/(179+1) coins, or 20 coins.
I originally thought perhaps this could be without the 10% of the targeted player's total coins, but that would work out potentially a huge number, which may affect gameplay too much for Innogames to consider.
I would like feedback on this idea.
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Ban punishment suggestion.
Due to coin worlds being able to rebuild nobles as soon as you lose a village, I also would like to see a ban punishment in place where the cheating player loses the number of coins those villages are worth to him. It seems a bit unreasonable that a player will be able to recap all his villages with just a bit of offense lost, but has the ability to regain his position within a fortnight of being unbanned. A ban should be harsh enough to prevent people breaking rules again - if I broke a rule and lost 5 villages, but could instantly build 5 more nobles nearby to recap, and just clear/get friends to clear (rank 2 and 3 players on W39 .net did this recently to avoid losses on their part) and take the villages back, there is no real punishment for me beyond being slightly behind schedule for a few days, as opposed to a while longer for replenishing needed nobles.
I would like to suggest a player-nobling coin reward.
The idea is, each time you noble a village from a player, you take a specific number of his coins out of their total count.
A basic formula could be used, as follows:
Conquering a village = 10% of Targeted Player's Total Coins/(Total Village Count + 1)
For example:
Googly has 180 villages, and 37,124 coins. 10% of this is 3,712 (rounded down).
Patrick manages (with a great deal of luck, as he normally wouldn't be able to) to noble a village.
Googly is now on 179 villages.
Therefore, Patrick would get: 3712/(179+1) coins, or 20 coins.
I originally thought perhaps this could be without the 10% of the targeted player's total coins, but that would work out potentially a huge number, which may affect gameplay too much for Innogames to consider.
I would like feedback on this idea.
-----------------
Ban punishment suggestion.
Due to coin worlds being able to rebuild nobles as soon as you lose a village, I also would like to see a ban punishment in place where the cheating player loses the number of coins those villages are worth to him. It seems a bit unreasonable that a player will be able to recap all his villages with just a bit of offense lost, but has the ability to regain his position within a fortnight of being unbanned. A ban should be harsh enough to prevent people breaking rules again - if I broke a rule and lost 5 villages, but could instantly build 5 more nobles nearby to recap, and just clear/get friends to clear (rank 2 and 3 players on W39 .net did this recently to avoid losses on their part) and take the villages back, there is no real punishment for me beyond being slightly behind schedule for a few days, as opposed to a while longer for replenishing needed nobles.
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