DeletedUser3662
Guest
Hello,
The tribe level is a good addition to the game and buffs it has ... but i think it might also have a better use.
For example:
Lets have a world that starts with tribe limit of 20 players.
Each new tribe level adds 2 more free spaces on your tribe (which means unlimited tribe places for as long as the tribe level grows).
This though comes at a loss, the tribe player either have to use points to buff their own vills, or they can donate their points to the tribe.
Then the tribe leader (the duke or baron) can either use these points the tribe has to add tribe-wide buffs or save these points in order to level-up his tribe.
This would add another level of strategy to the game and would also make happy a lot of players who like small tribes.
If this can be implemented then we have worlds that start with small tribes, then with time passing each tribe might have its own strategy (one might spend points for tribe-wide buffs, one might spend points to allow new members to join, etc).
Also this might limit a bit the tribe-hoping (well at least in the beginning of the world).
Personally i think these would be good additions to the tribe level integration.
Cheers,
Arber.
The tribe level is a good addition to the game and buffs it has ... but i think it might also have a better use.
For example:
Lets have a world that starts with tribe limit of 20 players.
Each new tribe level adds 2 more free spaces on your tribe (which means unlimited tribe places for as long as the tribe level grows).
This though comes at a loss, the tribe player either have to use points to buff their own vills, or they can donate their points to the tribe.
Then the tribe leader (the duke or baron) can either use these points the tribe has to add tribe-wide buffs or save these points in order to level-up his tribe.
This would add another level of strategy to the game and would also make happy a lot of players who like small tribes.
If this can be implemented then we have worlds that start with small tribes, then with time passing each tribe might have its own strategy (one might spend points for tribe-wide buffs, one might spend points to allow new members to join, etc).
Also this might limit a bit the tribe-hoping (well at least in the beginning of the world).
Personally i think these would be good additions to the tribe level integration.
Cheers,
Arber.