A New (temporary) Classic opens Thursday 9th April

Dase

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I don't mind scavenging, but yeah, the ratio protection sucks. I don't think this will be a turtle world though, there is no morale so while you can't farm players, you can still noble people 4-5 times smaller so growth should be ok for the active players, we'll see.

It's not really classic, but it's non premium, which is still better than normal worlds where you still have scav and 20:1 protection, I'd rather play this one.


Also, unlike normal worlds where you have the pp farmers, most people who joined this one will play, so there won't be as many small players to farm anyway.
 
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I don't mind scavenging, but yeah, the ratio protection sucks. I don't think this will be a turtle world though, there is no morale so while you can't farm players, you can still noble people 4-5 times smaller so growth should be ok for the active players, we'll see.

It's not really classic, but it's non premium, which is still better than normal worlds where you still have scav and 20:1 protection, I'd rather play this one.


Also, unlike normal worlds where you have the pp farmers, most people who joined this one will play, so there won't be as many small players to farm anyway.

Dase... I regret to inform you that although the revealed settings said "Morale is inactive" morale is very much active this world.

In other words, most of the settings on this world were actually incorrect as stated.

erklEXh.png
 

Dase

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Uhm.. Yeah that needs to be removed. I don't get it why always on .us settings get up, it can't be that hard to get it right.
 

Deleted User - 419875

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Here are the original unedited world post. Is there something different in the settings that are not on this list? Morale was announced from the beginning? Where does it say morale is inactive?


For the duration of the current situation, we are opening a temporary Classic world we hope you all enjoy it, Have fun :)

Speed: 3

Unit speed: 1


Archers: Deactivated

Paladin: Deactivated

Bonus villages: Active

Barbarian villages: max. 1500 points

Church: Deactivated

Watchtower: Deactivated

Stronghold: Deactivated

Militia: Deactivated

Flags: Deactivated

Moral: Active points based

Command gap: 50ms

Fake limit: 2%

Snob: Gold coins

Tech: Simple

Hauls: Activated

Select Start: Deactivated


Beginners protection: 4 days

Beginners protection ration: 20:1 for first 30 days on world.

Tribe limit: 10


Multi-village: 2 villages

Win condition 80% domination for 5 days


Premium account: Activated

Account manager: Activated

Farm-assistant: Activated

Building time reduction: Deactivated

Finish immediately: Deactivated

Building cost reduction: Deactivated

+20% production: Deactivated

Trading with the merchant: Deactivated

Premium exchange: Deactivated
 

Blowguner

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Here are the original unedited world post. Is there something different in the settings that are not on this list? Morale was announced from the beginning? Where does it say morale is inactive?

Hi Kawoni,

Hope you are well.

These settings do not make the slightest sense, at preview of the world (world settings when it was not online yet) it said moral inactive.
Also the settings you just posted are not there, where is the loot assistent? It is absent. It also did not say scavenging was active, and yet you can scavenge and even use premium to get more resources?

There are some discrepancies between stated by the post, stated by world settings before world started and stated by world settings now.
This world was supposed to be limited premium, but still a lot of people (ab)used the +20% resources from scavenging.

With a world like this one, moral should not be there like on any classic world.


Bart




US Speedteam
 

Dase

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Kawoni, it said morale inactive, we all saw it. And it should have been morale inactive, it's a temporary world, doesn't even matter that it's a classic and it should be inactive by default, but on a temporary world you add 20:1 protection and morale? If someone gets outgrown 20:1 on a temporary world without premium, it's likely because they didn't play, so they don't need the morale help, but it gives a disadvantage to the active players. On normal worlds where people can start late or premium makes a big difference it's ok to help out the smaller players with morale, but it had no place in this "classic". The only classic thing about this one is the classic .us mistakes, you'd think we'd get used to it by now.

Rename it to almost non-premium server, because we forgot about scavenging premium option.
 
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