Account Manager

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DeletedUser

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What does this actually do? Just wondering. I've never seen it in all my day with TW...
 

DeletedUser

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It's an add-on to a premium account where you can specify a village/troop build when you take ownership of a village... the account manager will add buildings/troops when resources are available.
It's really only useful for large accounts, where village by village maintenance would take a long time.
 

DeletedUser

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Premium [postlink=22105]^[/postlink]

Account Manager! The Account Manager is a purchasable expansion pack for our current Premium system with a number of new features designed to ease the management of a large account by allowing for the partial automation of various tedious tasks. Your account must meet both a minimum amount of villages requirement (default: 20, may vary per world) and have regular premium activated for at least the amount of time you want to activate the Account Manager for. Activating can be done for either 14 or 30 days.

Attack Notifications! Need a few hours break? No problem. Nifty email notifications will be popped into your inbox about incoming attacks should someone get a sudden urge to expand at the cost of your villages while you are enjoying a quiet moment. Several customization options are available for the sending of said notifications.

Village Manager! Those that have the Account Manager activated on their accounts will be provided with the possibility to set up extensive building queues. Up to a certain number of desired building levels (default: 50) can be filled in on the Village Manager screen - the various Village Headquarters will then attempt to complete these orders one by one if and when enough resources are available.

Troop Manager! Similar to to the Construction Manager in function, the Recruitment Manager allows players to fill in a desired number of troops to recruit per village. These will then be recruited when the resource and farm space requirements are met - pausing when this is not the case.

Market Manager! Players will be able to set up a number (default: 50) of periodic resource transfers (Trade Routes) between villages in order to maximise their resource usage efficiency. The villages involved will of course need to have the required number of merchants available. If the requirements for a transfer are not met at the time it is meant to be sent, the transaction will be skipped until the next scheduled time.

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Village Manager

Account Manager explained
 

DeletedUser

Guest
This was in a few other threads, maybe use the "Search" function? :p And post under "Questions" forum next time.
 

DeletedUser

Guest
There's pretty good explanation in-game. If you just tried to check it out, instead of making new thread.
Wait, is this flaming? :p
 
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