Adios TW and heres why

Curly Howard

New Member
Ive played TW since W7 or 8, back in the days when it was the player and not automated commands and Premium Points that decide worlds now. To send a train we opened 4 browsers, set commands in each one then had fast fingers to send, and so much more....Premium Points are way out of control now, to succeed here all you need is a healthy bank account, Ive seen worlds where players are taking vills after 5-7 days, thats crap...Ive written moderators with ideas but they say to post here, but this will go nowhere.....

I suggested doing one world, they dont have to change all...one world where you buy in for lets say $50-$100, you then receive maybe 4000 premium points, youre allowed to use half until your tribe controls maybe 20 percent of player vills...once achieved you can use the remaining, there are no refills of PP allowed...you would be allowed one tribe change, if you move a second time you lose remaining PP.....there would be none of the little automated things to help, like auto tagging on incomings and more...

Theres more i could go on with but i want the talk started now...my bet is the Premium Point users will pooh pooh this idea but if there was a way to contact the hundreds of very good players that have left TW like Im going to, this would be a world for player skills, not bank accounts...I miss so many friends from past worlds because theyve left for same reasons I am...if a moderator reads this please tell me why TW cant do this type of world....not many players read here so get your friends to sign in and push for a change...thanks for taking time to read this
 
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Report

Member
The game has changed Curly. Nobody that possesses a majority of the skill in this game likes it, but TW has become a cash-grab game which is reliant on heavy premium spenders in order to survive....

The problem with you, and many other users is that you've got to adapt.

I know you've probably looked at me and others and been like "To hell with Report and his mates!" but speaking on my own behalf, I have adapted to the game and have abused the premium market.

I haven't purchased premium from TW in over 5 years, I still have loads on .net and I transfer whenever I need.

Nowadays, for the average player, all you need is to premium farm on 1 world and you can easily accumulate premium (5000+) on another world.

If you follow a strategy similar to my own (Nobody does this because it requires actual investing skills/knowledge/patience), you relocate after world start to the rim between 2 K's.

Once this is done, you go absurdly spending pp, like 10-15k and outpace everyone. Add experienced farming to that etc, and you'll have 3 villages before 99% of the world has 2. You noble a village in the other K and keep growing your pits and troops.

About a week later after this, markets will fluctuate, so you buy low in 1 K, sell high in another. This will persist atleast 3 weeks and if u make your markets level 20 in just 20 villages, you'll easily make 1k+ premium per day just flipping resources without a need to even sell any farmed/produced resources at all...




Sure Curly, premium sucks. I hate it, you hate it, everyone hates it.

But dude, you gotta adapt otherwise you'll just become another midrange meh player in a tribe who's only contribution is an occasional snipe and a meager participation in OP's.

Maybe I didn't answer your question directly, but I just want you to know how you can be a premium player without spending a buck on this game...... It's called being smart instead of complaining.
 

Curly Howard

New Member
The game has changed Curly. Nobody that possesses a majority of the skill in this game likes it, but TW has become a cash-grab game which is reliant on heavy premium spenders in order to survive....

The problem with you, and many other users is that you've got to adapt.

I know you've probably looked at me and others and been like "To hell with Report and his mates!" but speaking on my own behalf, I have adapted to the game and have abused the premium market.

I haven't purchased premium from TW in over 5 years, I still have loads on .net and I transfer whenever I need.

Nowadays, for the average player, all you need is to premium farm on 1 world and you can easily accumulate premium (5000+) on another world.

If you follow a strategy similar to my own (Nobody does this because it requires actual investing skills/knowledge/patience), you relocate after world start to the rim between 2 K's.

Once this is done, you go absurdly spending pp, like 10-15k and outpace everyone. Add experienced farming to that etc, and you'll have 3 villages before 99% of the world has 2. You noble a village in the other K and keep growing your pits and troops.

About a week later after this, markets will fluctuate, so you buy low in 1 K, sell high in another. This will persist atleast 3 weeks and if u make your markets level 20 in just 20 villages, you'll easily make 1k+ premium per day just flipping resources without a need to even sell any farmed/produced resources at all...




Sure Curly, premium sucks. I hate it, you hate it, everyone hates it.

But dude, you gotta adapt otherwise you'll just become another midrange meh player in a tribe who's only contribution is an occasional snipe and a meager participation in OP's.

Maybe I didn't answer your question directly, but I just want you to know how you can be a premium player without spending a buck on this game...... It's called being smart instead of complaining.

But you all miss the other point, most things here are automated, you can send a tight train with one button push, and so much more...I know its a cash grab for Inno and I know all about the premium exchange but that is the point...players use one world for Premium Points and then do another and spend all those PP....its the same thing, What is the problem with TW doing one single world along the lines i laid out...they can keep all the other worlds, there is no place for players with ability anymore, just a matter of how many Premium Points you can scrounge up....My point has been to control the use of PP to level the playing field and alot of folks have real lives and cant sit in front of computer and gather PP all day...Worlds 7 to maybe 18 were good worlds, the play was fair and i enjoyed them immensely, now its like fuck it...Back when i started there were many many many players very evenly spread out in ability, now you look at new worlds coming on line you have a 3rd of the amount of players starting and by a months time theres only a small handful in the hunt to the end....BORING....
 

Curly Howard

New Member
Maybe a world with NO Premium Points, just an entry fee...Inno makes dollars, players get level playing field...Ild be first to sign up
 

Curly Howard

New Member
Last thought...maybe....this is to Inno Games...everyone says the Premium Points are a cash cow for you, but if players use the Premium Exchange to the point they are now, you are receiving no new cash, you will see this game slowly fade in to oblivion unless changes are made, even in a small way I have purchased any PP in quite a long time...ill shut up now,
 

Report

Member
Every transaction on the exchange, innogames receives about 3% fee of premium :)

That's why you can sell pp 1 for 64 res at start and someone can buy 66 res for 1 pp

They make loads of $ still with this premium sink.
 

Report

Member
Innogames also leaves 25,000 of each res at start of world in each K, and randomly drops about 10% of the world's market capacity every 3/4 hours in the market, giving them tons of extra premium generated as well.
 

Dase

<img src="//media.innogamescdn.com/com_DS_US/TEAM-
Premium is not an issue.Everyone can get premium, like Report said.
The new features are not very good, but what's the difference.you send automatic train or you send it with opera t-train method, it's all the same.it just takes less time and it's not even a premium option,everyone can use it.Sure, a few years ago only a few players were able to send good trains because most didn't know how to, but that doesn't really take away any skill from the game.It's not like sending fast trains was what made good players be good.

I agree that most of the new features advantage the premium users, but there's premium for everyone.If you don't feel like buying you can just farm it in one world, spend it in the next.Of course, people who actually spend money will have it a lot easier and can also get bigger amounts, but usually people who just spend money and got no actual knowledge of the game drop out from the top spots a month or two after the world started.The only way you could actually say that premium is what put a player on the #1 place at the end of a world is if that person spent thousands and thousands of $, and even with let's say 10.000$ spent in 6-9 months without skill it's worthless.Just think about it.Even with buying from the premium market at a rate of 500 res for 1 premium point, when the market gets to that ratio people already farm 500k res daily.And that's your average farmer, not a pro.you would need to spend 1k premium daily to keep up with an average farmer and 2-3-4k pp to keep up with a pro farmer.Nobody spends that much constantly.A good player will always beat a bad player that uses pp, even if he uses huge amounts of pp.You need 3-4k pp to have a decent start and slowly raise to the top and 10-15k pp to maintain a top 10 position early game without farming much.You can get that much pp from farming in 1 world for 10-15 days.

Premium points can help but they are over-estimated by most players.They make a real difference only for the first 2-3 weeks on any world, after that most of the pp abusers get nobled.sometimes even faster if they really suck at the game.
 

Curly Howard

New Member
Appreciate the input, but last few worlds ive seen some very good players advance real quickly, best guess is PP users...Ive said my piece, been looking for new game, ill find one eventually, but will miss the many friends ive made over they years here...If anyone i know wanders to a new game, look for any of the 3 Stooges, Moe Howard, Curly Howard or Larry Fine, peace to all
 

bob.41k

Guest
My advice is to make an international WORLD, for all servers. You will be able to connect this WORLD form all servers. In main menu in poland server there will be some poland worlds and INTERNATIONAL WORLD, on german server - german worlds and INTERNATIONAL WORLD and if you connect this world from poland server, you have game in polish language, from german in german language from russian in russian language and so on. Also when you press rating there are nicknames and on rightside - country, where person comes from, you will be able to turn it off in your profile.
For example, there are 25k players on pl, 15k de, 15k net, 4.5k nl, 10k br, 10k pt, 7k cz, 4k ru, 5k ro, 2k gr, 3.5k sk, 3k hu, 2.5k it, 10k org, 3k fr, 4k es, 2.5k uk, 2k us - its number of players in the newest worlds on each servers ( didnt count srvers with less than 1k players ). Here are nearly 120k of people, only in the newest worlds on each server.
Imagine, we start INTERNATIONAL WORLD (everything about it i wrote above ), we need to make pre-registration a week before the world stasrts, because people need to see it. Also, why did i count players? Look at world 124 in poland server - there are 90k of villages and 27 continent world, now we have 120 k of villages on INTERNATIONL WORLD and + 10k of barbarians, so its 130kof villages, so if we use maths we can see, that in INTERNATIONAL WORLD will have nearly 40 continents just after the beginning of the world, in first hours.
Now we go to the net world 101, and we see that there are 9k villages on 4th day, on 1st day there were 6k villages. Now we go to the world 99, and we see 28k villages. We can see that the world is bigger in 4.5 times. So, our INTERNATIONAL WORLD will have 100 continets full of players in 2-3 weeks and registration to connect world ends. Also we can make 250-300 people in tribe and world speed 2.5, so it will be normaly long, 450-500 days. Domination - 65% and the winning tribe need to have 330 k villages, 1300 villages per player and with speed 2.5. When in worlds with spped 1 people have 200 villages on 13th place on 171st day, so in world with 2.5 speed they will have 500 and on 400 day nearly 2000, so we will have 3 worlds opened at one time and 40k players palying there, because old world will have only 3-4k players.
Than what about donation and other things. Its easy, imagine you have 20k of online players in this INTERNATIONAL WORLD, just no premium exchange, only premium account, but it costs 3 dollars per month, the same with account manager and Loot Assistant. I think some people will have all this 3 items used, some people wont buy anything, but we do this 20000*3 = 60k dollars a month and i think its enough, also no +20% wood production, because it wont be balanced.
Than what about people who leave their servers and go on INTERNATIONL WORLD, yes its a problem, but we start such a world 2 times a year and if person is killed in INTERNATIONAL WORLD he connect his worlds on his servers, so simple worlds will be smaller for 30-35%, also new players wont see an INTEERNATIONAL WORLD, because it closes in 20 days, but to look from the oter side, we get perfect worlds with 500k villages or more - its good. Maybe owner of the game will spend some money not on advertising in chrome, but on youtube, ask blogger to do advertisments.