DeletedUser4452
Guest
Here are some thoughts...what do you all think?
As you probably know, on archer worlds there is not much use for mounted archers, and generally there are less than 500 in any attack. My suggestion is that we take archers from the barracks and make them into two separate units-short bow and long bow. The long bows would be defensive and the short bows would be the offensive unit. Each would cost one population, but this would add a dimension for offensive builds and in response, defensive builds. I don't think the offensive aspect of archers is totally being optimized in the current system.
The other way I was thinking was instead of using the barracks for the archer type units, create the "Archery Range" building, and place short, long and mounted archers in there. Then like the stable, you can change pop costs per unit.
As you probably know, on archer worlds there is not much use for mounted archers, and generally there are less than 500 in any attack. My suggestion is that we take archers from the barracks and make them into two separate units-short bow and long bow. The long bows would be defensive and the short bows would be the offensive unit. Each would cost one population, but this would add a dimension for offensive builds and in response, defensive builds. I don't think the offensive aspect of archers is totally being optimized in the current system.
The other way I was thinking was instead of using the barracks for the archer type units, create the "Archery Range" building, and place short, long and mounted archers in there. Then like the stable, you can change pop costs per unit.