While it would be a very interesting setting, barbs currently cannot noble you!
Maybe on another world!
As odd as this is going to sound, that's not true, barbs can noble players. If I have one village and a noble train and launch the train at someone and then restart before it lands the attacks go through, and lower loyalty, and if lowered below 0 you are nobled by a barbarian and the village goes barb. Has happened a few times on .net as a way of adding insult to injury so to speak.
If you don't want to follow Jesse's slow way
HERE
1 1 2 1 1 1 10 1 2 3 1 600 300 500 15000 1 300 1292630400 1294272000 5 30 20 6 2 1 1 2 10 0 1 2 10000 2000 1 0.002 3000 1 1 1 2 200 1 28000 30000 25000 1 0 0 0 0 100 0 1 1 40 0 0 0 0 0 0 600 4 5 10 1 2500 1 336 1 1 0 1 0 60 6 10 12 36 10 0 0 8 2
^^ thats what comes up when i click your link inga
You're using Internet explorer I believe. The get_config page is formatted with XML, which Internet Explorer does not properly parse (read), but opera and firefox do.
To clarify even further:
<barbarian_rise>
0.002
</barbarian_rise>
<barbarian_max_points>
3000
</barbarian_max_points>
barbarian_rise is a percent.
1.0 would be 100%.
Every minute the server essentially rolls a 1,000 sided dice for each barb on the world.
If the result is equal to barbarian_rise * 1000 or higher (ie. .0002 * 1000 = 2) a building is build in the barbarian village.
Since this world is .002 barbarian_rise this means there is a 2/1000 chance or a 1/500 chance of a building being built each minute. There are 1440 minutes in a day (24*60), so the average barbarian village will build 2.88 buildings per day (1440/500).
Additionally regarding barb growth, their growth is not affected at all by how much they are farmed contrary to a common myth that if you farm them less they grow faster due to having more resources in their warehouse. They can also build buildings even if they do not have enough farm space to fit it within their farm. They can also build buildings that cost more resources than their warehouse would hold. On the other hand barb villages cannot build buildings which they do not have the requirements to make. ie. a barb village cannot make a stable before having 10 HQ, 5 smithy, and 5 barracks, or an academy without having 20 smithy. 20 HQ, and level 10 market. As such you can control what they build by catting down the buildings that are needed to build things you don't want them building so as to shape them into ideal farms.