Best world settings and time to join for beginners?

Sir Garily

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Having just come out of beginners protection in my first ever village, I have a top 10 player nobling in my "7x7" and picking off villages as they hit about 4K. While I fully understand the reasoning and appreciate the strategy, I'm wondering if there are settings or maybe timing on joining a world that puts more time between top tribes of the core and new spawns? Any guidance would be great, I want someplace where I can get at least a few days of combat with 4-6k accounts or accounts 5-10 times my size before having to deal with players more than 50 times my size so early. I'm cool getting my butt handed to me on a silver platter, or even a good stomping when I'm down, but I may not have much chance to actually properly crash and burn before getting buried.
 

bluex

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First welcome to the game and the battles that await you. The "core" is never a good place to learn the game for beginners, it's even rough for those that have played for years. In a battle for turf, remember world domination is the strategy and win. All villas in the core are prime property. The "Rim" is the place to have some fun, learn the game and get some experience. There you will have some chance of playing along with smaller players and possibly find a good tribe. The game does punish large members attacking smaller members due to morale. The lower your points the higher your morale against them. So if a player is 4 times you size hits you. It will take more troops to hurt you.. Use that to your advantage. Good luck and above all enjoy the game.
 

Sir Garily

New Member
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6
First welcome to the game and the battles that await you. The "core" is never a good place to learn the game for beginners, it's even rough for those that have played for years. In a battle for turf, remember world domination is the strategy and win. All villas in the core are prime property. The "Rim" is the place to have some fun, learn the game and get some experience. There you will have some chance of playing along with smaller players and possibly find a good tribe. The game does punish large members attacking smaller members due to morale. The lower your points the higher your morale against them. So if a player is 4 times you size hits you. It will take more troops to hurt you.. Use that to your advantage. Good luck and above all enjoy the game.
Thank you for the reply. I thought rimmed meant getting restarted on the outskirts but from what you are saying the rim is actually the outside borders when the world is finished filling out. This would mean joining a world late (don't want to give up just yet) or hanging on long enough to get rimmed to the right place or getting rimmed until you are really there (sounds awful). At least I have a direction....out, until I can earn some experience and maybe a rep. Thanks again.
 

bluex

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Starting later while the world is a little older (2 weeks) is an option as when you land you will be further away from the core towards the edge (rim). Also when you get nobled you will have the option to restart else where. 9 times out of 10 you will head for the rim to restart and regroup, hence getting "rimmed" in the game. It's all part of the learning experience.
 

Deleted User - 419875

Guest
Great questions Sir Garily, and thank you bluex for your help in building this new player.
Welcome to Tribal Wars. It is fun and frustrating at the same time. If you can find an older player such as blues to help guide you that is the best way to learn the game. They can help explain some basic strategic options for the game, They can help you with use of legal scripts. how to farm and snipe and dodge attacks.
If you get an attack que all your res. in troops or buildings and then when the attack is over cancel those things you just did to gain those resources back that did not get used. This way the attacker does not farm you they get nothing. also send your troops away so they do not get killed. use your resources wisely, build troops, troops win wars. Good luck and enjoy the game.
 

Dase

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A good time to start is a few days after the world started. You get a relocation item on most worlds that you can use in the first 24-48 hours( depending on world settings). Most people start in the first hour, but they relocate to the rim right before the relocation item expires. If you start after 3-4 days, you are not so far behind, but you are on the rim and if you use the relocation item you get even better positioning. Most people join worlds in the first 48 hours. After a week, the amount of new players joining daily is drastically reduced so the rim is established after a week. On .net or bigger servers this is not necessarily true.

"I thought rimmed meant getting restarted on the outskirts but from what you are saying the rim is actually the outside borders when the world is finished filling out" - The rim is the outside ring of the world, the villages furthest from the core at the present time. As more people join existing worlds, the rim moves further from the center of the map and what was once the rim can become part of the main core.

If you start as soon as the world opens, as a new player you are pretty much guaranteed to be eaten by the veterans, unless you join a tribe of veterans. Tribalwars is a small community and the players know that. Many people are willing to teach new guys, so don't be afraid to reach out to the top players, they will give you good advice most of the time, or they will backstab you, because ultimately tribalwars is a war game, and the politics of it are dirty.


My advice is that you start playing the casual world once you are rimmed. You get to start with a good village( the size you had it before you got nobled) and on casual worlds you cannot attack or be attacked by someone over 20% bigger/smaller than you. Casual worlds are good for learning.

Until you become good at the game, make your first village defensive. Even if people will be able to break you, sometimes they may leave you alone if they consider the losses to be too big for your village. Don't get a ton of points without troops. No one wants to hit 1k 1k defense early game for a village worth 1k points, but they will be willing to lose some troops if you have 1k 1k def and 3k+ points, so prioritize troops as much as possible until you learn how to get both troops and points at the same time. Make sure your wall is at a good level. If you are building defense, 5 levels for each 500-600 points will be enough. At 2.5k points you will have a wall of 20 or close to 20 and that's scary early game.

Tribalwars is a simple, yet complex game. The mechanics of the game are simple. Once you learn how to use scripts farming is easy, sniping/backtiming are not hard to do if your internet is good, but the politics is what complicates the game and also makes it more enjoyable, so don't underestimate the power of being in a tribe. Make sure you have allies nearby and help them when they are under attack. That same attacker that's going to take out your teammate will be coming for you one day, so better stop them the first time they throw a punch at your team.


There is another strategy you can use. Contact the top players around you and ask to be their morale basher. Attacking is more fun than being a turtle that just defends. In tribalwars, the morale system makes the small players have a big defensive buff when they are attacked by someone way bigger. That means it isn't worth attacking players under 10k points if you are at let's say 100k. That's where morale bashers come in. They are small players, with only offensive troops who make a deal with a bigger player. The big player defends them and in return, the morale basher clears targets for them that would cost the big guy too many troops. No top player will refuse a free morale basher and they will likely teach you how to play, as they need a reliable, knowledgeable morale basher.
 

Sir Garily

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6
Thank you all for your reply. 61 taught me sooo much. I found first and foremost I'm a magnet for terrible leadership. I learned about true cowardice, banning and serious trust and communication issues in first three dukes. In one forum post where I was being annoying with questions about tactics, I asked if I was possibly overthinking it. **Shout out goes to Eatmytoes. Who answered "You can't possibly overthink this game." Which helped me understand that the game could be this deep and encouraged me greatly. I then somehow acquired three mentors of a sort who helped me out with so many things to speed my growth. I found what seemed like some really cool people (tribe, enemy & other alike). I got my butt kicked relentlessly and learned much from it. Like shaking for first snipe failure. or Ok cool I can snipe, oh wait, is that 6 trains at same time...oops. Ok now I can time 6 trains, but having not had success before, just realized I had no organization for the cancels all 20 or 30 seconds apart. Then I learn that. Then more come and so on. These skills allowed me grow well enough on 62 now to at least be noticed by the real players and learning the market and coin strategies due to a couple more very helpful players who aren't in my tribe. The factions, the ".net jumpers", the huggers and the backstabbers. So far my favorites are the ones who just like to fight and are great conversationalists along the way. Don't care if they are with me or against me, I just like good fun and combat. Restart is just a button away, I can grow and we can dance again. This is long haul now, I'm not going anywhere. nods, I like it.
 

Deleted User - 419875

Guest
Welcome to the fun of it.. Sir Garily. Good luck and always have fun. You find some pretty amazing people on this game. And there are some fantastic mentors of the game that can teach you every aspect of this game and that we are proud of. The veteran players teaching newish players the game so that they might continue to play our wonderful game.
 

bluex

Member
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28
Well i just checked on you Sir Garily and very pleased with your growth! owing 31 villas on a comp world means to me you have taken the bull by the horns and learned. So excellent. This game mimics real life, and just as real life you get good people and downright jerks with inflated egos intent on trying to ruin your game. Don't let them get you down, persevere! Regarding Dukes, always remember any fool can be called a Duke. BUT it takes a special person to be called a leader. A good duke knows it's all about the tribe, its players and getting people to work as a team. As an old duke, that can be herding cats most times. BUT as you have learned a good Duke separates the wheat from the shaff and tries to use everyone's different ability to help the team. I wish you continued enjoyment of the game. Kick some behind!!
 

Sir Garily

New Member
Reaction score
6
Well i just checked on you Sir Garily and very pleased with your growth! owing 31 villas on a comp world means to me you have taken the bull by the horns and learned. So excellent. This game mimics real life, and just as real life you get good people and downright jerks with inflated egos intent on trying to ruin your game. Don't let them get you down, persevere! Regarding Dukes, always remember any fool can be called a Duke. BUT it takes a special person to be called a leader. A good duke knows it's all about the tribe, its players and getting people to work as a team. As an old duke, that can be herding cats most times. BUT as you have learned a good Duke separates the wheat from the shaff and tries to use everyone's different ability to help the team. I wish you continued enjoyment of the game. Kick some behind!!
Thank you. I had lots of help, I know they can't farm or hit the launch button for me but the info I've been getting is awesome.
 
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