duomaxwell007
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Should you waste population building building you never intend to use? for example lets say i was gonna build a defense village of ALL swords. Shoul dI bother construction a stable or workshop in that village if im never gonna use it? Or should i still construct those "just in case"?
Also I remember a long time ago there was to be something called a "speed world" do those still happen?
In another thread I read classic worlds dont exist anymore and arent coming back? Whats a classic world exactly?. My preferred world is one with no archers/paladins/churches or watchtowers and nobles with packets instead of coins, is that a classic world? If so why did they get rid of them?
Lastly a question about casual worlds. For as long time I thought they were just a neverending world that you cant get nobled out on. Now I understand they actually DO turn into "normal" worlds eventually. So basically theyre world where even if youre a small/weak player you can still survive long enough (without getting rimmed) to build a decent army (i.e ive never gotten 5 villages, before. Id like to finally se what having 10 or 15 is like) and thus be able to put up a decent fight when the "normal" world switch is flipped? If thats how it works I love the sound of that.
After all my main weakeness in any RTS is speed. if a player (whether it ve age of empires, starcraft etc etc) can build and come after me within the first 5-20 mins then Im scrwed, but If im left alone for 30 mins or an hour, then Ive built up enough that they dont stand a chance (or I can hold em off for about 3 hours before soemone finally wins). If a casual world allows me to do that (though (being left alone for 30 mins.. in trbal wars translates to 3 months probably lol) that actually sounds fun
Also I remember a long time ago there was to be something called a "speed world" do those still happen?
In another thread I read classic worlds dont exist anymore and arent coming back? Whats a classic world exactly?. My preferred world is one with no archers/paladins/churches or watchtowers and nobles with packets instead of coins, is that a classic world? If so why did they get rid of them?
Lastly a question about casual worlds. For as long time I thought they were just a neverending world that you cant get nobled out on. Now I understand they actually DO turn into "normal" worlds eventually. So basically theyre world where even if youre a small/weak player you can still survive long enough (without getting rimmed) to build a decent army (i.e ive never gotten 5 villages, before. Id like to finally se what having 10 or 15 is like) and thus be able to put up a decent fight when the "normal" world switch is flipped? If thats how it works I love the sound of that.
After all my main weakeness in any RTS is speed. if a player (whether it ve age of empires, starcraft etc etc) can build and come after me within the first 5-20 mins then Im scrwed, but If im left alone for 30 mins or an hour, then Ive built up enough that they dont stand a chance (or I can hold em off for about 3 hours before soemone finally wins). If a casual world allows me to do that (though (being left alone for 30 mins.. in trbal wars translates to 3 months probably lol) that actually sounds fun