Castle Assault returns!!

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Deleted User - 419875

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Dear players,

even though you leveled their castles to the ground your enemies have rebuild their strongholds to return in full force! It's time to send out your mercenaries again to show them that their defensive structures are no match for your armies!

The Castle Assault event is making its grand return! It will start on the 12th of July 2017 and run on all worlds except classic and speed.


Start: 12.07.2017, 2pm
End: 26.07.2017, 2pm
Worlds: All except classic and speed


Joining the assault
You can join the assault via the village overview or the burning castle icon on the top right corner. The castle and the besieging army will appear on the event screen once the event starts. The army will be made up from you and up to 49 other players from your world.

On the event screen you will be able to reinforce different parts of the army with the Mercenaries under your command. Your available bands of Mercenaries are displayed on the event screen. New Mercenaries will be recruited to join your army every 30 minutes, to a maximum of 16.

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Every time you decide to reinforce one branch of the besieging army one group of Mercenaries will be sent from your pool and increase the progress bar by four points. Once enough Mercenaries have been allocated the specific branch of your army will fulfill their duties and bring support or attack the castle.

CA_assault.png


There are three kinds of troops to reinforce:

- Assault: Your knights and soldiers. When the progress bar is full, 1 to 5 damage (plus bombardment bonus) will be dealt to the castle.
- Naval Supply: Ships to support the other mercenaries. When the progress bar is full, it adds 50% of completion to the Assault and Bombardment bar.
- Bombardment: Your catapults and trebuchets, softening up the strong defensive walls of the castle. When the progress bar is full, it deals 1 point of damage to the castle and raise the damage dealt by Assault by 3 points

The different sections require a different amount of mercenaries to activate, with Naval Supply requiring the least Mercenaries and Assault the most.


Bringing down the castle
Once the castle reaches zero health points (HP), it is destroyed. The medals contained inside the castle are distributed equally among all participating players and your army moves on to the next castle. Which will hold even more medals inside.

Medals are also awarded depending on your position in the individual rankings. The more you contributes to the branches of the besieging army, the more medals you will be awarded with when the action is triggered.

When a castle is below 10 HP, you also have the possibility to raid it. This will deal one point of damage to it immediately and grant extra medals.


Tribe efforts
If you are part of a tribe, each medal that you earn will also be counted toward the general tribe progress. Once the amount of medals gathered by your tribe reaches a defined amount, a bonus for the whole tribe will be activated for 48 hours!

You can also contribute once a day directly to the gauge. But these medals are only added to the gauge and not to your personal medals.
CA_tribegauge.png


Using your Medals
Your hard earned medals can be used in our event shop to gain powerful items. The items exchanged for medals during the event will remain in your inventory when the event ends. So you can keep some for future use.

Once the event ends, you will still have 24 hours to access the event shop and use your medal, via the event screen. After that delay, the event screen will be inaccessible, the medals removed and the event shop closed.

Please note that when you transfer to a casual world your medals will not be transferred to the casual world!

You can see more of the event in this video from 2016:






Now go and bring down that castle! For glory! And medals!

We are looking forward to your feedback, which you can leave in this thread. HERE

Your Tribal Wars Team
 
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