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- 101
I saw that Kawoni had mentioned a request for settings on the discord, so I figured I would make a suggestion here.
My recommendation is a no haul world, moderate speed, and also increased pits production to account for the fact that it is a no hauls world. You could even bump the pits production to 2.5X to give players a more accelerated pace and prevent downtime when it comes to startup. This might keep users active and hyped for the world.
We haven't seen a no-haul setting on US for awhile, whilst .net/UK and other markets have been pumping out no haul settings and other cool world ideas which has been taking US regulars away from this server and harming player counts. I think adding fun settings enjoyed by the community can keep player counts interested in trying new settings and enjoying different world styles together.
Additionally, giving several days for players to join after world announcement (3 days minimum), discord announcement, confirmation that the world WILL NOT have pp features (no surprise events, war packs, event offers, accidentally toggled premium features) will definitely make the world more enticing and increase trust in community management that the world will have proper care and the classic worlds are taken seriously.
General Settings:
- Building speed: 2
- Unit Speed: 1
- Production Factor: 2-2.5
Game:
- Archers: Activated
- Paladin / Statue: Activated (single)
- Strongholds : Deactivated
- Bonus Villages: Deactivated
- Barbarian Villages: Grow to 1500 points then shrink
- Barbarian Villages: 75% Spawn per player
- Church: Deactivated
- Watchtower: Deactivated
- Militia: Deactivated
- Morale: Deactivated
- Achievements: Activated
- Noble production: Coins
- Technologies: Simple
- Beginners protection: 4 days
- Beginners protection ratio: 20:1 for 20 days
Other:
- Nightmode: Deactivated
- Relocation Item: Activated (without friends)
- Attack and Support timing: Milliseconds (50)
- Fake limit: 1%
- Limit Noble man walking distance: Activated 50
- Scavenging: Deactivated
- Village - Single village start
- Build time reduction - Deactivated
- Finish immediately - Deactivated
- Building cost reduction - Deactivated
- + 20% Production - Deactivated
- Merchant exchange - Deactivated
Extra :
- Victory conditions: Dominance (a tribe needs to hold 65% of villages for 5 days .)
- Tribe limit: 12
- Flags: Deactivated
- Hauls: Deactivated
- Support outside Tribe: No outside support
- Attacks on tribe members don't deal damage: Activated
We will no longer transfer items between worlds. Please keep that in mind when purchasing items and We no longer offer relocation items.
Premium Features:
- Premium Account: Activated
- Account Manager: Activated
- Farm-Assistant: Deactivated
- Premium Exchange: Deactivated
I am a BIG proponent of relocation item being allowed Still chose N/S/E/W) but REMOVING the friend toggle. This ensures that players don't join the core days into the world or pull out any surprise tactics to blitz specific users. This ensures that all future relocations will be on the rim of the world and keep competition fair and friendly.
My recommendation is a no haul world, moderate speed, and also increased pits production to account for the fact that it is a no hauls world. You could even bump the pits production to 2.5X to give players a more accelerated pace and prevent downtime when it comes to startup. This might keep users active and hyped for the world.
We haven't seen a no-haul setting on US for awhile, whilst .net/UK and other markets have been pumping out no haul settings and other cool world ideas which has been taking US regulars away from this server and harming player counts. I think adding fun settings enjoyed by the community can keep player counts interested in trying new settings and enjoying different world styles together.
Additionally, giving several days for players to join after world announcement (3 days minimum), discord announcement, confirmation that the world WILL NOT have pp features (no surprise events, war packs, event offers, accidentally toggled premium features) will definitely make the world more enticing and increase trust in community management that the world will have proper care and the classic worlds are taken seriously.
General Settings:
- Building speed: 2
- Unit Speed: 1
- Production Factor: 2-2.5
Game:
- Archers: Activated
- Paladin / Statue: Activated (single)
- Strongholds : Deactivated
- Bonus Villages: Deactivated
- Barbarian Villages: Grow to 1500 points then shrink
- Barbarian Villages: 75% Spawn per player
- Church: Deactivated
- Watchtower: Deactivated
- Militia: Deactivated
- Morale: Deactivated
- Achievements: Activated
- Noble production: Coins
- Technologies: Simple
- Beginners protection: 4 days
- Beginners protection ratio: 20:1 for 20 days
Other:
- Nightmode: Deactivated
- Relocation Item: Activated (without friends)
- Attack and Support timing: Milliseconds (50)
- Fake limit: 1%
- Limit Noble man walking distance: Activated 50
- Scavenging: Deactivated
- Village - Single village start
- Build time reduction - Deactivated
- Finish immediately - Deactivated
- Building cost reduction - Deactivated
- + 20% Production - Deactivated
- Merchant exchange - Deactivated
Extra :
- Victory conditions: Dominance (a tribe needs to hold 65% of villages for 5 days .)
- Tribe limit: 12
- Flags: Deactivated
- Hauls: Deactivated
- Support outside Tribe: No outside support
- Attacks on tribe members don't deal damage: Activated
We will no longer transfer items between worlds. Please keep that in mind when purchasing items and We no longer offer relocation items.
Premium Features:
- Premium Account: Activated
- Account Manager: Activated
- Farm-Assistant: Deactivated
- Premium Exchange: Deactivated
I am a BIG proponent of relocation item being allowed Still chose N/S/E/W) but REMOVING the friend toggle. This ensures that players don't join the core days into the world or pull out any surprise tactics to blitz specific users. This ensures that all future relocations will be on the rim of the world and keep competition fair and friendly.