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We've kept on progressing throughout this game, with a slowly declining playerbase, people quitting, and veterans blaming the staff for the lack of interest generated in this game....
But who's to blame but ourselves?
I surveyed a few people on this issue today and I've heard both sides of the story but what drove me to devastation is that the main players causing this problem aren't even aware that they're causing it.
I spoke to several members of Why? today and just lost it after speaking to Rattlesnake. because it's obvious that these players have no idea what's going on outside of their clique.
I'm happy to say that some members of Why? (Will not be naming them for their sake) actually agreed and believed that this is harming the game.
I see both sides of the spectrum and can say that there's really no point to change one's ways because in the short-term, it doesn't matter... World wins are world wins and the noobs will just be slaughtered along the way.
That was just the preface, I assume it triggered a lot of people, but I want to actually speak about the matter and its horrible impact on the game. Nobody wants to be right but themselves. If they can put up a decent argument against this, I'm more than happy to have a healthy debate on the matter.
Why is this game dying
This has been more of an issue on the .net servers due to the competitive nature of players in which no player (If they lack the skills of the game) will ever have a chance at enjoying the game for what it really is unless they use premium.
This issue however has heavily arisen on .us though due to minimal map space, leading to the fast clearing of nooby players before they even have a chance to enjoy the game.
The problem here is that noobs, people who lead to this game thriving, are never given a chance.
Some less skillful players who lack basic fundamentals but amass points are given refuge within top 20 tribes and they will enjoy the gameplay until they are finally cleared.
Besides these ~500 people, nobody has a chance. Besides ~50 people, nobody will see a true lategame in which people enjoy the game and actually learn the necessary fundamentals to surviving in a competitive atmosphere.
I will admit that I used to be a driving factor behind causing many players to quit by making sure that nobody in our K was to survive, players never had a chance to even own 2 more villages because we'd make targeted recaps and ensure that everyone would quit before the game even became enjoyable.
My strategies on this server have changed and I only pressure players to quit during the lategame with the employment of catapult OP's
Ugh.... I keep prefacing all of what I'm to say because I don't really know the best way to phrase it without being heavily criticized by the offenders... as I know I will be.
Well what I need to say is that premade/Friend tribes are the death of this game.
Before I receive backlash, I would just like to say this:
Premade/Friend tribes have always astounded me on both .net and .us... The coordination is amazing, to commitment towards the team focus and great and really shows that a group of guys can work together towards a common good --> World win.
The focus of a premade tribe is as expected, playing the world as a cohesive unit and winning the world with the original guys that started that world. Having as few "Tribe changes" in a tribe is seen a premier and shows how great a tribe was to play with such little updates to that cohesive unit.
It's great playing with friends and establishing such loyalties. It's rare to see such great groups of players amass together to create such a good unit and focus on a tribe rather than the individual
Now that I've addressed that premades are great, have my respect BLAH BLAH BLAH I would like to give the real reason of how they kill this game.
.....
Premades are the clique that TW never needed. TW needed good players in each continent, forming good tribes throughout the world mixed with both good and bad players. This allows players to grow, learn and reach that midgame stage where skills are developed and competitive play is learned. Without that aspect of competitive play, noobs won't enjoy the game and if they're rimmed 2,3 worlds without breaching into that competitive/fun zone, there is no reason for them to continue the game.
This used to be fine in old worlds like (Under world 70 on .net and under world 15 on .us) where there were so many players and tribes that even premades weren't heavily favored to win the world and even noobs could learn to play.
Now, premades will win their K within 2 months of the world beginning. No noob will ever own more than 3 villages because morale will grow to a point in which any half-decent non-braindead player will noble them due to the noob's lack of knowledge and favorable morale ratio.
Premades with their coordination while wipe, carefully place diplomacy and create an atmosphere of fear and distress within any new player's mind.
Who the hell is going to play again if they can't pass 3 villages without nobling only barbs (Yes, if you're a noob without a decent tribe, your best way of survival is nobling barbs and never growing them past 1k points... Sad to say) and acting in a passive manner.
I can't remember 1 noob who's been invited to a premade halfway through the world because that tribe wanted to teach a member how to play. I can't remember 1 noob (I know some have on .net) on .us server who's actually a noob... Not like Stenly kind of noob , that's actually played and lived to become a world winner and feel that level of accomplishment within themselves.
Of course mass recruiting tribes, open-invitation tribes and other groups of random nubs give players these opportunities, but those opportunities will never enable a player to pass the midgame phase.
For this reason, I have come to believe that the game is dead and that premades will continue to keep the death of the game inevitable.
Let's point out Why? as the easy scapegoat because they've really really pissed me off recently and they're by far the best premade ("Friend Group (Because they weren't "TECHNICALLY" a premade)) this world.
They continue to dominate the southwest, they will never offer a noob a learning experience as it's counterintuitive towards their domination of the K, and they will never change their member list to accomodate those why want to learn in this game.
This is GREAT for them, and will ensure that they have a very high % chance of winning the world.
Here's a pro/con list:
Pro's:
Solid Communication
Loyalty, no fear of betrayal
Teamwork oriented
Con's:
No chance for outside players to learn the game
Slow death of the game as a whole
Players who are eager to learn are deprived of essential skills necessary to sniping etc. because they can't reach the midgame phase and have no idea what the game is actually about.
All of that shit is now addressed. Now I want to speak from the heart of why I wrote all of this stuff, my intentions here, and why I am tired of what everyone's said about me recently.
What have I, Stephen AKA Report done to try and help the .us server and gotten criticized for.
1: Creating a premium based reward incentive for posting on the forum
-No criticism, great community outlook, and very positive feedback
2: Create a communal tribe (Learn) to allow players to join regardless of their skill level (To most extent) and past behavior
-Called a mass recruit tribe
-Have friends of Why? exploit this opportunity to spy within my tribe
-Have players tell me that the tribe has no sort of loyalty because it wasn't initially created with a group of friends intent on one focus (winning)
-Having been told that the tribe will fail because it's a mix of good players and bad players which would obviously never work
-The clique tribes who participate in groupthink have publicly disparaged me for inviting such a 'bad' player who causes 'so many problems' (Hasn't caused me ONE problem this world)
3: Offering a coplay/merge strategy to outside members.... I would like to speak more about this because I didn't ANNOUNCE to everyone that I was doing this so people have been shadily calling me out on this randomly on the forums for "Manipulating players" and taking advantage of them to acquire villages:
-Being called a scammer who's taking villages from players
-Manipulating people to get our tribemates free villages
-Taking advantage of others
-Using others to benefit myself personally
-Using shady tactics to win the K
4: Create guides for players to use and benefit from
-Not providing a more in-depth analysis and keeping most guides within a group of friends
-Mostly positive feedback besides a few idiots claiming otherwise
5: Offer fast responses to every player who messaged me, providing links to guides, teaching players how to snipe, showing players how to efficiently farm, and what good troop ratios are
-People complaining that I wouldn't give them invites after showing them how to improve themselves
-People complaining that I am push accounting (Saying my farming is outrageously high) because I'm befriending players and teaching them how to play and there's a misconception that I'm getting players to allow me to farm them
Well not that I got that off my chest, I'd like to explain what I hoped these 5 things would do.... Even though they may not be the case?
1: Keep the forums active. Players already ruined this by getting 1 forum post deleted (Don't blame Wick3d because he didn't start the problem) and almost getting my thread deleted.
-This did keep the forums active, made a great community to speak but unfortunately with PP gone it became obvious that people don't care about keeping the game alive.
2: Communal Tribe
-I've been able to teach so many people, have a great team with people who have so many varying opinions.
-I've learned much myself, taught many others, made friends with "Community hated" members, and I've been able to coordinate good supports to members who have been under distress
3: Coplay offerings
-I've really been hit with a ton of backlash by this (By the clique premade shitholes) and have been really disturbed by what "outsiders" had to say about this......
What I intended for:
-Instead of players being rimmed by us, losing all interest in the game, quitting, I OFFERED A COPLAY OPTION to players in which they could coplay a member of our tribe, I would sort this and a member of our tribe would get the village for free
How the community responded:
-You're MANIPULATING PEOPLE, SCREWING THEM, BACKSTABBING THEM, SHADY PIECE OF SHIT
I've managed to stop 9 players from being compeletely rimmed and have gotten them a coplayer spot within our tribe. 9 players may not seem like a lot, but 9 more players that will play on an account, experience the endgame and learn from a skillful player is a HUGE number in terms of playerbase growth when on the .us server we seem to only have like 200 veteran guys who know what they're doing....
That is in addition to the several players i gave a free chance at joining Learn regardless of their skill level so that I could teach them (1 unfortunately betrayed me to join Why?, but who cares, I believe the others were a success)
4: Guides
-I've had much positive feedback and further questions about my guides. Hopefully I believe I've been able to address all questions and enable people to benefit from scavenging and help protect them long enough to experience the joys of early game and hopefully make it into midgame.
-No REAL BIG issues with guides and I hope everyone's benefited as I've made my guides almost 100% public info and not just within my clique because I want to help the future of TW
5: Responses to mails
-No real big issues here,
Well that's it.....
I believe TW really needs to implement changes to give noobs more engagement with pro players. I remember on en27, Lizzy made a world where all the tribes were random for 3 months which counteracted all premades and noobs were easily able to interact with "pro's" and there was a lot more learning in the game and necessity for active coordination and communication rather than just destroying everyone with your premade.
Hopefully if you decide to play with your clique/premade you can do 1 thing for me in a future world.
I would hope that every player would just allow 1 noob to coplay you or server under you (NOT AS YOUR BASHER) and you can teach that player the essentials of the game and push that player to succeed and not because he/she's bashing for you.
It would be cool seeing new faces on the leaderboard but the sad fate is that we do not and we most likely WILL NOT see any new players besides aliases on the leaderboards unless the puke out tons of premium and somehow make it far into the game.
People I'd like to criticize for calling my interests to helping players actually learn more instead of rimming them "MANIPULATION":
If you have any problem with me having gotten free villages, or any of my members getting free villages, and offering coplaying opportunities to players so that they can actually experience the game for what it's worth, please dm me on skype and we can have a long discussion on how I believe it benefits players more than hurts them as they're to be rimmed anyways. Any dumb comments saying that I manipulated ANYONE to benefit myself with be ignored, because it is clear and simple that coplaying members and experiencing the game is something that a premade tribe would never give a weak player a chance EVER within a world.
But who's to blame but ourselves?
I surveyed a few people on this issue today and I've heard both sides of the story but what drove me to devastation is that the main players causing this problem aren't even aware that they're causing it.
I spoke to several members of Why? today and just lost it after speaking to Rattlesnake. because it's obvious that these players have no idea what's going on outside of their clique.
I'm happy to say that some members of Why? (Will not be naming them for their sake) actually agreed and believed that this is harming the game.
I see both sides of the spectrum and can say that there's really no point to change one's ways because in the short-term, it doesn't matter... World wins are world wins and the noobs will just be slaughtered along the way.
That was just the preface, I assume it triggered a lot of people, but I want to actually speak about the matter and its horrible impact on the game. Nobody wants to be right but themselves. If they can put up a decent argument against this, I'm more than happy to have a healthy debate on the matter.
Why is this game dying
This has been more of an issue on the .net servers due to the competitive nature of players in which no player (If they lack the skills of the game) will ever have a chance at enjoying the game for what it really is unless they use premium.
This issue however has heavily arisen on .us though due to minimal map space, leading to the fast clearing of nooby players before they even have a chance to enjoy the game.
The problem here is that noobs, people who lead to this game thriving, are never given a chance.
Some less skillful players who lack basic fundamentals but amass points are given refuge within top 20 tribes and they will enjoy the gameplay until they are finally cleared.
Besides these ~500 people, nobody has a chance. Besides ~50 people, nobody will see a true lategame in which people enjoy the game and actually learn the necessary fundamentals to surviving in a competitive atmosphere.
I will admit that I used to be a driving factor behind causing many players to quit by making sure that nobody in our K was to survive, players never had a chance to even own 2 more villages because we'd make targeted recaps and ensure that everyone would quit before the game even became enjoyable.
My strategies on this server have changed and I only pressure players to quit during the lategame with the employment of catapult OP's
Ugh.... I keep prefacing all of what I'm to say because I don't really know the best way to phrase it without being heavily criticized by the offenders... as I know I will be.
Well what I need to say is that premade/Friend tribes are the death of this game.
Before I receive backlash, I would just like to say this:
Premade/Friend tribes have always astounded me on both .net and .us... The coordination is amazing, to commitment towards the team focus and great and really shows that a group of guys can work together towards a common good --> World win.
The focus of a premade tribe is as expected, playing the world as a cohesive unit and winning the world with the original guys that started that world. Having as few "Tribe changes" in a tribe is seen a premier and shows how great a tribe was to play with such little updates to that cohesive unit.
It's great playing with friends and establishing such loyalties. It's rare to see such great groups of players amass together to create such a good unit and focus on a tribe rather than the individual
Now that I've addressed that premades are great, have my respect BLAH BLAH BLAH I would like to give the real reason of how they kill this game.
.....
Premades are the clique that TW never needed. TW needed good players in each continent, forming good tribes throughout the world mixed with both good and bad players. This allows players to grow, learn and reach that midgame stage where skills are developed and competitive play is learned. Without that aspect of competitive play, noobs won't enjoy the game and if they're rimmed 2,3 worlds without breaching into that competitive/fun zone, there is no reason for them to continue the game.
This used to be fine in old worlds like (Under world 70 on .net and under world 15 on .us) where there were so many players and tribes that even premades weren't heavily favored to win the world and even noobs could learn to play.
Now, premades will win their K within 2 months of the world beginning. No noob will ever own more than 3 villages because morale will grow to a point in which any half-decent non-braindead player will noble them due to the noob's lack of knowledge and favorable morale ratio.
Premades with their coordination while wipe, carefully place diplomacy and create an atmosphere of fear and distress within any new player's mind.
Who the hell is going to play again if they can't pass 3 villages without nobling only barbs (Yes, if you're a noob without a decent tribe, your best way of survival is nobling barbs and never growing them past 1k points... Sad to say) and acting in a passive manner.
I can't remember 1 noob who's been invited to a premade halfway through the world because that tribe wanted to teach a member how to play. I can't remember 1 noob (I know some have on .net) on .us server who's actually a noob... Not like Stenly kind of noob , that's actually played and lived to become a world winner and feel that level of accomplishment within themselves.
Of course mass recruiting tribes, open-invitation tribes and other groups of random nubs give players these opportunities, but those opportunities will never enable a player to pass the midgame phase.
For this reason, I have come to believe that the game is dead and that premades will continue to keep the death of the game inevitable.
Let's point out Why? as the easy scapegoat because they've really really pissed me off recently and they're by far the best premade ("Friend Group (Because they weren't "TECHNICALLY" a premade)) this world.
They continue to dominate the southwest, they will never offer a noob a learning experience as it's counterintuitive towards their domination of the K, and they will never change their member list to accomodate those why want to learn in this game.
This is GREAT for them, and will ensure that they have a very high % chance of winning the world.
Here's a pro/con list:
Pro's:
Solid Communication
Loyalty, no fear of betrayal
Teamwork oriented
Con's:
No chance for outside players to learn the game
Slow death of the game as a whole
Players who are eager to learn are deprived of essential skills necessary to sniping etc. because they can't reach the midgame phase and have no idea what the game is actually about.
All of that shit is now addressed. Now I want to speak from the heart of why I wrote all of this stuff, my intentions here, and why I am tired of what everyone's said about me recently.
What have I, Stephen AKA Report done to try and help the .us server and gotten criticized for.
1: Creating a premium based reward incentive for posting on the forum
-No criticism, great community outlook, and very positive feedback
2: Create a communal tribe (Learn) to allow players to join regardless of their skill level (To most extent) and past behavior
-Called a mass recruit tribe
-Have friends of Why? exploit this opportunity to spy within my tribe
-Have players tell me that the tribe has no sort of loyalty because it wasn't initially created with a group of friends intent on one focus (winning)
-Having been told that the tribe will fail because it's a mix of good players and bad players which would obviously never work
-The clique tribes who participate in groupthink have publicly disparaged me for inviting such a 'bad' player who causes 'so many problems' (Hasn't caused me ONE problem this world)
3: Offering a coplay/merge strategy to outside members.... I would like to speak more about this because I didn't ANNOUNCE to everyone that I was doing this so people have been shadily calling me out on this randomly on the forums for "Manipulating players" and taking advantage of them to acquire villages:
-Being called a scammer who's taking villages from players
-Manipulating people to get our tribemates free villages
-Taking advantage of others
-Using others to benefit myself personally
-Using shady tactics to win the K
4: Create guides for players to use and benefit from
-Not providing a more in-depth analysis and keeping most guides within a group of friends
-Mostly positive feedback besides a few idiots claiming otherwise
5: Offer fast responses to every player who messaged me, providing links to guides, teaching players how to snipe, showing players how to efficiently farm, and what good troop ratios are
-People complaining that I wouldn't give them invites after showing them how to improve themselves
-People complaining that I am push accounting (Saying my farming is outrageously high) because I'm befriending players and teaching them how to play and there's a misconception that I'm getting players to allow me to farm them
Well not that I got that off my chest, I'd like to explain what I hoped these 5 things would do.... Even though they may not be the case?
1: Keep the forums active. Players already ruined this by getting 1 forum post deleted (Don't blame Wick3d because he didn't start the problem) and almost getting my thread deleted.
-This did keep the forums active, made a great community to speak but unfortunately with PP gone it became obvious that people don't care about keeping the game alive.
2: Communal Tribe
-I've been able to teach so many people, have a great team with people who have so many varying opinions.
-I've learned much myself, taught many others, made friends with "Community hated" members, and I've been able to coordinate good supports to members who have been under distress
3: Coplay offerings
-I've really been hit with a ton of backlash by this (By the clique premade shitholes) and have been really disturbed by what "outsiders" had to say about this......
What I intended for:
-Instead of players being rimmed by us, losing all interest in the game, quitting, I OFFERED A COPLAY OPTION to players in which they could coplay a member of our tribe, I would sort this and a member of our tribe would get the village for free
How the community responded:
-You're MANIPULATING PEOPLE, SCREWING THEM, BACKSTABBING THEM, SHADY PIECE OF SHIT
I've managed to stop 9 players from being compeletely rimmed and have gotten them a coplayer spot within our tribe. 9 players may not seem like a lot, but 9 more players that will play on an account, experience the endgame and learn from a skillful player is a HUGE number in terms of playerbase growth when on the .us server we seem to only have like 200 veteran guys who know what they're doing....
That is in addition to the several players i gave a free chance at joining Learn regardless of their skill level so that I could teach them (1 unfortunately betrayed me to join Why?, but who cares, I believe the others were a success)
4: Guides
-I've had much positive feedback and further questions about my guides. Hopefully I believe I've been able to address all questions and enable people to benefit from scavenging and help protect them long enough to experience the joys of early game and hopefully make it into midgame.
-No REAL BIG issues with guides and I hope everyone's benefited as I've made my guides almost 100% public info and not just within my clique because I want to help the future of TW
5: Responses to mails
-No real big issues here,
Well that's it.....
I believe TW really needs to implement changes to give noobs more engagement with pro players. I remember on en27, Lizzy made a world where all the tribes were random for 3 months which counteracted all premades and noobs were easily able to interact with "pro's" and there was a lot more learning in the game and necessity for active coordination and communication rather than just destroying everyone with your premade.
Hopefully if you decide to play with your clique/premade you can do 1 thing for me in a future world.
I would hope that every player would just allow 1 noob to coplay you or server under you (NOT AS YOUR BASHER) and you can teach that player the essentials of the game and push that player to succeed and not because he/she's bashing for you.
It would be cool seeing new faces on the leaderboard but the sad fate is that we do not and we most likely WILL NOT see any new players besides aliases on the leaderboards unless the puke out tons of premium and somehow make it far into the game.
People I'd like to criticize for calling my interests to helping players actually learn more instead of rimming them "MANIPULATION":
Funny for you to mention backstabbing, Report.
I say that because you resort to dirty tactics so often its funny to hear you criticize someone else about it.
Like the pot calling the kettle black.
Leadership isn't weak.Report is more than able to lead his tribe.But dirty tactics won't take Learn far.Manipulating others won't either.
Learn sucks, don't get me wrong there is a handful of great players in the tribe.
But they have weak leadership, and without a solid foundation it's only a matter of time before it unravles.
Steve, you cant mass recruit and coax people into giving you free villas forever.
If you have any problem with me having gotten free villages, or any of my members getting free villages, and offering coplaying opportunities to players so that they can actually experience the game for what it's worth, please dm me on skype and we can have a long discussion on how I believe it benefits players more than hurts them as they're to be rimmed anyways. Any dumb comments saying that I manipulated ANYONE to benefit myself with be ignored, because it is clear and simple that coplaying members and experiencing the game is something that a premade tribe would never give a weak player a chance EVER within a world.