Correct me if I'm wrong -- The slow death of Tribalwars

Sweeney

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You forgot their academies too :rolleyes:
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DeletedUser6480

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its funny when.. the shoe is on the other foot. I remember us world 24. the top three hugging out till the end. then opps not enough other villas for world domination. good times. you will see some familiar handles in those three tribes
 

DeletedUser6081

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We will see how the world plays out. I imagine this will be a long world like 27 and 28 due to the amount of hugging.
 

DeletedUser6712

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do you know what similar between 28 and 32?

Wicked use to love using weak scum players that feed him spy info and jump from tribe to tribe in period of war.
No loyalty, no honor, just joining enemy tribes ... wicked is master of dirty play.

I can see that trend being used by Why? tribe.
Just explain me something - how can you trust player who will do everything to safe his own booty by selling tribe mates or have 0 loyalty? I am talking about players being invited by Why? from my family tribes - A-team and Spanks. Or maybe you just do not know what to do anymore - so you are tying to recruit players from enemy tribes?

Or since Rattlesnake aka Auchi is leaving the world you do not have to be playing honorably?

I would rather be hugging the whole world then trying to get refugees to join me...
At beginning you were outstanding strong tribe with little diplomacy - on my page war tribe.
Now - you are tribe of refugees and cry babies, again when you playing diplomacy right on other worlds and hugging tribes, it is okay; But when someone else doing - oh big nono ^_^

However please get more player from our tribes because it is helps us to downsize and get rid of dishonorable, disloyal scum.
 

AriaDiMezzo

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Well, seeing as I had a hand in creating the mess in 32, I'm gonna weigh in--at great risk, I'm sure. ;)

I didn't want any diplomacy with Spank when LadyKale and I led Phantom and Specter, now -A- and was internalled-. In fact, it was precisely because we wanted war with them that we started Specter and purposely surrounded them. We had targets selected; all we were waiting on was nobles, and to that end we were stalling out a NAP with them. When talk of an alliance started, I offered up the most idiotic and unreasonable terms that I could think of--terms that sounded advantageous to Spank, but that would ultimately have just stunted their growth, if they agreed to it. But they didn't agree to it. In fact, none of the critical parts of the terms that I laid out were in the alliance agreement.

War with Spank was the way to go, without a doubt. Everything we did from the moment we saw Spank growing was done with the goal of going to war with them and decisively defeating them. It was immediately after this agreement that I knew it wasn't a world that I wanted to play--and the situation that opened up with Riverripper and Sweeney, one that I could not control because there was already too much dissent, just exacerbated it. And though this isn't about Artemis or how it came to be Artemis, the two are related, given that the alliance with Spank is precisely where things started going wrong. Instead of a fight with one tribe that we had surrounded, we ended up in fights with three tribes. There's a very big difference having a circle of villages attacking an enemy essentially within that circle, and having that same circle of villages fighting tribes on the outside of it.

But the hugging began long before there was any official diplomacy. When we polled the tribes about Spank, the result was overwhelmingly in favor of an alliance with them, because so many of our members had past friendships with so many of Spank's members. And while that is a problem--especially for those who find themselves on the outside of those cliques, as Why? has evidently done--I don't think it's what is killing the game.

Onto the Death of the Game?

If anything is causing Tribal Wars to die at a faster rate than standard, non-flashy online games (anyone care to ask what is causing MUDs to die?), it would be an overwhelming tendency to view new players as food. I saw one dude in World 31 who had just joined the game, and every single time he reached 3k points, he was nobled and sent to the rim. I was trying to help him get into a tribe (he was too far from me), when I checked him out on TWStats and found just about the most depressing TW-thing I've ever seen. I don't know how he had the resolve to start over the fourth time.

I'm facing the same situation right now in World 33, where another tribe has contacted us about merging, forming an academy, to later internal the "noobs." The world is like 10 days old. Like, "Dude, will you chill for two weeks and let these people play the game?" Read: basically why LadyKale and I walked away from 32.

I was mean as hell to LadySane and a few other players (can't even remember the name of their tribe now) in 32--cleared them and farmed them as soon as BP wore off until they restarted. Last week, I saw that she is in World 31, as well, so I checked her out on TWStats--exact same thing, i cannot imagine how she has the resolve to keep coming back for more. She's never been given the chance to play the game. Neither has the guy in W31 whose name I don't remember. Neither did a lot of the new players we had in W32 who would have, lol, learned the ropes in time--especially given my presumably well-known willingness to explain things and help people. Obviously, there's going to be a line between "helping new players" and "being able to win the world," but is it truly necessary to win every single world, when it comes directly at the expense of new players? Given the choice between:

A) Getting 10-15 new players into the game and helping them learn it while we compete well in World x, but ultimately losing, and returning for World y, now with those 10-15 players being experienced and capable; or

B) Being jerks to those new players and conquering them to win world x, so they don't even play long enough to reach world y and instead quit in frustration, never to return;

I would choose A every single time.

Sure, there's a "casual world" to help mitigate some of this--but only partially. Because I know at least a half-dozen players who have no business being there, who can stand of their own accord at least on .us servers, and who instead presumably just enjoy shooting fish in a barrel. Then there's the reality that "casual world" is only slightly less condescending than "academy tribe" is, especially with gamers' tendency to use "casual" as a slur.

At the end of the day, it's one simple thing: elitism. It's the same thing that kept World of Warcraft raids from happening during Cataclysm and caused them to introduce the Raid Finder. It's Dark Souls' GIT GUD mentality, adapted to Tribal Wars. I've no doubt that some people read the first three paragraphs of "Onto the Death of the Game" and thought "They should l2play then" or "They can google what they need to find."

Yeah, except this is a game. The hardcore, knowledgeable players who enjoy diving into the depths will win--and they deserve to win, as a reward for that increased effort. But when that becomes basically mandatory if anyone wants to survive past 3k points, new players will be hemorrhaged. The people who like losing are playing Dark Souls and Dwarf Fortress right now--and, sure, those people who don't want to set alarms at 2 in the morning to send out attacks will ultimately be defeated, but they know that. That isn't the problem.

The problem is they hit that threshold--the very beginning, that first academy, that first noble... and they're almost immediately conquered, with regularity. Is there one of us here that this did not happen to? Or maybe didn't even reach 3k the first time, and only reached 1.5k? I think I only reached 1.5k the first time and 2.2k the second time, but that was... 7 or 8 years ago.

Is this new?

No. But the rate of new players and the number of older, experienced players are drastically skewed against the new players. I don't know the metrics, and I'm sure someone could find them, but I'd be surprised if, at any given moment in a world, more than 20% of its players are new (meaning "never had more than 3 villages"). And because those 20% of players will be very quickly nobled out, and new worlds will open, the number of new players in a given world will steadily dwindle. It ends up with a barrier to entry that seems impossibly high to new players--I've had new players, RL friends that I tried to introduce to the game, tell me this.

Morale helps, as well, but it isn't enough. Some dude with 14k points tried to clear and farm ladyKale in World 29 when she had 900 points. Of course, he didn't expect that I'd anticipated someone would do this and had already sent her 2k/2k/800/200 in support, so his offenses died, but that's not the point. The point is that we all see those villages and think "Farm" or "let it grow so I can noble it later."

This isn't something that Tribal Wars can fix, and I'm not saying that we have to stop doing it. That's the game, after all. However, I think a simple TWStats check to find out if we're dealing with a brand new player would be in order. And sure, there are ways around this--when I started in World 31, I'm sure people assumed I was new to the game. But it generally becomes clear pretty quickly if you're dealing with a new player, an experienced player, or just a bad player. And who would even want to continually discard their reputation and rebuild one with every new world? So it's not like there would be a lot of "Oh, I can just create a new account, and then everyone would be nice enough to leave me alone while I, lol, 'learned the game,'" in the first place.

You can find new accounts in World 31, World 32, and World 33 right now. New players are coming to the game. If new players aren't hanging around to play an online, tribe-focused cooperative strategy game, that's on the playerbase to fix.
 

DeletedUser

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Surely if each tribe stuck to the member limit then there would be less suffocation. These mass family tribes are an embarrassment to the game. I really don't get what is so hard to understand about it being a war game. Pick your 35 players and play it! Hugging it out and mass recruitment is just a shameful way to play. It's like turning up to a soccer/baseball/football match with 3 times the number of allowed players and then still demanding respect if you win! If you win under those circumstances who the hell cares?!
 

DeletedUser

Guest
Agreed! I did grimace as I put soccer but I do make an effort to Americanize myself on these forums! :p I didn't think Football, Rounders and Cricket would have the same effect!

(I did it again with Americanise! :D)

Although it should be noted that the only point a member of A (the mass hugging, loving, family tribe) made about my post was my incorrect use of football/soccer. Even the members of A/Spank are ashamed of their antics!
 

Dase

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It's pretty hard to stop hugging when all the hugging was started @ the same time the world opened.Look at -A- and Spanks positioning.I personally regret the fact that we are allied to Spank and I believe Spank is well aware of it after I repeatedly fought them on our forums and skype chat.But when you make an alliance with a tribe early, a tribe that has members right next and in between yours,dropping that alliance later is not really that much of an option, especially in a world that is still very competitive and with a few tribes fighting for the rank 1 spot.Dropping the alliance with Spank at this point would mean fighting them, it wouldn't really be any other way.it's either stick together or fight because of the location.That is why there is so much hugging, it's been set by previous dukes because at the time it was a good idea for them(at least they thought it was, hugging is almost never a good idea) so it kept going.

I am not ashamed, not even a little bit.I cannot be ashamed of the poor performance of others.There are a few of us in -A- who know what we are doing.I can't speak on behalf of Spank because I am not in Spank(also because so far I didn't see any in Spank, and with a leadership that encourages barb nobling, what can you expect).

-A- and Spank are imo at this moment necessary allies.This alliance is used as a shield against why? and Learn and maybe soon PK.
Also another reason for this alliance is probably outkast1290 and grendel.I noticed they've been using the same strategy over and over of joining different tribes only to have them work together or for the other.Which is a shitty strategy and I don't understand why the first duke of -A- accepted this but it happened.


So basically, many people are bashing loooveee for hugging when it was in fact not his call.Even the nap with Learn was something that was decided by the tribe and in the forum topic regarding that nap with Learn I remember him saying let's fight them all while people were thinking what side to take, Why?'s or Learn's.So enough bashing about hugging please.We dropped the academy, if you wanna bash someone about hugging, bash my friends in Spank xD
 

DeletedUser

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Fair enough, you're right, you dropped the academy so your 3 tribe conglomerate (with diplo with 50% of the top 10) should no longer be considered Huggers!. :p
 

AriaDiMezzo

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Dase, that's incorrect. I am the previous duke, and resisted every effort to ally with Spank. It was an overwhelming majority tribal choice. Just as loooveee isn't really responsible when basically the entire tribe wanted something, neither am I. That's why I left 32, in fact, because the tribe wanted one thing and I wanted something else. It's not a good position to be in.

Outkast1290 joined us because Spank had allied with us, and had a NAP with Why? when Sweeney attacked us. Seeing as there are at least like seven things wrong with that, it made the most sense to invite someone who understood that if a tribe in a NAP agreement attacks your ally, that NAP agreement is no longer valid. I don't know each and every relationship that made the tribe unanimously want an alliance with Spank, but yeah, as I said earlier, the hugging started before the world even opened.

Spank was pissed at Outkast because he sniped Sweeney's train, ffs. Let's reiterate that. Our (very new, like 2 days old at that point) ally was trying to keep its members from sniping a train that someone with whom they had a NAP sent at one of their ally's members. From the moment the alliance was made, the whole thing became a farce. The only reason -A- even exists is that we formed a second tribe to surround Spank because we knew they were seeking out an academy, and I wanted to conquer them, not hug them. As someone said long ago in the externals, there were two options: ally with spank or go to war with them. I was always clear that I wanted the latter. But I was one of about 3 people who did.
 
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Dase

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I think it was me who said that long before I joined -A-.

Imo, you guys should have never accepted outkast back after what he did.I wouldn't have josh in my tribe again ever if it's up to me, but if he screws his tribe like that and his tribe accepts him...that sucks.And yeah,he joined -A- because grendel was in Spank, that's how they play to gain control of 2 tribes on every world.I would say that's josh's idea because Alexa is in fact pretty cool and would probably play fair if it was all up to her.

Anyway, if you were the duke and you were against an alliance, you should've stayed and prevent the hugging.You took the easier option of quitting.
 

AriaDiMezzo

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Whatever Outkast did that you're referring to, it was after I had left.

No, I did not take the easier option of quitting. And getting into why I left the world would derail this thread. It has less to do with the hugging and more to do with my initial post in this thread. I did stay through the alliance with Spank, but when 30/35 members of your tribe want something, you don't have much choice but to acquiesce to it or watch them leave to join the tribe they want an alliance with--or to form their own tribe to create said alliance. But I see--it's just loooveee who gets a pass when the entire tribe wants something, even though the duke doesn't. Got it.
 

DeletedUser

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Outkast1290 joined us because Spank had allied with us, and had a NAP with Why? when Sweeney attacked us. Seeing as there are at least like seven things wrong with that, it made the most sense to invite someone who understood that if a tribe in a NAP agreement attacks your ally, that NAP agreement is no longer valid. I don't know each and every relationship that made the tribe unanimously want an alliance with Spank, but yeah, as I said earlier, the hugging started before the world even opened.

I've had to reread this post several times to get my head around it. So you invited Josh because he understood that a NAP is invalid if a member of that NAP attacks one of the many other tribes you are allied with? Is that correct? I'm not really sure how that is reason for recruitment. If you are going to have lots of diplo arrangements then surely you can't expect all of those tribes to have diplo with each other too? Someone in the world has to fight.

I'm also confused why Josh had to move from Spank to A in the first place when they're all one tribe anyway as already admitted in this forum.

Josh is a snake, he can't be trusted to play for his tribe and will only ever play for his own benefit. Why anyone would want to recruit him is beyond me.

there were two options: ally with spank or go to war with them. I was always clear that I wanted the latter. But I was one of about 3 people who did.

The lesson you need to learn from this is that democracy just puts important decisions in the hands of stupid people. The outcome of which is: Trump/ Brexit/ A&Spank&Learn hug
 

Dase

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But I see--it's just loooveee who gets a pass when the entire tribe wants something, even though the duke doesn't. Got it.

He doesn't.But from his or anyone else who could have lead -A- point of view, the alliance with spank couldn't be cancelled because of what it would mean.Cancelling the alliance at this point, or even weeks ago would mean losing a lot of troops while being at war with why?, a war that isn't going great as it is.If this alliance never happened, -A- would either be ahead of everyone else by a lot right now, or gone.But it was a risk I would've taken.Either lose fast, or win a lot in the long run.With this alliance, both Spank and -A- were slowed down.Part of why the war against why? isn't great is the fact that most players in both tribes are north, too far to actually fight why?, too far to get a village on the frontline because everything was already eaten by the dozens of players in this "family", and that includes a good amount of barbs.

Anyway, this world is far from over.The slow speed doesn't allow fast pushing for any tribe and the teams fighting in this world are all good.What I find interesting is that out of all the top tribes, at this moment PK seems to be the strongest and in the best position to win the world if they keep going like this.I didn't expect them to get this strong, but I guess everyone hugging/fighting south and west gave them enough time to take over their area.
 

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[1:38:43 AM] Dase 1923 1312: I'd be rank 1 by far
[1:38:45 AM] Steve: Or any of those other A members?
[1:38:51 AM] Steve: i'd regret that tbh
[1:38:58 AM] Dase 1923 1312: I don't betray friends
[1:39:01 AM] Dase 1923 1312: Anyone else doesn't matter

[1:39:06 AM] Steve: i don't betray my tribe period.
[1:39:16 AM] Steve: But i guess it's friend-wars
[1:39:18 AM | Edited 1:39:20 AM] Steve: not tribalwars
[1:39:25 AM] Steve: but this is exactly as i spoke of dase
[1:39:32 AM] Dase 1923 1312: This is where you're wrong
[1:39:32 AM] Steve: The game dies because of your groupthink
[1:39:36 AM] Steve: you stay with "friends"
[1:39:40 AM] Dase 1923 1312: I prefer my friends
[1:39:42 AM] Dase 1923 1312: over a stupid game

[1:39:43 AM] Steve: instead of becoming part of a tribe
[1:39:57 AM] Steve: of new individuals looking to further their knowledge

The slow death of tribalwars is the result of players like this
 

Dase

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Maybe.But what did you want me to do?Stay in a alliance that was hugging the entire world just to lose the world?If I lose I want to lose fighting, not hugging.You can keep talking all you want, I only had a few friends in -A-, I respected those and those alone.

I am playing this game to have fun, that's the goal.I couldn't have fun in a "family" of barb nobling tribes.The reason the game is slowly going to shit is not players such as myself.I'd rather put you and people like you as one of the reasons.But it's not even people like you, it's the updates inno makes and the fact that let's face it, it's an old game.

But Steve, you really need to get over this.I understand you love me but try to keep it to yourself.
 

DeletedUser2950

Guest
Steve are you okay?
P.S. On this world I was not part of pre made tribe, I did not want to lead tribe, however I know that if I did not step up to help lead my family tribes - it could of cost me my personal future expansion. We are not kicking in-experience players, we give them chance to learn and step up their game. We do not make anyone co-play. More skillful guys move to main tribe, less active back to academy. We are fighting lots of tribes around us including Why? Yes it is hard but no one bitching and complaining, just playing tribal wars. What is your problem? Why can't you just be humble and play your own game?

That's pretty rich coming from one of the guys that betrayed his tribe and allies to join Why? rather than cut weaker players, ditch the academy or drop an alliance, though I guess you accomplished all three of those things by leaving. Shout out to Prince-of-Everything who was the Duke of -A- only to defect to the enemy during war. It sucks to wake up one morning to find the very people that were supposed to be leading you in war to have defected to the enemy and are now attacking the players they were supposed to be leading. With leadership like this, why would anyone want to keep playing? Whats killing this game is the self-interest of players who are willing to do anything for their next village. Just one more. It will be different next time. Yeah, I know all about addiction.

I quit this game after winning with the guys on W19. They are a good bunch of guys that work well together. I played the .Mercenary. account, finished 7th and really enjoyed that world. Wish I had spawned closer to them in all honesty.

The US server is noticably smaller now. It used to be more than the center four k's, now they don't even come close to filling up. Maybe if TW didn't start a new world every two months they would get bigger again. Why restart on the rim and keep fighting when the next world just started?

I would like to see a world where the tribe membership is locked 30 days in.
 
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