DeletedUser
Guest
leading is for losers
Also, having led rank one tribes on both w54 and 55, leading is the most time consuming job there is.
@ matt and pervis
if shes that bad why do you always have her in your tribes?
This is true - it is also the same for every sort of guide. You learn sniping more through practice than through reading something explaining how to do it - sniping guides tell you how to do it, but you have to get the hang of it through practice to be able to be happy using it on a regular basis.
This is meant more for very new leaders so that they have something they can look at which has some advise in it for them, than a set of rules to go through. I tried to avoid absolutes as much as I could for this reason
Most people burn out doing that, and when they quit no one can take up the mantle. I've found that the best leadership structure is a small council of 3-5 people that consistently keeps open with their members (even when there's spies), agrees 99% of the time even if they sometimes lose a vote (meaning very little ego or power-hunger), and leads by example. Duke figures exist, but don't override council...they're more like the US Congress in a sense that can override the duke, but the duke would usually agree with council anyways.
It's a hard combo to get, but the tribes that win are typically these (if they're on a world) from my experience.
Most people burn out doing that, and when they quit no one can take up the mantle. I've found that the best leadership structure is a small council of 3-5 people that consistently keeps open with their members (even when there's spies), agrees 99% of the time even if they sometimes lose a vote (meaning very little ego or power-hunger), and leads by example. Duke figures exist, but don't override council...they're more like the US Congress in a sense that can override the duke, but the duke would usually agree with council anyways.
It's a hard combo to get, but the tribes that win are typically these (if they're on a world) from my experience.
Well then you have observed very well. I start the tribes with 3 leaders, one of them usually wouldn't care about leading so I have more 1:1's with my other leader. The management team would consist of about 10 to 15 players (I usually led 100-150 player tribes) At first we give the expression that we are 3 equal leaders to our members and outside, but since other 2 leaders would be my friends from past, they know and accept my skills both as a leader and as a player, so they trust my judgement and let me think about every high matter. Of course I have long 1:1's with one of my leaders to settle important diplomatic matters. and council with the other and ask for his help if necessary. Diplomatic matters are never told to anyone outside leader team before they are decided or highly anticipated. As for the management team, I select the most active, helpful and smart players to my management team. I declare and ask for their opinions for less important diplomatic matters, and about war tactics. It's hard to keep track of all areas military condition, So I have a military leader at every family tribe. And war matters are talked about and decided together with them. I usually don't have spy problems because I always start with premade council, and I only recruit the players I know personally or I played more then once with to my management team. Only leaders are recruiting members at first couple weeks of the world, after that small recruit is given to management team. But I keep doing the big recruits that others can't such as recruiting a big portion of members from a dying tribe by using their inside relations and my personal relations with their leaders. Btw if you are reading until now you should know that I'm only telling you about my big world- big tribe leading tactics. Now, let's talk about qualifications for leader team and management. Every member of leader team should be highly experienced in game, playing and leading. They should be active and they should give importance to world and tribe in highly manner. As for the management team experience is not highly expected. A player only played 2-3 months can be a member of management team if he is active, helpful, and fast learner, plus if he loves the game.And I need to add, always choose your management team during the game play about 15 days later from the start. I don't want to make it so long but I might write a leader's handbook later this year. So finally keys to success, the qualifications and quality's you should have to lead your tribe to victory. Be warned I have at least 50 specialty's but I'm gonna write about few. Determination, Self-confidence, pro-level experience, foreseeing, analyzing, synthesizing , activity, hard-working, great judge of character, smart(genius), fast, give importance to everything(I'm gonna explain the butterfly effect), playing the game even when you're dreaming(that's not necessary or wise , although it had great outcomes for me, Usually when I'm playing this game while dreaming, things go wrong and bad things happen ,in my dream, So I take lessons from them and take precautions against them.) , critical thinking, fast-learning, selfless, giving, good math skills, good geometry skills(these are important for war strategies), rational , planner, ability to understand how things work(this is connected with butterfly effect), and dedication. Final, butterfly effect: Every new idea is generated by analyzing other ideas and synthesizing the new one(according to most philosophers). Actions are consequences of ideas, so every thing happens , happens because of ideas. Smaller ideas causing bigger and bigger ideas, and goes like this. You should be able to use this to your own advantage and also avoid being the victim of it. It will take long time to explain it so im gonna stop here and
wish you enjoy reading it.
Sincerely
A dictator who is loved by his citizens.
edit:ahh btw the thing you say about open knowledge to what council wants to accomplish that works only in small worlds with 20-30 member tribes. If you try to vote everything at a 150 members tribe it would only lead to caos.
Agreed.Maybe you should write a guide of your own, so you can make it as long as you'd like ? I'd be interested in seeing more opinions.
Anyone reading this, in my opinion, is getting advice from one of the best leaders of tribalwars (Personal Opinion). Take Googly's advice, he's a good leader, and is better than most leaders I've played under.
Thanks very much; unsure who this is but it's very flattering
Then you have never played under me
Quote this, You have to do everything yourself!, or at least supervise all the assignments...
Key to success 101
Final, butterfly effect: Every new idea is generated by analyzing other ideas and synthesizing the new one(according to most philosophers). Actions are consequences of ideas, so every thing happens , happens because of ideas. Smaller ideas causing bigger and bigger ideas, and goes like this. You should be able to use this to your own advantage and also avoid being the victim of it. It will take long
If you are a leader who is so active that he doesn't need to delegate then granted you do have to do everything yourself. But it's very rare to find a duke who is competent enough to pull this off.
However, I'd actually recommend any person interested in leadership to not bother listening to that advise, as trust is hugely important in leadership. If you have to breathe down the necks of your barons/co-dukes/council then you are showing them you don't trust them. Which is quite possibly the most foolish thing you can do as a leader.
Sorry to double post but I wanted to keep this part separate from my previous comment.
The 'butterfly effect' is a scientific explanation of what can be heavily simplified to 'cause and effect'. In other words, each action you take will have an impact and change what happens in the world (to a small or large degree).
It is common sense to take actions only that you as a leader see will be of benefit to your tribe. To link it to a scientific theory as complicated as the 'butterfly effect' is a little illogical. You may wonder why; it's simple really (ironic huh?).
A chain of resultant actions can't be accurately predicted by anybody, whether in this game or in real life. Nobody can see every external influence that will crop up along the way, and unless you have every possible detail before making a decision (which I doubt any leader has ever been in a position to have) you don't know precisely what will occur.
I like the idea you put forward there but I don't think it has any place in a successful approach to leadership.
Trying to over-think as a leader isn't smart as it'll merely make you paranoid and thus sow seeds of concern in areas that shouldn't be concerning. And over-thinking is exactly what will happen when trying to think and analyze anything but the immediate consequence(s) of an action.
N.B.: That's not to say you can have end goals that require several actions to take; just that things will change that you cannot control or predict.
Make sure the tribe knows what the goals are and why. Most players in this game aren't stupid. I rather have discussions in the tribe - as a whole or on more delicate issues with the trusted members - so it is clear why decisions are taken. (And you do not need to overanalyse all possibilities...) If you do not do this motivation will go down, inactivity will rise (and internalling is not what a good tribe wants), tribe actions will get less participation.