Server Setting Suggestion

DeletedUser

Guest
For a new world, I propose a setting that you can't tribe hop.

There was this setting back when .uk challenged .us servers on a speed world.
Where you had to stick with the tribe you initially join. you couldn't leave it.

This should be semi brought into .us as for the past 10 worlds or so, players have done this plan over and over.

Have multiple tribes "being dominant" in every area of the map.
Have their members be in power position in each tribe.
Eat up the internals, bad players, outgrow the rest.
Declare war "against each other" and target out the others of each side.
Once a tribe gets weakened enough to the point that there is no more need,
Move the players back over to the main tribe.
Rinse and repeat.

By preventing people from being able to move tribe to tribe to tribe,
I think that can be stopped and those said members will have to start from the same tribe together.
 

DeletedUser

Guest
I have been wishing for this option as well. Nice to know it's been done so maybe we'll see it as an option sometime. I think there should be some way to get rid of inactives/quitters maybe, but even then, require emergency sitters & problem solved. Really makes the game about diplomacy, leadership & skill over getting wins as per that plan above. It would also be awesome if that world didn't use premium points to advance yourself. Hard to catch up with someone who can fly through the first few weeks thanks to a nice bank account. That could be the ultimate test of skill world & could be a lot of fun.
 
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