DeletedUser
Guest
For a new world, I propose a setting that you can't tribe hop.
There was this setting back when .uk challenged .us servers on a speed world.
Where you had to stick with the tribe you initially join. you couldn't leave it.
This should be semi brought into .us as for the past 10 worlds or so, players have done this plan over and over.
Have multiple tribes "being dominant" in every area of the map.
Have their members be in power position in each tribe.
Eat up the internals, bad players, outgrow the rest.
Declare war "against each other" and target out the others of each side.
Once a tribe gets weakened enough to the point that there is no more need,
Move the players back over to the main tribe.
Rinse and repeat.
By preventing people from being able to move tribe to tribe to tribe,
I think that can be stopped and those said members will have to start from the same tribe together.
There was this setting back when .uk challenged .us servers on a speed world.
Where you had to stick with the tribe you initially join. you couldn't leave it.
This should be semi brought into .us as for the past 10 worlds or so, players have done this plan over and over.
Have multiple tribes "being dominant" in every area of the map.
Have their members be in power position in each tribe.
Eat up the internals, bad players, outgrow the rest.
Declare war "against each other" and target out the others of each side.
Once a tribe gets weakened enough to the point that there is no more need,
Move the players back over to the main tribe.
Rinse and repeat.
By preventing people from being able to move tribe to tribe to tribe,
I think that can be stopped and those said members will have to start from the same tribe together.