DeletedUser
Guest
Funny how ive never stumbled on that list before. Thanks.
Take a random start on a world, don't use a guide.
Use your instincts, it works out better than you might think
Many a person rimmed thought the same. A guide is a good starting point, common sense does prevail though.
and glad you changed your mixed capital text , your post are much more user friendly now.
[th]For me, I would never use a guide, nothing beats being taught the game 1 to 1 by an experienced player. However, if you are unable to have this opportunity, a guide is a great template. I would never recommend following a guide "to the t", but its a good basis to go from. As INK says, your instincts should always prevail, rightly or wrongly, ask for help and just trial and improve.[/th]
[th]As for the typing, I am so glad you changed it, defiantly for the better. As for your finger, I will track you down and remove it if needs be.[/th]
pp was good , he was one of the best teachers , again not a good middle or late game player like all the pervis pack
Urm eh ? What ? Pervis pack are world hoppers along with PP ...
/Working on a startup guide.
No enhancements required.
I have one I wrote a while back - it may take some convincing for me to give it out, as I only generally give it to players I am personally teaching.
Personally, I have little respect for him, given that his .net career ended with being caught cheating.
His guide is good for beginners, but there are much better start-up guides I have come across in the past couple of years.
Personally, I have little respect for him, given that his .net career ended with being caught cheating.
His guide is good for beginners, but there are much better start-up guides I have come across in the past couple of years.