MNWT
New Member
- Reaction score
- 10
TL;DR: Create PP-less worlds so that everyone starts on a level playing field and the people who rise to the top do so through skill and activity, not through purchasing their advantage.
Full Post:
I'm not sure where exactly to put this, but I'd like to make a suggestion to improve gameplay on the US servers. The worlds seem to be getting smaller and smaller as people don't go on from world to world, and I don't know if that's a larger trend or specific to poor experiences they've had here. I've been playing this game for over 10 years; started on .net and played under a couple different names there, and have spent the last couple years on the US servers. The biggest single drawback to the current game (in my opinion) is the great disparity created between the major PP spenders and the non-spenders. I understand the imposition limiting this might put Inno in, as I'm certain that's a monumental revenue generator for them. But I'd like to have Inno try worlds without PP and see if that improves the gameplay at all, and which would make the gameplay akin to how it used to be when I first started and when a game advantage was earned and not purchased.
Specifically, I'd like to see occasional worlds set up that do not have the ability to use PP for either buying resources or completing buildings, and when I refer to "PP-less worlds," I am referring only to their use in this regard. (Using PP for Premium Account, Account Manager and Loot Assistant I think is fine). Even if the PP-less world is every 4th world or so, just having the option to play a world where skill and activity are what differentiates players, and not how much money they've spent to achieve an advantage, I think would be sufficient. In having PP-less worlds, the game will play like I remember it in the very early days (my first two worlds were W4.net and W8.net) where there was no artificial advantage based on a person's willingness to spend. On those worlds, the best players were the most active and had the requisite skill and longevity to last through worlds that played for years. I think worlds like this would improve the gameplay on those worlds, as it creates an equal footing for everyone to start from and lets only those who deserve to rise to the top actually rise to the top. Whether this would bring more players into worlds is unknown, but I think it would improve the quality of play for those who are here.
To compensate for loss of revenue, I would offer perhaps that Premium Account prices could be raised and Inno not award PP to the world winners and for achievements and such on these worlds. I'd be willing to spend more on a Premium Account if it meant there'd be no PP spending on resources and buildings. Let the occasional PP-less worlds be for folks who love playing the game as it used to be, and not this present iteration where the dominant players in every world are those who purchased their dominance.
Thanks for the consideration.
Full Post:
I'm not sure where exactly to put this, but I'd like to make a suggestion to improve gameplay on the US servers. The worlds seem to be getting smaller and smaller as people don't go on from world to world, and I don't know if that's a larger trend or specific to poor experiences they've had here. I've been playing this game for over 10 years; started on .net and played under a couple different names there, and have spent the last couple years on the US servers. The biggest single drawback to the current game (in my opinion) is the great disparity created between the major PP spenders and the non-spenders. I understand the imposition limiting this might put Inno in, as I'm certain that's a monumental revenue generator for them. But I'd like to have Inno try worlds without PP and see if that improves the gameplay at all, and which would make the gameplay akin to how it used to be when I first started and when a game advantage was earned and not purchased.
Specifically, I'd like to see occasional worlds set up that do not have the ability to use PP for either buying resources or completing buildings, and when I refer to "PP-less worlds," I am referring only to their use in this regard. (Using PP for Premium Account, Account Manager and Loot Assistant I think is fine). Even if the PP-less world is every 4th world or so, just having the option to play a world where skill and activity are what differentiates players, and not how much money they've spent to achieve an advantage, I think would be sufficient. In having PP-less worlds, the game will play like I remember it in the very early days (my first two worlds were W4.net and W8.net) where there was no artificial advantage based on a person's willingness to spend. On those worlds, the best players were the most active and had the requisite skill and longevity to last through worlds that played for years. I think worlds like this would improve the gameplay on those worlds, as it creates an equal footing for everyone to start from and lets only those who deserve to rise to the top actually rise to the top. Whether this would bring more players into worlds is unknown, but I think it would improve the quality of play for those who are here.
To compensate for loss of revenue, I would offer perhaps that Premium Account prices could be raised and Inno not award PP to the world winners and for achievements and such on these worlds. I'd be willing to spend more on a Premium Account if it meant there'd be no PP spending on resources and buildings. Let the occasional PP-less worlds be for folks who love playing the game as it used to be, and not this present iteration where the dominant players in every world are those who purchased their dominance.
Thanks for the consideration.