The first Q & A Session of 2025 feedback

Kawoni

Community Manager TW US
Staff member
Community Manager
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26
Please post your questions here and we will be happy to pass them onto the Team.
 

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Active Member
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85
Can their be more consistent classic rounds for the US server?

Usually it's a mixed bag of competitiveness, but they're generally pretty fun and allow for a different change of pace compared to normal worlds. Would be great if one could be offered every 3 months or so as we see UK/Net generally have classic worlds in a similar consistency and having one with the US community would be enjoyable for players to test their strengths without premium involved.

Also saw a bit of polling for those types of worlds, so another question on top of that would be if we could vote on classic settings via polls in the future.
 

Kawoni

Community Manager TW US
Staff member
Community Manager
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I am going to answer this question for you. I am going to be looking into more classic worlds for the US server. At any time you can post your preferences on here or on the Discord channel for upcoming worlds. But keep in mind they must be playable worlds for all and not just for the veteran players.
 

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I appreciate the reply and I'd love to give fair feedback as to what may be a desirable classic world for the server.

There was a recent poll on the .net forums and also based on various feedback from our own US discord server where players want a "draft/randomized" based world, I think a classic world would at least be able to fill some sort of those categories.

HP Poll - Net

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Given this data, and given the current interests of members of this server (as assessed from general discord conversations), I think having randomized tribes would be in favor of the server for a classic world.

Randomizing tribes would also push veterans to work with newer players as they are permanently locked to working together, so sharing guides, information and discord groups to the newer players is a MUST in order for a team to have any chance at winning.

Given the size of the US server, and the limited participants on classic worlds, I would suggest a maximum tribe limit or 8 or 10 (Net is doing 20 tribes I believe, so scaling down to 8 would help to balance the teams and likely result in about 20 active participants per group)

Other suggestions would to make it a standard classic as this would not entirely become a High Performance world, just a twist that would encourage all groups of individuals to work together.

Settings:

General Settings:

- Building speed: 3
- Unit Speed: .75

Game:

- Archers: Activated
- Paladin / Statue: Deactivated
- Strongholds : Deactivated
- Bonus Villages: Deactivated
-
Barbarian Ratio: 200%
- Barbarian Villages: Grow to 2000 points
- Church: Deactivated
- Watchtower: Deactivated
- Militia: Activated
- Morale: Activated, time + points based
- Achievements: Activated
- Noble production: Coins
- Technologies: Simple
- Beginners protection: 5 days
- Beginners protection ratio: Disabled

Other:

- Nightmode: Deactivated
- Relocation Item: Up For Debate (.net disabled this - but need to take into account if randomized tribes should have the ability to relocate to one another)
- Attack and Support timing: Milliseconds (100)
- Fake limit: N/A
- Limit Noble man walking distance: Activated 50
- Scavenging: Activated
-
Village - Single village start



Extra :

- Victory conditions: Dominance (a tribe needs to hold 75% of villages for 3 days .)
- Tribe limit: None - Tribe is Locked/Randomized upon joining
- Flags: Deactivated
- Hauls: Activated
- Support outside Tribe: Support Outside Enabled - Uber >> Support will bounce upon arrival if the recipient is not in the tribe.
- Attacks on tribe members don't deal damage: Activated
We will no longer transfer items between worlds. Please keep that in mind when purchasing items and We no longer offer relocation items.

Premium Features:

- Premium Account: Activated
- Account Manager: Activated
- Farm-Assistant: Activated
- Premium Exchange: Deactivated
 

NIGHTKISS

New Member
Reaction score
0
Creating a premium world is the exact opposite of the idea that forms the basic dynamics of the game. Because the game bases its success on the following conditions (dynamics): solidarity under fair conditions - being active and diplomatic skills... In an environment where this basic logic exists, opening a premium world - and even opening the world in this way in most cases - is probably due to commercial concerns.

However, it prevents the basic rule of the game, which is "equal conditions, fair fight". I think this will lead to players leaving the game or the new player not being able to win.

Suggestion: I think this problem can be solved to some extent by increasing the premium account fee in the classic world. In this way, more classic worlds can be opened.

Question: This problem I mentioned is probably something you are aware of. Do you plan to do something about it?

Another question: Do you plan to add the ability to set/change the server time in the game settings? :))
 
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