DeletedUser6833
Guest
2. Morale should be redesigned
2.1 Morale is great for the game however, I think it has been implemented in a bad way and for the wrong reasons. Firstly, remove point based morale and only use time based morale. From what I have understood, morale is there to benefit the less experienced players. That's not how it should be, experience comes from playing worlds, it's only natural that more experienced players have an advantage of less experienced ones. Morale should be time based because it shouldn't matter too much when you start the world.
2.2 Make it so that morale is removed after a certain point in the game, for example when a tribe has over 50% dominance and etc. This is to make end game less of a grind, by speeding things up.
2.3 I wouldn't mind having no morale, but that'll never happen.
3. No luck
The less RNG there is in the game the better IMO... This would also mean good buy luck flags.[/QUOTE]
A time-based morale I would like would be something closer to real-world. Like the more time needed for an attack to land the less the morale. Like if the soldiers are tired from all this walking. Currently morale is to help lower-point villages defend against higher-point villages but in real world your morale-confidence would be much higher against an easy target.
Luck flags should be removed but luck itself should be revamped. It should apply in player vs player since luck is part of anything in real world. But it shouldnt apply in player vs barbarian villages . getting -25% to -20% in 9 out of 10 barb farm runs isnt cool, especially vs lvl1 wall and I lose 1 of 3 or 1 of 4 LC
2.1 Morale is great for the game however, I think it has been implemented in a bad way and for the wrong reasons. Firstly, remove point based morale and only use time based morale. From what I have understood, morale is there to benefit the less experienced players. That's not how it should be, experience comes from playing worlds, it's only natural that more experienced players have an advantage of less experienced ones. Morale should be time based because it shouldn't matter too much when you start the world.
2.2 Make it so that morale is removed after a certain point in the game, for example when a tribe has over 50% dominance and etc. This is to make end game less of a grind, by speeding things up.
2.3 I wouldn't mind having no morale, but that'll never happen.
3. No luck
The less RNG there is in the game the better IMO... This would also mean good buy luck flags.[/QUOTE]
A time-based morale I would like would be something closer to real-world. Like the more time needed for an attack to land the less the morale. Like if the soldiers are tired from all this walking. Currently morale is to help lower-point villages defend against higher-point villages but in real world your morale-confidence would be much higher against an easy target.
Luck flags should be removed but luck itself should be revamped. It should apply in player vs player since luck is part of anything in real world. But it shouldnt apply in player vs barbarian villages . getting -25% to -20% in 9 out of 10 barb farm runs isnt cool, especially vs lvl1 wall and I lose 1 of 3 or 1 of 4 LC