DeletedUser
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awards I believe change that now. Or they did before the new system idk what the new system is all that well.
With quests you should go clay 1 timber 1.
awards I believe change that now. Or they did before the new system idk what the new system is all that well.
Come again? No we don't.In .net the top10 players use this system to start the game. They usually starts later for in their map has weak players and better barbarian villages.
Some of us do. Although I think my 3 month one doesn't really count as I only started playing when early-game was almost over...
No.
I've done a lot more calculating than you have in regards to startup - guaranteed.
I've also been rank 1 on more worlds at startup than any other player I have ever met.
1/1/1 mines is not going to cut it for 99.9% of areas.
LOL
I guess you are best tw player...
A sprinter who builds mines LOL....You make me laugh
In my opinion (not that im any good at start-up) there is so many variables to how people do at start-up it is hard to say. Im sure people have done well with 1,1,1 but for me personally i have to have at least 4,2,1 at the begining even if im 100% active. Also ive seen Nauz get rank 1 on a countless amount of worlds at the start and if i was going to take advice from anyone about start-up he would be the person i would look to.
Never claimed to be the best TW player, or even best at startup, though I have seen lots of other people claim that I am just that (the startup part anyway, not necessarily the overall best player).
And while I very likely am not the best even at startup I am most certainly better than you or anyone suggesting 1/1/1 mines till nobles.
I've never left mines that low and have been rank 1 on 19 worlds. Go show me someone who stays at 1/1/1 mines and has a better track record. I'm willing to wager that such a person doesn't exist. Do feel free to try and prove me wrong though.
1/1/1 mines is not just bad in my opinion, it is mathematically awful, and that can be proven, it is not opinion. Even in the absolute mathematically perfect farming area 3/1/1 mines gets you enough spears to begin farming faster than 1/1/1 mines does, and if you hit a spike early on when your mines are that low you're massively set back whereas with higher mines you aren't.
1/1/1 till nobles hell no.
But all i can say is that tutorials that I see in UK, US and NET are weak
best sprint tutos that i see is in BR and PT
but if you dont agree next world i can make you agree
1/1/1 till nobles hell no.
But all i can say is that tutorials that I see in UK, US and NET are weak
best sprint tutos that i see is in BR and PT
but if you dont agree next world i can make you agree
I wouldn't class any tutorial as "good", very much including the one I wrote 2-3 years ago that has since been spread around by lots of other people.
I would actually argue this - I would say that some tutorials, if done properly and explain what people should be thinking about before making decisions as opposed to what they should do as a step by step basis, they can be helpful enough to be considered "good".
Obviously nothing like what experience and common sense would do for you, but still would be more help than hindrance.
I Agree till step 5Hi everyone.
As you know I´m not American and I need help to write this tutorial. If someone correct my work.- Done by u6s5l.
For this I ask the support to change this topic to put without any errors!- Request fulfilled.
Thank you!
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This gameplay style should be used by a person with a lot of time, or one with co-player(s). Build in this order:
1. Statue
2. Timber, Clay, Iron lvl1
3. Village Headquarters to lvl3
4. Barracks
5. Warehouse 2 -> market 1. Put an offer on the market for your iron, to save it for light cavalry.
6. Build 65 spear fighters. Attack one village with 35 spears and the other with 30+paladin, if they're clear.
7. When the warehouse of one of your farms fills up, build 103 spear fighters and attack like this: 34+34+34+paladin (which leaves the farm's warehouse with almost nothing).
When you scout a farm and the resources are almost empty, attack like this:
Make sure to have a smithy, create 20 swordsman and attack with 10 spearman+2 swordsman as needed.
8. HQ->10 Barracks->5 Smithy->5
9. Stable->3
10. Research Scout and Light Cavalry.
11. Build 10 Scouts and create as many light cavalry as you can
Attack the barbarian villages with 1 light cavalry and a scout to see how many resources there are in the village, and keep increasing the number of light cavalry in the meantime.
Keep checking the number of resources of the village to see how many light cavalry you need to attack.
12. During the last day of the beginner protection, create 200-300 axe units to clean your neighbors.
13. Now, you're on your own. You can do many things...rush an academy, build up your village, create resources through building your mines (something I don´t like)...
P.S: Be sure to upgrade warehouse and farm as you need.
When your stable is at lvl 5/6 and your barracks are at lvl 7/8, build the workshop to create rams.
When your stable is at lvl 14/16 and your barracks at lvl 18/20 it's time to build your noble.
Remember:
Your stable and your barracks should be working 24 hours a day.
P.P.S: Don´t lose troops in the beginning. It will put you in a bad position.
P.P.P.S: When you aren't online, do a "night dodge". That means for you to send your troops far away by attacking a village that's far away from you when you're not online, so the troops can't be killed.
Have a nice game!
IrreverentAngel said:Remember:
Your stable and your barracks should be working 24 hours a day.