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Deleted User - 419875

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You all know how things work, You send in a ticket, we investigate and if we find that the rules have been broken then we dish out the punishment. We appreciate that you are looking after things that sometimes we do not see. But please have the patience to let us do our jobs.
 

Dase

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Before kawoni answers your question,I'll answer the part where you said you don't feel like recruiting archers and ma because there are no books for archers.

Archers early suck.They are expensive.HC is expensive as well.You don't make def with hc early.SP SW is the way to go.
Later as you reach 5-10-20-100 villages etc, this changes.everything is cheap as you already have big pits,probably good farming,so plenty of res.You make archers,you make hc.
At 100 villages you reach the maximum number of paladins,10.That means 10 buffed villages.The difference they make is small.Imagine bigger worlds where people get to 1k villages.those 10 paladins are useless.And books for sp sw help more than books for archers in early stages of the world.

But you should recruit archers,at least some.Use the simulator to find builds you like and use them.Archers are good enough without books anyway.

Still,if sp and sw have books,archers should too,I am not sure why inno games didn't add books for them.But I believe the reason is the fact that archers and MA are a optional setting and when they added the new paladin,they added books that can be used on both versions with or without archers.
 

Deleted User - 419875

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Thank you Dase, That mostly would have been my response to the question. And this is mostly the reason for no MA/Archer books.

"But I believe the reason is the fact that archers and MA are a optional setting and when they added the new paladin,they added books that can be used on both versions with or without archers."
 

DeletedUser6081

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Its hard to give feedback on the world, until the rune villages show up its very similar to previous worlds. Personally, this pally system isnt something that I prefer. Between flags, daily bonus, rewards from frequent events, and the new pally system there are just way too many buffs for my preference.

On a side note, I would love to see a classic world on the US server.
 

DeletedUser7415

Guest
I agree with the too many buffs statements. Before buffs were a bit more rare and if you had them you had the advantage, now you have to have them or you're just at a disadvantage. I prefer the old pally system 10 to 1. Played several worlds with both so I understand the benefits and downfalls of both.
 

Dase

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Never mix watchtower,church and fake limit again please.Just pick 1.The fake limit+watchtower makes defending so easy...
Also,on a world with rune villages.If I get it right,the rune villages will be something every tribe will want to defend against other tribes.Meaning if you wanna grab one from the enemy,a good offensive op is needed.fake limit and watchtower kinda ruins the chances of good off ops.

I think in the future a list of settings that shouldn't be mixed into the same world should be made.The watchtower is a new update but just imagine a world with rune villages,churches,watchtowers,fake limit.You would need to be online 5 minutes per day in the lategame and you still wouldn't get nobled.You can't buff the defensive that much,it kills the game.
 

DeletedUser6460

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I dont understand why they still open shitty worlds, let people do poll on what they want in a world.
 

Deleted User - 419875

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At any time you can open a thread in the correct forum and ask for the settings you wish to have or see for the next world.
 

DeletedUser7432

Guest
Don't like the fake limit, hurts farming, hurts strategy. Like the paladin, like the old one better. Curious about rune villages, should be interesting.
 

DeletedUser6744

Guest
How did we end up with Rune villages in Continents with no players, and in the farthest corner where no one is on all the other ones?
 

DeletedUser6744

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That doesn't really answer my question so I will try to re phrase

On the rune Wars page it used to say "25 rune village will appear in continents with sufficient near by players"
How come there are 5 rune villages in both K64 and K65 where there is most likely never going to be a player village spawned.
If that was intentional how come there are no rune villages in the other surrounding K's with zero players in them.

Would it not have been better to spawn rune villages no further out than 20 fields from the rim. I don't see a scenario where we will fill the four starting K's into the corners.
 

Deleted User - 419875

Guest
At some point mystical rune villages will spawn all over the map, waiting to be conquered
The tribes will be tasked to not only conquer enough rune villages, but 60% of the rune villages in every continent.
Once the rune villages appear the gameplay changes. Now the tribes have to conquer rune villages in all continents.
 

Dase

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The only problem is that before they spawned,in the rune wars in game section of the ranking it was announced that rune villages would be spawned in continents where there are enough players.k64 and k65 don't have any players at all so maybe the developers should be announced by this bug.

And this is a bug because if it wasn't,then k34 and k35 should've had rune villages as well but they don't,meaning southern tribes get an advantage from it.If for example ATTACK was located mainly in k44 and 45,then it would've been pretty hard for us to reach the rune villages in k64 and 65.It's not the case and this bug will probably not affect the winner of the world but in the future this needs to be fixed.
 

Deleted User - 419875

Guest
I understand what you are saying Dase.... This is a new end game strategy and we will take a look at it.

Psycho? Really? I think that question will be ignored.
 

DeletedUser6013

Guest
I thought it was all “working as intended”. Now you’ve moved targets that people have sent attacks to..... wow.


So are you still going to say that everything rolled out just fine?
 
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