W30 Feedback

  • Thread starter Deleted User - 419875
  • Start date

DeletedUser6013

Guest
Hahah you moved the ones that were captured already too.... are you serious? I think I’m with Psycho Viking on this one.
 

DeletedUser6013

Guest
The ranking page seems to be broken for runes....

Maybe I’m just terrible at math.


Mmmmm pi.
 

DeletedUser6081

Guest
Considering this was the first rune world, I expected there to be some problems.

Besides the obvious issue with the placement when they first spawned and how all rune villages were moved to fix the issue, there are a few other things I think would improve gameplay.

I was under the impression that Rune world's would give the little guy a better chance but I just don't see it. Even though the villages are full of troops the -50% def strength makes them way to easy to clear and noble.

To fix this maybe the -50% buff shouldn't be applied until after the village is nobled, or some sort of morale based system can be applied to slow down bigger players and give smaller ones a fighting chance.

Also, I hate having to hover over each one on the map to see if it's owned and by whom. They need to be marked the same as any other village. At least on the mobile app it is marked, funny seeing a 2k villa look like a 100 point barb though.

Last of my complaints is when a rune is nobled they show up as a barb on twstats. When nobled I think it should show "Rune Village" instead.

-Under The Influence
 
Last edited by a moderator:

Dase

<img src="//media.innogamescdn.com/com_DS_US/TEAM-
Reaction score
239
I was under the impression that Rune world's would give the little guy a better chance but I just don't see it. Even though the villages are full of troops the -50% def strength makes them way to easy to clear and noble.

To fix this maybe the -50% buff should be applied after the village is nobled, or some sort of morale based system can be applied to slow down bigger players and give smaller ones a fighting chance.

-Under The Influence

1.If they weren't easy to clear and noble that would help the bigger players more than the smaller ones because bigger players have more nukes to invest in clearing runes.

2.The buff is also active after the rune is nobled.The morale system is active and it is applied to rune villages as well.If my morale on a normal player village is 50 and I attack one of his rune villages,my morale would be 50 as well.The morale system is annoying as it is,adding extra morale for rune villages would only be annoying for bigger players.Sure the little guys have to have a chance,but those that worked hard to grow big for months shouldn't be punished for it more than they already are by the current morale system.

The tribe limit is 25.Imagine this scenario.20 players grow big,5 have 1 village each of 3k points.They make a lot of nobles and with the help of the bigger players they noble many runes.The top enemy players would have low morale on them anyway and with the help of the 20 big players in their tribe they would easily defend the runes.But if you make the morale system in the favor of small players more than it already is,could you really ever noble a village with 40% morale stacked by big players?Sure it's a strategy everyone can use but I believe with watchtower and fake limit this world already has too many defensive buffs and it's supposed to be a war game.But war to conquer something,not just to waste troops on a village you'll probably never get because of the buffed morale system and a good strategy as I explained above to take advantage of the morale system.


Last of my complaints is when a rune is nobled they show up as a barb on twstats. When nobled I think it should show "Rune Village" instead.

-Under The Influence

Twstats does not belong to inno games if I am right.It's a website made by a player years ago and it functions independently.You'd have to contact the website administrator for that.
 

DeletedUser6081

Guest
1.If they weren't easy to clear and noble that would help the bigger players more than the smaller ones because bigger players have more nukes to invest in clearing runes.

2.The buff is also active after the rune is nobled.The morale system is active and it is applied to rune villages as well.If my morale on a normal player village is 50 and I attack one of his rune villages,my morale would be 50 as well.The morale system is annoying as it is,adding extra morale for rune villages would only be annoying for bigger players.Sure the little guys have to have a chance,but those that worked hard to grow big for months shouldn't be punished for it more than they already are by the current morale system.

I had a typo, my mistake.

To fix this maybe the -50% buff shouldn't be applied until after the village is nobled, or some sort of morale based system can be applied to slow down bigger players and give smaller ones a fighting chance.

I wasn't talking about adding addition morale for smaller players who noble rune villages. I was talking about having a morale system just for the rune villages before they are nobled. This way its easier for smaller players to noble rune village but still a challenge for bigger players. I was under the impression that this world would be beneficial for smaller players, I don't remember why because I cant find anything that suggested they would be, lol. I dont see why a smaller player would noble rune villages though. If I have 50% morale against a player that has a rune village, my troops will attack with 100% strength because of the rune buff. Anyways, im not crazy about any of the buffs and I would love to see a classic world.

Twstats does not belong to inno games if I am right.It's a website made by a player years ago and it functions independently.You'd have to contact the website administrator for that.

I wasnt aware of that, Ill look into it. Thanks
 

DeletedUser6480

Guest
lower coin cost only benefited the large players thus speeding the world ending . now you want to lower morale . what a joke
 

DeletedUser

Guest
il_170x135.916972681_gzod.jpg
 
Top