W77 settings feedback

Kawoni

Community Manager TW US
Staff member
Community Manager
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17
Please discuss all w77 settings feedback and why here.
 

SafariBlaze

New Member
Reaction score
2
I played TW years ago under a different name, and have played a carbon copy game for almost 10 years, but TW's pace fits my life better. I'm partial to standard win conditions as 77 will be my, along several people who will be trying TW from said game, first world back or playing. I'm not familiar enough with many of the new introductions to the game to give more insight than that, though my experiences with both archers and pally were always positive so having those on would be cool.
 

Eatmytoes

New Member
Reaction score
2
I’d like to play a tribelock world. From what I see, regardless of tribe size limit, the world become an east vs west or north vs south whatever. Players just get cycled in and out of tribes all world. I think it could help limit the mass recruit strategy that undermines the small tribe limit for the small U.S. server. It’ll force tribes to make sure they have on their team the players that they want.

And speed 1.5 or higher. Otherwise, the settings can be whatever.

Having 2 village start would also probably draw a lot of players that otherwise would have sat out or just pp farmed.
 

Eatmytoes

New Member
Reaction score
2
I played TW years ago under a different name, and have played a carbon copy game for almost 10 years, but TW's pace fits my life better. I'm partial to standard win conditions as 77 will be my, along several people who will be trying TW from said game, first world back or playing. I'm not familiar enough with many of the new introductions to the game to give more insight than that, though my experiences with both archers and pally were always positive so having those on would be cool.
What game is that?
 

Gnomio

New Member
Reaction score
3
World speed: 1
Unit speed: 1
Account manager: 1 village to enable
Commands: First sent arrives first
Tech: 10 Level
Farm limit: 500
Fake Limit: 3%
Scavenging: On
Resource production: 0.5x
Village start: Pits at level 5
Militia: Disabled
Noble distance: 50 fields
Barb nobling: Off
Tribe limit: 20
Leave tribe: Not possible
Attack tribe: Yes
Support tribe: Yes after 3 days
Villages spawn per newcomer: 500%
Account Sitter: Off for first 21 days
Nobleman Slot: Off
World ends at 150 days, whoever's rank 1 wins
 

Kawoni

Community Manager TW US
Staff member
Community Manager
Reaction score
17
World speed: 1
Unit speed: 1
Account manager: 1 village to enable
Commands: First sent arrives first
Tech: 10 Level
Farm limit: 500
Fake Limit: 3%
Scavenging: On
Resource production: 0.5x
Village start: Pits at level 5
Militia: Disabled
Noble distance: 50 fields
Barb nobling: Off
Tribe limit: 20
Leave tribe: Not possible
Attack tribe: Yes
Support tribe: Yes after 3 days
Villages spawn per newcomer: 500%
Account Sitter: Off for first 21 days
Nobleman Slot: Off
World ends at 150 days, whoever's rank 1 wins
Interesting but most of those will never happen such as village spawn 500%, resource production and pits at level 5
 

CasualT

New Member
Reaction score
1
I also have been playing the same carbon copy of this game since 2012, and from what I can see the worlds need to be much faster
 

famine

New Member
Reaction score
1
I would love to play with archers in another world along with church and a faster speed.
 

Bonfire

New Member
Reaction score
9
Interesting but most of those will never happen such as village spawn 500%, resource production and pits at level 5
Thank you so much for calling out how out the ball park those suggestions are. As CM I know you have limited power but also unlimited power. Does your power reach the ability to up the world speed? Maybe like a solid 3-5 world speed? I know that's outside of the "norm" but I know a LOT of players are bored of the same rotation of settings. So faster speeds, 10 tech system, maybe the alternative noble option where it's packs instead of coins? No flags? No haul? Maybe a low domination threshold but longer to hold, maybe 50% dominance but have to hold for 30 days? That way dominance isn't just a finish line but something of a "Tug-Of-War" where multiple times can be trying to keep the winning tribe from winning, maybe 60%? And no Churches. They feel horrible and are just a headache. I know there's a strategy to them but they're just obnoxious. and lastly I can't stress enough a strict tribe lock is a good thing for .us , I would also go as far as to say that I believe a lot of the player base would like to see a world that's very fast and to counteract pace of the world a very slow unit speed and high dominance threshold. I know it's a very jumbled mess but each feature is a suggestion. If I could choose only one, 10 tech for SURE
 

ston brow

New Member
Reaction score
1
Bring back Pally weapons!!!
All troops available
Can't kill/conquer yourself...that's stupid... oh sorry, we had no idea our own people already ruled this village while we were killing everyone lol
But can attack and support whoever you want regardless of tribe/no tribe.
 

Kawoni

Community Manager TW US
Staff member
Community Manager
Reaction score
17
I also have been playing the same carbon copy of this game since 2012, and from what I can see the worlds need to be much faster
We understand that faster worlds are well received. However we do have players that enjoy a slower world on occasion. We have to provide something for everyone but we can not always make everyone happy all at once.
 

Kawoni

Community Manager TW US
Staff member
Community Manager
Reaction score
17
Thank you so much for calling out how out the ball park those suggestions are. As CM I know you have limited power but also unlimited power. Does your power reach the ability to up the world speed? Maybe like a solid 3-5 world speed? I know that's outside of the "norm" but I know a LOT of players are bored of the same rotation of settings. So faster speeds, 10 tech system, maybe the alternative noble option where it's packs instead of coins? No flags? No haul? Maybe a low domination threshold but longer to hold, maybe 50% dominance but have to hold for 30 days? That way dominance isn't just a finish line but something of a "Tug-Of-War" where multiple times can be trying to keep the winning tribe from winning, maybe 60%? And no Churches. They feel horrible and are just a headache. I know there's a strategy to them but they're just obnoxious. and lastly I can't stress enough a strict tribe lock is a good thing for .us , I would also go as far as to say that I believe a lot of the player base would like to see a world that's very fast and to counteract pace of the world a very slow unit speed and high dominance threshold. I know it's a very jumbled mess but each feature is a suggestion. If I could choose only one, 10 tech for SURE
Those are some great suggestions. And I am not opposed to them. but yes we have limited power and must be approved by Inno. I can make the suggestions but they may be changed, we can always try and see what happens. We just have to make sure that it is a world everyone can play including new players and not just our veteran players and that is the hardest part when making these suggestions.
 

Kawoni

Community Manager TW US
Staff member
Community Manager
Reaction score
17
Bring back Pally weapons!!!
All troops available
Can't kill/conquer yourself...that's stupid... oh sorry, we had no idea our own people already ruled this village while we were killing everyone lol
But can attack and support whoever you want regardless of tribe/no tribe.
LOL oh those pally weapons were fun.. Miss those, I may still be playing if we still had them..
 

Gnomio

New Member
Reaction score
3
Interesting but most of those will never happen such as village spawn 500%, resource production and pits at level 5
It was more hopeful over anything . I know there’s been worlds with an increased start to builds which make the start interesting.

But how good would a world be with limited resource production and every player having to farm to survive.
 

TAZMAN

New Member
Reaction score
1
been playing here since world 6... i have played with the good the bad and the ugly. met a ton of nice people and unfortunately throat cutters. i have for years noticed that the same always hang around and are close by to each other , of course because of invitations. maybe make it so we start without that invite. It is also becoming aggravating to see the same 10 to 15 together and with 60 to 140 villages each. The top 2 to 4 tribes never attack each other until they in time eat up all the other smaller tribes or players. It is after all a war game but the deja vu is getting boring. My opinion is to minimize the purchase of resources to the availability of merchants, wharehouse and the traveling time...I know this would not fit well with the bottom $$$ for TW. i spend $ for a premium account and buy PP'S , and hope many do but some buy their victories with a ton of PP'S because they can get resources as much as they can 24/7...TW needs to slow that process down and maybe the limit of merchants would take care of that. I know many members that would not leave this game or dissapear for 3 worlds or more if PP'S were not an unfair issue. I as well dont like Churches and enjoy the limit of tribe members to a minimum. As for speed, these worlds are just nice, if one likes it faster then TW offers speed worlds. My humble opinion...TAZ
 

Bonfire

New Member
Reaction score
9
We understand that faster worlds are well received. However we do have players that enjoy a slower world on occasion. We have to provide something for everyone but we can not always make everyone happy all at once.
Slow world = Casual
 

Kawoni

Community Manager TW US
Staff member
Community Manager
Reaction score
17
What tribe limit does everyone prefer? Do you want to try a different end game?
 

Sweeney

Royal Guardian W17
Reaction score
46
World speed 1 or less - most players on this server are not active enough for faster worlds. On faster worlds activity is disproportionately rewarded.

Tribe limit 20 - no point in having lower, it just means there will be family tribes.
Tribe lock, although it sounds interesting, usually ends up being the opposite. Most people play it once and quickly realise it's flaws.

Dominance is the best end game, the others feel a little bit too janky. A low dominance percentage would be a welcome change though - something like 30%. This would give other tribes a chance to group and take down the top rank once 30% is hit. Any dominance requirement of 50% or higher means the top tribe has already won the world. I don't think we've ever seen, in over 70 worlds, a tribe lose once the dominance threshold has been hit - this indicates the threshold is too high imo.

Either have watchtower + no fake limit or have no watchtower + a fake limit.

Noble system should always been coins. I suspect anyone suggesting packets has not played that system in a long time and forgets just how terrible it is.

For the rest (church/archers/tech system) I have no preference.
 

Bonfire

New Member
Reaction score
9
World speed 1 or less - most players on this server are not active enough for faster worlds. On faster worlds activity is disproportionately rewarded.

Tribe limit 20 - no point in having lower, it just means there will be family tribes.
Tribe lock, although it sounds interesting, usually ends up being the opposite. Most people play it once and quickly realise it's flaws.

Dominance is the best end game, the others feel a little bit too janky. A low dominance percentage would be a welcome change though - something like 30%. This would give other tribes a chance to group and take down the top rank once 30% is hit. Any dominance requirement of 50% or higher means the top tribe has already won the world. I don't think we've ever seen, in over 70 worlds, a tribe lose once the dominance threshold has been hit - this indicates the threshold is too high imo.

Either have watchtower + no fake limit or have no watchtower + a fake limit.

Noble system should always been coins. I suspect anyone suggesting packets has not played that system in a long time and forgets just how terrible it is.

For the rest (church/archers/tech system) I have no preference.
A few of my suggests have been to experience them and get a personal experience playing them. But I agree with you on the lower dominance, I also agree having played this small tribe limit world that 20 feels like a good number, especially if the community can stick to fighting out worlds instead of mass recruiting from the top 2 teams to make it only 2 sides of the world (North/South - East/West). Watchtower + no fake or no watchtower + fake limit I'd agree with either way. Archers would be a good setting. Archer worlds are good for mixing up the repetition of troop templates and the same unit make up. Adding archers makes you mix up unit layouts and makes each attack more fluid. Good suggestions here
 
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