DeletedUser329
Guest
Please Discuss or leave any feedback/questions about the Winter Event here.
i understand... they can be axes spears or whatever..
next question, after a camp is cleared do the vikings reappear?
so many questions.. for a buff, you only get bonuses for new troops or new buildings for 10 hour period. if you put something in q that is after the 10 hour time, will the bonus still take affect?
for example
lets say i have a lvl 30 farm just started. then i get the buff to reduce my building time. the bonus only goes to the next building, but since its after the 10 period, would it still be reduced? same for troops, if i have 30 hours in my q and put more in, after the 10 hours do they go back to normal recruit time? if so i don't see much point to this lol.
yes i understand that part...
but if already have a farm in q and it takes another 15 hours to complete, then the next building i put on gets the bonus factor. but after the 10 hours is up, would the time for the next building go back to normal since it is still in q?
also with troops, if i have 30 hours q troops, and recruit more with the buff, these troops won't be recruited for another 30 hours. would the bonus time drop since it ended?
thanks aliyah
yes that is awesome thanks a lot.
and sorry with the 21 questions but its what you do right?
the haul bonus.. does this factor in the amount sent for C farming?
for example, if i need 100 lc to clear a village normally, would C farming send 30% less troops? this may be a tough one
have to go on ur test world and see maybe.
Yes, a bonus (buff) is for all villages. The buff (like haul buff) will only work for new commands
I'm assuming that 'new commands' means commands done after the buff was activated?
"the haul bonus.. does this factor in the amount sent for C farming?
for example, if i need 100 lc to clear a village normally, would C farming send 30% less troops? this may be a tough one
have to go on ur test world and see maybe."
If it is mathematically correct, you would be sending a shade over 3/4 as many troops.
Let N be the number of troops sent, H be the haul capacity you normally get, and A be the amount of resources to haul. The formula is N * H = A. Solving for the number needed gives N = A / H. If we increase by 30%, the original formula is N * H * 1.3 = A. Solving for N again gives N = A / H / 1.3. It doesn't matter what A or H are, since they are the same both times, so the new N = the old N / 1.3, which is around 77%. So if you needed to send 100 before, send 77 when it's active.