World 2 Settings: Discussion

Nauzhror

Active Member
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What is seriously so bad about church? It adds another element to the game, makes it more complex and makes you think more strategically. You don't like church simply because its a change from what you're used to and it's too hard for you to wrap your head around a new feature, tbh...

No, people dislike church because it enforces a certain playing style. Namely clustering. Most top players generally noble their first ten or so villages each in their own 15x15 to be able to farm efficiently from every village. This is something that is incredibly difficult to do on church worlds.

<sarcasm>Really though, keep insulting people because they have different preferences than you do, it makes you look smarter.</sarcasm>

sincerely i don't care the setting ( true militia is a pain at beginning when every1 can have them and beat ur troops ) but can i know what new paladin weapons are?

New paladin weapons have been around since 5.0. If you've played a world with the super bonfire (ie. the one that multiplies cat defense by 1000%) you've played worlds with new weapons.
 
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DeletedUser

Guest
Bonus villages active and grow to 3000 points

@ german wolds this kinds grow only to 1500 why they here are grow up to 3000 points
 

DeletedUser

Guest
World 2 Settings:
Speed: 1.0 can be more
unit-speed 1.0 it´s okay
Paladin: Yes with new weapons great
All new units active: Yes great
Archers: Yes dont need
Church active: Yes need´s to much farm place no way
Noble system: coins great
Moral: Point + time based ok
Bonus villages active and grow to 3000 points 3000 to high
Research system: simple ok
5 days beginners protection protection ok
Tribe member limit: 100 30 are enough
Militia: Enabled ????
Account Manager: Enabled ????
War Declaration tool is active ok
Players can choose starting location. ok
Attack gap: 50ms
 

DeletedUser1175

Guest
Hello.
Developing the villages up to 3000 points is a good idea, because playing at 116 development is hindered. With 500-800 villages usually have to develop them, although those 9,000, to be able to have their normal use. Speed is the norm and preference is perfect for players who do not sit for hours at the computer. You do not have the zarywać night to send the cavalry on the farm. Reducing the limit of the tribe is in order. Morale is always neutral to me. At a later stage of the game does not feel sorry for the army to take over villages. Favoritism of players. It is better that we went out had it not been introduced or reduced to 2 days. Coins are better than the package for one simple reason. You do not need to build the palace. The downside is the presence of the church. Without it, the game is fun.
Despite everything we do not change the settings of the world already. So Let's play on what it is and let's enjoy the game.

Regards, javiflores.
 

DeletedUser

Guest
Hello.
Developing the villages up to 3000 points is a good idea, because playing at 116 development is hindered. With 500-800 villages usually have to develop them, although those 9,000, to be able to have their normal use. Speed is the norm and preference is perfect for players who do not sit for hours at the computer. You do not have the zarywać night to send the cavalry on the farm. Reducing the limit of the tribe is in order. Morale is always neutral to me. At a later stage of the game does not feel sorry for the army to take over villages. Favoritism of players. It is better that we went out had it not been introduced or reduced to 2 days. Coins are better than the package for one simple reason. You do not need to build the palace. The downside is the presence of the church. Without it, the game is fun.
Despite everything we do not change the settings of the world already. So Let's play on what it is and let's enjoy the game.

Regards, javiflores.


I didnt understand anything you said...
 

DeletedUser

Guest
I reread it.. all i understood is the end.


"let's enjoy the game."
 

DeletedUser

Guest
-.-

Still doesn't make sense,


[In Arabic Voice]Despite everything we do not change the settings of the world already[/In Arabic Voice]
 

DeletedUser

Guest
-.-

Still doesn't make sense,


[In Arabic Voice]Despite everything we do not change the settings of the world already[/In Arabic Voice]

:p It means the settings are set, and won't be changed whatever we say, so this thread is pretty much useless, and we have to deal with it, or leave.
 

DeletedUser

Guest
you sir, should get a job as an english to english translator
 

DeletedUser

Guest
Bonus villages active and grow to 3000 points

@ german wolds this kinds grow only to 1500 why they here are grow up to 3000 points


Well first off this is not the german Servers so you cant expect things to be the same, second they mainly allow them to grow for newer players who think nobling a bard is a good idea... it helps the newer players last longer which gives them a larger chances of learning the game. This is not a fact this is my opinion.



:p It means the settings are set, and won't be changed whatever we say, so this thread is pretty much useless, and we have to deal with it, or leave.


Well this thread was make to discuss the settings so you cant really call it useless as even if people are expressing there dissatisfaction with the settings they are still discussing it which is what the purpose of the thread was.





As for my opinion on the settings, not the best settings but iv certainly seen worse.
 

DeletedUser

Guest
Speed: 1.0 - Sure
unit-speed 1.0 - Sure
Paladin: Yes with new weapons - Sure
All new units active: Yes - Sure
Archers: Yes - Sure

Church active: Yes - HELL NO! (get it? HELL no:p)
Noble system: coins - Sure
Moral: Point + time based - Sure
Bonus villages active and grow to 3000 points - Sure
Research system: simple - Sure
5 days beginners protection protection - Sure
Tribe member limit: 100 - Sure (Horray for all of the noob stacking tribes:) Im not in one^^)

Militia: Enabled -Please not.
Account Manager: Enabled - Never tried it...
War Declaration tool is active - Sure
Attack gap: 50ms - Sure
Players can choose starting location -Sure
 

DeletedUser

Guest
Premium [postlink=22105]^[/postlink]

Account Manager! The Account Manager is a purchasable expansion pack for our current Premium system with a number of new features designed to ease the management of a large account by allowing for the partial automation of various tedious tasks. Your account must meet both a minimum amount of villages requirement (default: 20, may vary per world) and have regular premium activated for at least the amount of time you want to activate the Account Manager for. Activating can be done for either 14 or 30 days.

Attack Notifications! Need a few hours break? No problem. Nifty email notifications will be popped into your inbox about incoming attacks should someone get a sudden urge to expand at the cost of your villages while you are enjoying a quiet moment. Several customization options are available for the sending of said notifications.

Village Manager! Those that have the Account Manager activated on their accounts will be provided with the possibility to set up extensive building queues. Up to a certain number of desired building levels (default: 50) can be filled in on the Village Manager screen - the various Village Headquarters will then attempt to complete these orders one by one if and when enough resources are available.

Troop Manager! Similar to to the Construction Manager in function, the Recruitment Manager allows players to fill in a desired number of troops to recruit per village. These will then be recruited when the resource and farm space requirements are met - pausing when this is not the case.

Market Manager! Players will be able to set up a number (default: 50) of periodic resource transfers (Trade Routes) between villages in order to maximise their resource usage efficiency. The villages involved will of course need to have the required number of merchants available. If the requirements for a transfer are not met at the time it is meant to be sent, the transaction will be skipped until the next scheduled time.

am.png

Village Manager

[postlink=22105]back to top ^[/postlink]

Account manager explained above.
 
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