World Settings Suggestions

Inga no Kusari

Guest
Suggest settings for worlds here. Who knows, you might decide the next world.
 

Origin.

Guest
Game speed: 2
Unit speed: 1
Ability to demolish buildings: Active
Morale: No
Farm rule: Active
Basic defense: 20
Milliseconds: Inactive
Fake limit: Active
Tribe size: 40
Research system: Classic System (10-level system)
Church: Active
Awards: Active
Growing barbarian villages: Active (up to 3000 points)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus: Inactive
Protection for beginners: 2 Days
Max. ratio of attackers : defenders: Inactive
Archers: Active
Increased prices for noblemen: coins, normal prices
Paladin: Yes, without weapons.
 

PLAY3R

Guest
Game speed: 2
Unit speed: 1
Ability to demolish buildings: Active
Morale: No
Farm rule: Active
Basic defense: 20
Milliseconds: Inactive
Fake limit: Active
Tribe size: 40
Research system: Classic System (10-level system)
Church: Active
Awards: Active
Growing barbarian villages: Active (up to 3000 points)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus: Inactive
Protection for beginners: 2 Days
Max. ratio of attackers : defenders: Inactive
Archers: Active
Increased prices for noblemen: coins, normal prices
Paladin: Yes, without weapons.
/Epic settings ;)
 

Googly

Guest
Game speed: 2 1
Unit speed: 1
Ability to demolish buildings: Active
Morale: No
Farm rule: active (this setting doesn't mean hauls/no hauls btw)
Basic defense: 20
Milliseconds: 30ms (.uk is the no ms server; this one won't ever have that most likely)
Fake limit: Active Inactive
Tribe size: 40
Research system: Classic System (10-level system) Simple Tech
Church: Active Inactive
Awards: Active
Growing barbarian villages: Active (up to 3000 points) Up to 2000
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus: Inactive
Protection for beginners: 2 Days
Max. ratio of attackers : defenders: Inactive
Archers: Active Inactive
Increased prices for noblemen: coins, normal prices
Paladin: Yes, without weapons.

I've edited that to be what I see as better settings. Everything else I'd be happy with.
 

Saphirecore

New Member
Game speed: 2
Unit speed: 1
Ability to demolish buildings: Active
Morale: No
Farm rule: active
Basic defense: 20
Fake limit: Active Inactive
Tribe size: 40
Research system: Simple Tech
Church: Active
Awards: Active
Growing barbarian villages: Active (up to 3000 points)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus: active
Protection for beginners: 2 Days
Max. ratio of attackers : defenders: Inactive
Archers: Active Inactive
Increased prices for noblemen: packets
Paladin: Yes, without weapons.
 

killerspear

New Member
I don´t agree with that speed....is almost a High Performance world... Too fast for my time...

I think you guys aren´t seeing what that speed makes...lol...any account with 2/3 co-players would get 1 million point in 1,5month....
 

SirVictor

Guest
Game speed: 2
Unit speed: 1
Ability to demolish buildings: Active
Morale: No
Farm rule:Inactive
Basic defense: 20
Milliseconds: Active
Fake limit: Active
Tribe size: 10
Research system: Classic System (10-level system)
Church: Inactive
Awards: Active
Growing barbarian villages: Active (up to 3000 points)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus:Active
Protection for beginners: 1 Days
Max. ratio of attackers : defenders: Inactive
Archers:Inactive
Increased prices for noblemen: coins, normal prices
Paladin: Inactive

Would be cool to have a high speed original server :D


I don´t agree with that speed....is almost a High Performance world... Too fast for my time...

I think you guys aren´t seeing what that speed makes...lol...any account with 2/3 co-players would get 1 million point in 1,5month....
Point?


What is farm rule?


After you're a certain amount of points higher than your opponent you can no longer attack him.
 
Last edited by a moderator:

Bio.Hazardous

Guest


After you're a certain amount of points higher than your opponent you can no longer attack him.




This is wrong. As far as I know, the farm rule is a setting that makes troops in the defending village weaker after a certain amount per farm level. It is a setting normally used in speed rounds to stop barbling turtles.

You're thinking of something along the lines of the 20:1 rule implemented by most worlds lately...
 

SirVictor

Guest
This is wrong. As far as I know, the farm rule is a setting that makes troops in the defending village weaker after a certain amount per farm level. It is a setting normally used in speed rounds to stop barbling turtles.

You're thinking of something along the lines of the 20:1 rule implemented by most worlds lately...


Oops you're right I haven't played in awhile lol



trying to be smart? trying to be someone?

looser.
No i am asking for your point lol

Thats kinda the point of a faster server to grow faster.....
 

killerspear

New Member
No i am asking for your point lol

Thats kinda the point of a faster server to grow faster.....
My point is that with faster settings "noobs" give up easily since the "better" players with "co´s" should have the normal advantage BUT a faster rate...so...

If you think for example a "noob" can play for like 1 or 2 months, in a faster settings that would drop the time for like 1 month or less..

Could be wrong but...
 

SirVictor

Guest
My point is that with faster settings "noobs" give up easily since the "better" players with "co´s" should have the normal advantage BUT a faster rate...so...

If you think for example a "noob" can play for like 1 or 2 months, in a faster settings that would drop the time for like 1 month or less..

Could be wrong but...
Better players always have an advantage over "noobs"

I am really missing your point. Pretty much just seems like you don't like it because you think "noobs" will quit sooner. Which again why does it matter? :p


I think it would be possible for "noobs" to learn better because it would be at a faster rate.
 

killerspear

New Member
you think average player has how much time to play? 20 hours??lol

Well... I dont think those pretty speedy settings would work but...it´s not my call:)

See ya
 

SpearNuke

Guest
Game speed: 1.5
Unit speed: 1
Ability to demolish buildings: Active
Morale: No
Farm rule: Inactive
Basic defense: 20
Milliseconds: Active
Fake limit: In-Active
Tribe size: 40
Research system: Simple Tech Smithy
Church: Inactive
Awards: Active
Growing barbarian villages: Active (up to 3000 points - Medium growth rate)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus: Inactive
Protection for beginners: 1 Days
Max. ratio of attackers : defenders: Inactive
Archers: Inactive
Increased prices for noblemen: Coins, normal prices
Paladin: Active With Enhanced Weapons.
 

Brutal Power

Guest
Game speed: 2
Unit speed: 0.75
Ability to demolish buildings: Active
Morale: No
Farm rule: Active
Basic defense: 20
Milliseconds: Active
Fake limit: Active
Tribe size: 20
Research system: 3-level system
Church: Inactive
Awards: Active
Growing barbarian villages: Active (up to 3000 points)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus: Inactive
Protection for beginners: None, would be fun. :D
Max. ratio of attackers : defenders: Inactive
Archers: Inactive
Increased prices for noblemen: coins, normal prices
Paladin: Inactive or active without items.
 

pinsdorf

Guest
Game speed: 2
Unit speed: 1
Ability to demolish buildings: Active
Morale: Disabled

Farm rule: Active
Basic defense: 20
Milliseconds: Disabled
Fake limit: Disabled
Tribe size: 30
Research system: Simple
Church: Inactive
Awards: Active
Growing barbarian villages: Active (up to 3000 points)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus: Inactive
Protection for beginners: None
Archers: Active
Increased prices for noblemen: coins, normal prices
Paladin: Inactive or active without items.