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Morale: Moral it is a protection for new players or players with low development, The moral works case a player with high points attack a player with low points, the player with high points loses part of his strenght.
Example: If the moral between a high points and a low points is 70%, the player with high points will fight with only 70 % of his total power. (100 % it's the max)
But if a player with low point attacks a player with high points, his moral will be always 100 %, in other words, he will have the full strenght of his attack.
Formulas:
Based on points - Calculated with the average score between attacker and defender. min((defensor / attacker) * 3 + 0.3, 1)
Based on time - Calculated with the average score between attacker and defender and the amount of days played by the defender. Morality grows with time, when the more time the game is played the lowest is the morale min((defensor / attacker) * 3 + min(0.25 + days playing * 0.002, 0.5), 1)
Luck: It always varies between 25% and -25%.
It is always assigned by the attacker's point of view.
Example: If the luck is 14% in the attack, the troops of the attacker will have their strength increased because they'll fight with 14 % extra power, if the luck was negative, like -14%, the player fight with 14 % less power.
This is a basic tutorial, thanks
Example: If the moral between a high points and a low points is 70%, the player with high points will fight with only 70 % of his total power. (100 % it's the max)
But if a player with low point attacks a player with high points, his moral will be always 100 %, in other words, he will have the full strenght of his attack.
Formulas:
Based on points - Calculated with the average score between attacker and defender. min((defensor / attacker) * 3 + 0.3, 1)
Based on time - Calculated with the average score between attacker and defender and the amount of days played by the defender. Morality grows with time, when the more time the game is played the lowest is the morale min((defensor / attacker) * 3 + min(0.25 + days playing * 0.002, 0.5), 1)
Luck: It always varies between 25% and -25%.
It is always assigned by the attacker's point of view.
Example: If the luck is 14% in the attack, the troops of the attacker will have their strength increased because they'll fight with 14 % extra power, if the luck was negative, like -14%, the player fight with 14 % less power.
This is a basic tutorial, thanks
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