Changelog 8.26

  • Thread starter Deleted User - 419875
  • Start date

kyrtgr

New Member
Reaction score
2
Dynamic groups seem useful, although there are some glitches imo.
Population levels to pick full villages take into account troops into training queues so a 'full offense' village is not actually full yet. And speaking of 'full offense', a scout village is put into that group because the off strength of scouts is bigger than their def but it beats the purpose of the group.
 

Sweeney

Royal Guardian W17
Reaction score
42
Dynamic groups seem useful, although there are some glitches imo.
Population levels to pick full villages take into account troops into training queues so a 'full offense' village is not actually full yet. And speaking of 'full offense', a scout village is put into that group because the off strength of scouts is bigger than their def but it beats the purpose of the group.

I suggest you use the 'Contains units' setting instead.


ced87c4751c71a8fe344749f5b59dec2.png
 

Attachments

  • 4e84813ff157d171d71163e80aa79975.png
    4e84813ff157d171d71163e80aa79975.png
    8 KB · Views: 2

kyrtgr

New Member
Reaction score
2
Ahhhh.. much better, thank you. I guess they should change the default settings for the group.
Now it doesn't list the villages if the troops are out though. I guess we can't have everything, lol.
 
Last edited:
Top