DeletedUser
Guest
I've noticed that if a player isn't on a world day one or at least before the first players noble train is sent then the game becomes more a matter of luck than actual strategy due to the fact much larger players hawk over every new players villages and start farming them out of the game the second their beginner protection wears off.
I propose this setting: Courage - Cowardice:
What it ideally should do is reward people for acts of bravery ie. attacking larger players and actually committing to a more strategic approach to playing the game as opposed to the current *sarcasm* 'strategy' of 'me big you small, me attack because it's the easiest way out'.
How it should work:
Courage: - If a player attacks a player larger than himself the attacking player(s) get a participating troop attack boost of 1% for every 1% larger the defending player is to a maximum of 200% boost in this manner.
Cowardice: - Inversely if a player attacks an active player (a player who hasn't gone red in activity) who is 20% or greater difference smaller than the attacking player then the attacking player(s) should lose 1% of their troops attack power for every 1% in size difference beyond the initial 20% until their attack power is down to 20% of their initial strength.
Village levels: Speeds up building and troop construction speed, adds additional resources per hour, and powers up troop attack and defense.
Experience toward levels and level increases can only be gained by attacking player(s) larger than yourself and through self-defense.
Experience and levels are lost when attacking players much 20% or more smaller than oneself.
Village level is reset to 1 when it is conquered.
I propose this setting: Courage - Cowardice:
What it ideally should do is reward people for acts of bravery ie. attacking larger players and actually committing to a more strategic approach to playing the game as opposed to the current *sarcasm* 'strategy' of 'me big you small, me attack because it's the easiest way out'.
How it should work:
Courage: - If a player attacks a player larger than himself the attacking player(s) get a participating troop attack boost of 1% for every 1% larger the defending player is to a maximum of 200% boost in this manner.
Cowardice: - Inversely if a player attacks an active player (a player who hasn't gone red in activity) who is 20% or greater difference smaller than the attacking player then the attacking player(s) should lose 1% of their troops attack power for every 1% in size difference beyond the initial 20% until their attack power is down to 20% of their initial strength.
Village levels: Speeds up building and troop construction speed, adds additional resources per hour, and powers up troop attack and defense.
Experience toward levels and level increases can only be gained by attacking player(s) larger than yourself and through self-defense.
Experience and levels are lost when attacking players much 20% or more smaller than oneself.
Village level is reset to 1 when it is conquered.