Deleted User - 419875
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Please discuss all things with W70 opening here. Thank you!!
I'll need to look back at what W69 is but I think the build speed is about right... faster Troops would be nice in my opinion. I assume Troop speed effects scavenging as well?Would it be possible to consider a world speed of 1.75?![]()
Nope, Inno won't let us for this world.Would it be possible to consider a world speed of 1.75?![]()
Church worlds are a bit different and they require some specific strategies on where to place your church villages.I saw that there will not be archers, watch towers, churches or stongholds.
I was researching what each do, I don't see why remove archers or watchtowers, (is that an original set up?) other than simplifing the game, is there any other advantages/disadvantages?
I've never played with the churches or strongholds. I'm not sure I like the stonghold idea. But when I started playing I felt like the village was missing something, Big spot were the church should go... makes sense now. I like the idea of the church, instead of 50% attach without a church I think a simple resource boost would be better.
In a word with churches & stongholds, I would want a settler unit, so I could build cities around your central church village / stonghold... I think this would help with the "sparse" feeling of the map, players could fill in open grass spots. I know letting players pic spots can come with it's own troubles though.
PS I'm looking to understand the game better more then anything...
After reading more. Archers are great...
Yeah watchtowers sound like a great option. I was still wandering why no archers, they seem like a big help for defensive players.Church worlds are a bit different and they require some specific strategies on where to place your church villages.
Differently than watchtowers, churches need to be everywhere and cover every single village. Watchtowers instead are kind of easier, you need to place them strategically all over the frontline so you leave no gaps for attacks to enter within the area not covered by the watchtowers. This way all incoming attacks will be picked by watchtowers which will give you an idea regarding what might be incoming.
If the world is no watchtower world, it needs to have a fake limit (otherwise it gets creasy) and this world has a fake limit of 1% so good thing there.
I like these settings. My only 2 changes would have been tribe limit to 15 and with watchtowers.
Personally I like watchtower worlds.