To address some points made:
The 'nuke stacks' were already tried as part of the game some years ago. Army Camps - where tribes could compile offence troops into one massive force. But they were a disaster for several reasons (
see here). It is highly unlikely we will see them again.
I agree that luck and haul flags are awful. But how do we just get rid of them? Do players get compensated with other flags or do we just lose them?
The P2W argument just never goes away. It's effect on the game is always overestimated. The advantage gained during startup is of little significance over the course of a world. It's the same players still winning.
100% agree that the android app is close to unusable. It's requires a full overhaul.
"some kind of tribe chest/storage for example resources - allowing players to dispose of excess material for the ones who are in need"
Market - thank me later
My two cents:
- The Watchtower needs to be altered for small servers. To be truly beneficial you need a high level Watchtower. But the cost makes it completely impracticable to build before you're close to at least 100 villages. I propose the cost of upgrading be greatly reduced, as to make it a feasible building early game. Only if this were introduced would I be in favour of a "fake assistant".
- Statistics comparisons - such as being able to compare across the tribe. A duke (or all members?) could see every member's statistics and a tribal average. Of course it would require a permissions page much like the command sharing page.
- Tribal farming runs integrated into Loot Assistant's C function. It would take tribemate's runs into account and put an end to inefficient farming, somewhat