Im not Crazy Henkie.
Active Member
- Reaction score
- 151
Hey all,
Maybe you have heared rumours already, but we are trying to get a classic world (or "high performance as it is called on .net) to the american server. Whether this will be a reality or not, will depend on Innogames (and maybe a slight bit on @kawoni depending on how hard she tries ) but if we show how interested we are over here, the chances might increase!
Classic worlds have been running on other servers for a while now, and its always a great success because of the fast pace of the world, the interesting settings and the (on average) high skill level that those classic servers bring. Besides that, its also a place were people can prove themselves without a huge bag of money, since premium features are inactive on classic worlds.
Usually the community can decide the settings, but since its not even sure if we ger a classic world, we can not decide yet... but ofcourse we can brainstorm about the settings!
Here I have a template with the settings that need to be filled in:
Besides that, this topic is meant to discuss other general things about classic worlds, why you would like/dislike it and what you expect from it (or your experience if you already played them before)
I hope that we will get one, and I hope more people are interested ^^
T
Maybe you have heared rumours already, but we are trying to get a classic world (or "high performance as it is called on .net) to the american server. Whether this will be a reality or not, will depend on Innogames (and maybe a slight bit on @kawoni depending on how hard she tries ) but if we show how interested we are over here, the chances might increase!
Classic worlds have been running on other servers for a while now, and its always a great success because of the fast pace of the world, the interesting settings and the (on average) high skill level that those classic servers bring. Besides that, its also a place were people can prove themselves without a huge bag of money, since premium features are inactive on classic worlds.
Usually the community can decide the settings, but since its not even sure if we ger a classic world, we can not decide yet... but ofcourse we can brainstorm about the settings!
Here I have a template with the settings that need to be filled in:
Code:
[B]General Settings:[/B]
- Building speed: [B][/B] (between 2 and 5, 2 and 5 included)
- Unit Speed: [B][/B] (total has to be 1 when multiplied with Building speed)
- production factor: [B][/B] (production factor * worldspeed * 80 * 30 = total production of resources on level 30 pit)
[B]Game:[/B]
- Archers: [B]Activated / Deactivated[/B]
- Paladin / Statue: [B]Activated / Deactivated[/B]
- Bonus Villages: [B]Activated / Deactivated[/B]
- Barbarian Villages: [B]Grow to .... points[/b] (can also be shrink to .... pts)
- Church and Belief: [B]Activated / Deactivated[/B]
- Watchtower: [B]Deactivated[/B]
- Militia: [B]Deactivated[/B]
- Morale: [B]Activated / Deactivated[/B]
- Achievements: [B]Deactivated[/B]
- Noble production: [B]Packages/ Coins[/B]
- Loyalty drop per noble: [B][/B]
- Technologies: [B]Simple/ 3-level / 10-level[/B]
- Beginners protection: [B][/B] (in number of days)
- Begginers protection ratio: [B]Deactivated[/B]
[B]Other:[/B]
- Nightmode: [B]From .... to .....[/B]
- Choose stating direction: [B]Activated / Deactivated[/B]
- Attack timing: [B]Seconds / Milliseconds[/B] (if milliseconds choose 50 or 100 ms)
- Fake limit: [B]Activated / Deactivated[/B] (if activated, define percentage (1 or 2% ))
- Limit Noble man walking distance: [B]Activated / Deactivated[/B] (if activated, define number of fields)
[B]Extra :[/B]
- Victory conditions: [B][/B] (define dominance condition and holding period)
- Tribelock: [B]Activated / Deactivated[/B] (if activated define a dominance percentage at which point it will be activated)
- Tribe limit: [B] [/B]
- Outside tribe support
- Flags: [B]Deactivated[/B]
- Limited haul:[B]Activated / Deactivated[/B] (if activated, define Limited or No Haul)
- Farm limit: [B]Activated / Deactivated[/B] (if activated, define value)
[B]Premium Features[/B]
- Premium Account: [B]Activated[/B]
- Account Manager: [B]Activated[/b]
- Farm-Assistent: [B]Activated[/B][/B]
- Building time reduction: [B]Deactivated[/B]
- Finish immediately: [B]Deactivated[/B]
- Building cost reduction: [B]Deactivated[/B]
- +20% Production:[B]Activated / Deactivated[/B]
- Trading with the merchant: [B]Activated / Deactivated[/B]
- Premium Exchange:[B] Deactivated[/B]
Besides that, this topic is meant to discuss other general things about classic worlds, why you would like/dislike it and what you expect from it (or your experience if you already played them before)
I hope that we will get one, and I hope more people are interested ^^
T
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