DeletedUser173
Guest
NOTE-THE MATH WAS DONE ON A SPEED 1.5 WORLD, MULTIPLY TIMES BY 1.5 FOR REAL TIMES.
I've spent the last few years, (obviously not entirely ) trying to discover some of the best tactics, and jam them into as few words as possible.
Anyways, this is what I've figured out:
Miscillaneous Info
Village Buildup:
Good Troop Counts
Excel
I'll check over my notes again, tell me if I messed something up or spelled somthing wrong.
I've spent the last few years, (obviously not entirely ) trying to discover some of the best tactics, and jam them into as few words as possible.
Anyways, this is what I've figured out:
Miscillaneous Info
1) Coin Requirements
The Number of coins needed for a desired number of noblemen can be found with the formula:
(#nobles / 2) x (#nobles + 1)
I haven't figured out any practical uses for this, I just find it interesting...
2) Bonus Villages
Bonus villages should be offense or defense depending on the bonus:
Barracks B-Speed: Offense (If you make them defense, [with my suggested
---builds] you will have excessive spear counts whereas my offensive builds
---could use a slight axe production bonus.)
Stable B-Speed: Either (Same concept as the barracks, only this time it is fine to
---have more HC or LC in either offense or defense. Excessive spears is bad, but
---slightly increased HC isn't. )
Workshop B-Speed: Offense (Since you virtually NEVER need improved
---workshop speed in a defense village, you definitely don't need the bonus.)
Population Village: Offense (Since defensive villages can be stacked while you
---cannot stack attacks, you want your nukes to be as strong as
---possible. How can you do that? 2400 more troops...)
Wood Bonus: Offense (Depending on whether or not you use Archers in your defense villas and on how many mounted
---archers you use in your offenses...If you use no archers in defense, make your wood bonus villas offense.
---If you have an archer nuke, [MA] you would obviously do that in a wood village.)
Clay Bonus: Either (There is a debate as to whether or not this should be offense or defense. If it is
---offense, it requires more clay for troop production, and it helps to trade goods for iron and wood.
---For defense villages, it is very beneficial since troops don't need to be reconstructed as often, so
---coins are minted often.)
Iron Bonus: Defense (Since HC require extreme amounts of iron to produce, defensive villages need
---that extra iron bonus)
3) Always Negotiate
Talking to potential enemies can ultimately make friends.
4) Comparing Defense Builds
(Check Excel, I'll update this later.)
5) Noble Fakes
In older worlds when you have more nobles than you know what to do with, it's okay to use nobles for fakes. It makes predicting enemy attacks even worse than it currently is, especially for those with Premiums.
The Number of coins needed for a desired number of noblemen can be found with the formula:
(#nobles / 2) x (#nobles + 1)
I haven't figured out any practical uses for this, I just find it interesting...
2) Bonus Villages
Bonus villages should be offense or defense depending on the bonus:
Barracks B-Speed: Offense (If you make them defense, [with my suggested
---builds] you will have excessive spear counts whereas my offensive builds
---could use a slight axe production bonus.)
Stable B-Speed: Either (Same concept as the barracks, only this time it is fine to
---have more HC or LC in either offense or defense. Excessive spears is bad, but
---slightly increased HC isn't. )
Workshop B-Speed: Offense (Since you virtually NEVER need improved
---workshop speed in a defense village, you definitely don't need the bonus.)
Population Village: Offense (Since defensive villages can be stacked while you
---cannot stack attacks, you want your nukes to be as strong as
---possible. How can you do that? 2400 more troops...)
Wood Bonus: Offense (Depending on whether or not you use Archers in your defense villas and on how many mounted
---archers you use in your offenses...If you use no archers in defense, make your wood bonus villas offense.
---If you have an archer nuke, [MA] you would obviously do that in a wood village.)
Clay Bonus: Either (There is a debate as to whether or not this should be offense or defense. If it is
---offense, it requires more clay for troop production, and it helps to trade goods for iron and wood.
---For defense villages, it is very beneficial since troops don't need to be reconstructed as often, so
---coins are minted often.)
Iron Bonus: Defense (Since HC require extreme amounts of iron to produce, defensive villages need
---that extra iron bonus)
3) Always Negotiate
Talking to potential enemies can ultimately make friends.
4) Comparing Defense Builds
(Check Excel, I'll update this later.)
5) Noble Fakes
In older worlds when you have more nobles than you know what to do with, it's okay to use nobles for fakes. It makes predicting enemy attacks even worse than it currently is, especially for those with Premiums.
Village Buildup:
HQ:20 (Some people think that a 15 HQ is beneficial, but there are several downsides, including-1: Slower Building Reconstruction, 2: No Nobles can be built. On the flip side, some people prefer 21-30, I personally up all HQ to 23-24 on smaller villages, but if the village is nearly to your liking, the additional build speed is unnecessary. Every level above 20 becomes more expensive and pop consuming.)
Barracks:25 (The faster you can build units, the better, duh.)
Stable:20 (Refer to barracks )
Workshop:2 (A max workshop is unneccesary since very few villas will have over 200-300 rams with some cats. If you wish to maximize your off. efficiency, use a build similar to 5800 axes, 2800 LC, 300 rams and cats, and 15 workshop.)
Academy:1 (Academies allow you to mint coins in order to use resources you otherwise couldn't. [special settings- 3 for first few villages, but when you reach 50+ villas, you only need 2.])
Smithy:20 (If you think a lv. 15 smithy is smart, wait till someone demolishes your academy )
Rally Point:1 (Duh.)
Statue:0 (Only 1 village needs a statue, usually a pop. offense (You might consider having 2 of these, so when the pally dies, you can begin building it in another full off. village.))
Market:15-20 (I've never needed a market higher level, and above 20 is unneccessary.)
Timber, Clay, Iron, Farm and Warehouse:30 (Again, Duh. ) Warehouse lv dependent on activity
Hiding Place:0 (Worthless after about a week in the game)
Wall:20 (High Wall = )
Barracks:25 (The faster you can build units, the better, duh.)
Stable:20 (Refer to barracks )
Workshop:2 (A max workshop is unneccesary since very few villas will have over 200-300 rams with some cats. If you wish to maximize your off. efficiency, use a build similar to 5800 axes, 2800 LC, 300 rams and cats, and 15 workshop.)
Academy:1 (Academies allow you to mint coins in order to use resources you otherwise couldn't. [special settings- 3 for first few villages, but when you reach 50+ villas, you only need 2.])
Smithy:20 (If you think a lv. 15 smithy is smart, wait till someone demolishes your academy )
Rally Point:1 (Duh.)
Statue:0 (Only 1 village needs a statue, usually a pop. offense (You might consider having 2 of these, so when the pally dies, you can begin building it in another full off. village.))
Market:15-20 (I've never needed a market higher level, and above 20 is unneccessary.)
Timber, Clay, Iron, Farm and Warehouse:30 (Again, Duh. ) Warehouse lv dependent on activity
Hiding Place:0 (Worthless after about a week in the game)
Wall:20 (High Wall = )
Good Troop Counts
Offense
Cat Heavy
Defense
Current Thoughts...
For the Village layout I described above, the best offense would consist of:
6093 Axes: (Try to construct axes and LC so that they are finished at the EXACT same time if possible.)
3339 LC: (Look up )
300 Rams: (Any less lowers effectiveness, any more weakens strength) Less if you prefer, more for fakes. Cats are very effective later on when you have villas to spare and early on. From around 10-50 villas, basically worthless.)
Build Time: 9.66 Days
General Offense: 243,720
Cavalry Offense: 434,070
Also, for those of you who must have your MAs, another possible nuke is: (Axes for same reason as HC in defense villages)
6819 Axes
2526 MA
300 Rams
Build Time: 10.81 Days
General Offense: 272,760
Archer Offense: 328,380
In this example however, you don't want all offense like this, only a small portion of them to clear archers.
6093 Axes: (Try to construct axes and LC so that they are finished at the EXACT same time if possible.)
3339 LC: (Look up )
300 Rams: (Any less lowers effectiveness, any more weakens strength) Less if you prefer, more for fakes. Cats are very effective later on when you have villas to spare and early on. From around 10-50 villas, basically worthless.)
Build Time: 9.66 Days
General Offense: 243,720
Cavalry Offense: 434,070
Also, for those of you who must have your MAs, another possible nuke is: (Axes for same reason as HC in defense villages)
6819 Axes
2526 MA
300 Rams
Build Time: 10.81 Days
General Offense: 272,760
Archer Offense: 328,380
In this example however, you don't want all offense like this, only a small portion of them to clear archers.
Cat Heavy
I now feel that cats should be used much more than they are used for several reasons...First, It decreases off. build time. Second, it enhances offensive strength against stacked villas. Finally, it helps you wipe out enemies without nobling them.
5173 Axes:
2836 LC:
300 Rams:
331 Cats
Build Time: 8.21 Days
General Offense: 206,920
Cavalry Offense: 368,680
For Archers...
5699 Axes:
2078 MA:
300 Rams:
385 Cats:
Build Time: 9.04 Days
General Offense: 227,960
Cavalry Offense: 270,140
5173 Axes:
2836 LC:
300 Rams:
331 Cats
Build Time: 8.21 Days
General Offense: 206,920
Cavalry Offense: 368,680
For Archers...
5699 Axes:
2078 MA:
300 Rams:
385 Cats:
Build Time: 9.04 Days
General Offense: 227,960
Cavalry Offense: 270,140
Defense
For the Village layout I described above, the best defense would consist of:
9213 Spears: (Same principal as Axes and LC described above)
1956 HC: (For obvious reasons)
Build Time: 11.30 days
GD: 529,395
CD: 571,065
AD: 536,340
In order to "modernize" this, I also have an archer defense for those who love archers:
6465 Archers
2414 HC
Build Time: 13.94 Days
GD: 806,050
CD: 451,720
AD: 466,845
Last but not least, the defense for those who can't decide.
Spears: 3788
Archers: 3788
HC: 2228
Build Time: 12.87 Days
GD: 691,820
CD: 500,220
AD: 495,740
If you really want to, you can have a few rams in there for fakes, but you really don't need any.
9213 Spears: (Same principal as Axes and LC described above)
1956 HC: (For obvious reasons)
Build Time: 11.30 days
GD: 529,395
CD: 571,065
AD: 536,340
In order to "modernize" this, I also have an archer defense for those who love archers:
6465 Archers
2414 HC
Build Time: 13.94 Days
GD: 806,050
CD: 451,720
AD: 466,845
Last but not least, the defense for those who can't decide.
Spears: 3788
Archers: 3788
HC: 2228
Build Time: 12.87 Days
GD: 691,820
CD: 500,220
AD: 495,740
If you really want to, you can have a few rams in there for fakes, but you really don't need any.
Current Thoughts...
For the defenses using cats, this is more of a desperate wartime option...Not quite as strong, but much faster construction.
7103 Spears:
1509 HC:
564 Cats:
Build Time: 8.71 days
GD: 464,745
CD: 468,555
AD: 470,080
Not to be biased against archers...
4731 Archers:
1773 HC:
663 Cats:
Build Time: 10.24 days
GD: 657,450
CD: 364,230
AD: 409,095
7103 Spears:
1509 HC:
564 Cats:
Build Time: 8.71 days
GD: 464,745
CD: 468,555
AD: 470,080
Not to be biased against archers...
4731 Archers:
1773 HC:
663 Cats:
Build Time: 10.24 days
GD: 657,450
CD: 364,230
AD: 409,095
Excel
I'll check over my notes again, tell me if I messed something up or spelled somthing wrong.
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