DeletedUser
Guest
I think one of the biggest drawbacks of this game is the backstabbing & tribe hopping that seems to win worlds, especially if you pay money to play just to find out the top players have been plotting all along to merge at some point & annihilate everyone else.
I always thought they should have a way to lock onto your IP address so you couldn't bounce around usernames so easily, and a way to have either your username or that IP judged or voted or something, kinda a reputation meter. People could rate players & then it becomes part of your profile. Truly jerk players would eventually have a really poor trust rating, & if they tried changing usernames, even the IP could have a rating so you would have to make a judgement call on whether or not to trust em.
If someone just rated them badly out of spite, it wouldn't overall affect them if they were an honorable player, but if it happened over & over, it would start to show a pattern. I think even several categories could be rated on a player, like honesty, team player, merger, spy etc. I for one would absolutely take the time to run through my teammates' profiles to rate them, and run through someone caught spying in a heartbeat.
It would make mergers either less of an issue or players would have to think hard about it. Same with spies, because they'd never know if their secret allies were going to rate them as such. I think the risk is you could have enemy tribes purposely ranking badly on each other, but that could be combated by not allowing enemies to rate each other, or have a separate column that only enemies could rate. If you were rated highly even by the enemy you would likely be considered a great teammate & player, poorly & may not mean as much coming from enemy rankings. And it should be fluid so you can change ratings as your opinions change (or hot heads cool down).
Lots could be expanded or simplified on the idea, but getting a true judge of character would overall help everyone, add some strategy, build friendships & give us at least a little more ammo against spies (or at least some more risk to being one).
I always thought they should have a way to lock onto your IP address so you couldn't bounce around usernames so easily, and a way to have either your username or that IP judged or voted or something, kinda a reputation meter. People could rate players & then it becomes part of your profile. Truly jerk players would eventually have a really poor trust rating, & if they tried changing usernames, even the IP could have a rating so you would have to make a judgement call on whether or not to trust em.
If someone just rated them badly out of spite, it wouldn't overall affect them if they were an honorable player, but if it happened over & over, it would start to show a pattern. I think even several categories could be rated on a player, like honesty, team player, merger, spy etc. I for one would absolutely take the time to run through my teammates' profiles to rate them, and run through someone caught spying in a heartbeat.
It would make mergers either less of an issue or players would have to think hard about it. Same with spies, because they'd never know if their secret allies were going to rate them as such. I think the risk is you could have enemy tribes purposely ranking badly on each other, but that could be combated by not allowing enemies to rate each other, or have a separate column that only enemies could rate. If you were rated highly even by the enemy you would likely be considered a great teammate & player, poorly & may not mean as much coming from enemy rankings. And it should be fluid so you can change ratings as your opinions change (or hot heads cool down).
Lots could be expanded or simplified on the idea, but getting a true judge of character would overall help everyone, add some strategy, build friendships & give us at least a little more ammo against spies (or at least some more risk to being one).