Top 10 Tribes

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DeletedUser3223

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I know its a bit early but lets see what other players think so far....

1 EGO my Tribe so won't say much...

2 B.H. second in the world have some good players and lots off bad players... Is a Family tribe but maybe coz it's a small tribe limit world..

3 Silents from what i have seen so far not bad but time will tell...

4 Decept I like the look off this tribe, going nicely in K54, will be top dogs in k54 soon once nobles are out hope they are not hugging A O U =)

5 ANL Top in k55 have seen them work together lets see if they can do better when nobles are out..

6 A O U In k54 with Decept lets see what happens when nobles are out..

7 ELE No Comment...

8,9and 10 CAM, USMF and FED Don't know sorry.
 

DeletedUser

Guest
8 CAM- Good tribe with intelligent leaders

9-F4A Ex-communist tribe.

10- USMFMulti-world tribe
 
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DeletedUser1180

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You have experience enough. Why don't you take this upon you?
 

DeletedUser3223

Guest
Anyone can put up what they think about the top 10 and how long you think each tribe will last for...
 

DeletedUser1180

Guest
I would like to hear it from a new player here on us but experienced on net. Shed some new light on it.
 

DeletedUser

Guest
Well I'm not going to copy this guy up top and try to act like I know every tribe in and out. Nobody knows that.

Even though my mailbox probably has more conversations in it that anyone else in the world, I can not comment as deeply as the first guy on all the tribes.

I have some personal opinions about some of the tribes in the Top 10, but I will keep that to myself.

I think there are some for real tribes in this world, but I believe there are even more fakes.
 

DeletedUser

Guest
I would like to hear it from a new player here on us but experienced on net. Shed some new light on it.

You've asked, and therefore, shall receive ;) 4 years of experiance on .net, first world (US11) On this server.

Top 10 - according to TW Stats. (Post is being worked on. Still researching. (Mind you, as the post above me states, no one knows all of the tribes inside and out. Just observations from an outside observer. I might be wrong all the way around :p Only time will tell!)

*NOTE* - Some of this info is general at best. I didn't want to leave any spots open. I've heard little on some tribes - as shown by few words in its column. Also, I was hard pressed to find pros or cons for some tribes. Also shown by few words. Note - this is all conjecture and based on TW stats/what I've heard in game. Nothing is set in stone ;)

TribeProsConsSuggestion
FuNDecent from what I've seen. Fast builders, good at farming, with a top notch ODA to boot.However, they're noble targets give off an alarm to me. One of them took a 1.6k barb. A nice shot. Yet the other 2 caps for that tribe included a 247 point barb and a 500 point tribeless player. Might have pushed for nobles too soon and have villas that aren't as developed as needed.War. Get a war going with another tribe - even if its a small one. See who can keep the rate of growth up. If not, they'll be lost in the dust when the nobles fly.
EgoThe hated tribe of US11. Making quite a ruckus in the north, and putting up quite the fight. Veterans I assume, who know how to micro farm.Lost term sustainability. 400 players on them at this point is pointless, but I simply question how Ego will hold up when half of those players have nobles to throw at the cause. Also, growth is being stunted by constant incomings. I'd have expected them to have a few villa caps by now.Smart diplomacy. They'll need an ally or two to back them up when nobles start flying.
B.H.Gearing up with looks to remain a top 10 tribe for time to come.Growth rate. Call me crazy, but yes - I think you CAN grow to fast. Their top members have near 2000 points of growth in the last week. I only hope their troop counts can back those points.Troop whore. Cut growth down a bit and take a day or two - do nothing at all but having members pound out troops. Designate 2 - 3 tribe turtles to back the others. If all top members run O, then you've got to have the D to back them.
DeceptFrom what I've heard, this tribe has sound leadership. Not to mention, their ODA stats are great.

As well as, in my opinion, the best set up in terms of location and player proximity.
Untested. This tribe is VERY lacking in ODD. While this tribe seems to have many offensive weapons, how will its D hold when tested? We shall see when they reach the borders of another power house.Proper planning. Have lower members, or a closely allied tribe, act as turtles for you to add some much needed D capabilities for long term purposes.
.WW.Quick out of the gate with the top player of the world, this tribe may prove to be a true contender - if fortune favors it.If fortune does not favor this tribe, which, sad to say, it more than likely will not, it will be a result of player location. Spread out, this tribe may be strong - but one player vs a tribe at this stage is suicide. They've got most members in the NW, but, according to my map, they've got at least one member in every KConsolidate. Try to bring your members within a defendable area - by prenobling or something of that nature. Also, be cautious when going to war. You never know when the small tribe in the NW has allies in the NE ready to snipe a villa or two.
SilentHolding good ODA and ODD to boot, this tribe could hold the north - with a little luck of course.Location. Nestled in the north, and warring with Ego, this tribe's growth is already being stuned. How long can they hold on to the north with troops being sent at Ego?
Leadership. notnapoleonbonaparte may talk about his leadership abilities, but by bringing his coalition into battle so early, they've opened themselves up. Being fierce with words is one thing, but he's playing with fire.
Quiet down. Leadership needs to quit going at it with other super powers in the forums - stay quiet, and keep a low profile.

Growth. Being stunted early with wars is no way to remain in the top 10.

Diplomacy. Having a family set up only ensures one thing - dead weight. Cut players down to a core of 22 over time. Also, too many allies will keep the good bits of dishes from the villa buffet off limits to your mates.
MoHLocation. Nestled deep in the SE of the world, the only 'real' threat in the short term would be a few spread members of FuN who could be nobled out easily enough.Neighbors. They're closest neighbor would be a tough one if they went to war - Decept. In a cluster of the border of the K, the tribe from across the K line could prove problematic if it came to war.Attack power/Willingness to attack players. Some of the members seem to be lacking - especially in the ODA department. One of the members of this tribe, with 1.5k points, has 0 ODA. 10 members of the tribe have under 1k ODA, 8 under 1k OD in total. Build up - go to war. Clear out some people in the K, and see which of those 22 have really came to play.
A O UDefense. The members of this tribe who are lacking in ODA, 5 of which have 0 ODA, they make up with ODD. Only 1 of the 5 with no ODA has less than 2.5K ODD.Land Locked. To avoid war from the super powers at its northern border, B.H., and its southern border, Decept, and its NE border, a combo of Ego - ELE - .WW., this tribe has but one way to expand - SW. To the rim. While pushing out, they leave the oppurtunity for, especially B.H. and Decept, to overwhelm them quickly.A strong leader. If one is not in place, put one in quickly. A O U needs fast action, and decisive at that, for the tribe to be a success.
TTClustering. Tightly clustered, this tribe will be hard to dislodge if war approachedLocation. They've locked themselves in the core - A O U will look at them as targets or allies. Both would hurt TT. Enemies means slow growth, and allies would mean slow growth as well.War. They'll need to force their way out - and the only way out is through A O U. Get an ally behind them and push.
ELEA new addition to the top 10 if I am not mistaken. New up'en comers show potential.A HUGE con is their location! Horrible! Wedged in and around members of B.H., Ego, Silent, and .WW., they need to expand quickly - and have one hell of a diplomat to boot - for a chance.I cannot stress this one enough - Diplomacy. Wedged between power houses, they'll need to pick sides. If they choose wrongly, they'll end up on the front of a losing war, or used as extra food to the victors. They need strong ties with a neighbor.
 
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DeletedUser

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See, this effort that he's putting in on this is more than I would have done. Good Job so far, I think he's pretty spot on with some of this... I'm waiting for the rest. haha
 

DeletedUser

Guest
Hmmm.... I forget how to do spoilers in the TW forums apparently :p
 

DeletedUser1180

Guest
You have a typo in the first spoiler MasterInTheMaking - that is why it did not work. So if you change spolier to spoiler it should work.
And thanks for the advise :) Time will tell if we listen...
 

DeletedUser

Guest
Some blocks are still empty... You have nothing to say there?
 

DeletedUser

Guest
Some blocks are still empty... You have nothing to say there?

Still working on it :p Trying to dig up some info on TT. Havent heard much on them

And I see by your Sig that you're leading MoH.

Any thoughts on my analysis?
 
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DeletedUser

Guest
Awsome man thank you for takeing the time to make this..i think you 200% correct
 

DeletedUser

Guest
Many thanks Tucson :)

I'll update this weekly: Including new issues facing the tribes, what they are doing right/wrong, etc etc. Stay tuned :D
 

DeletedUser

Guest
Still working on it :p Trying to dig up some info on TT. Havent heard much on them




And I see by your Sig that you're leading MoH.

Any thoughts on my analysis?



I like your analysis alot. You did pretty good from what I can tell.

On my tribe, the only thing that I feel you may have wrong is the ODA thing. As a tribe we are 4th in the world in ODA, so we're not lacking there. And 10 out of 22 don't have 1k ODA, well maybe a several of those are defensive players OR maybe they all have nice nukes waiting for a target?

And there are other Top 10 tribes with 10+ players under 1k ODA. ELEMENT has 11. Maybe they have some nice nukes built up too ;)
 

DeletedUser

Guest
I like your analysis alot. You did pretty good from what I can tell.

On my tribe, the only thing that I feel you may have wrong is the ODA thing. As a tribe we are 4th in the world in ODA, so we're not lacking there. And 10 out of 22 don't have 1k ODA, well maybe a several of those are defensive players OR maybe they all have nice nukes waiting for a target?

And there are other Top 10 tribes with 10+ players under 1k ODA. ELEMENT has 11. Maybe they have some nice nukes built up too ;)

Nukes? At this stage? I Doubt that :p mini nukes perhaps ;)
 

Dase

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Some players got the 3k lc part of the nuke,maybe not the axes.
 
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