Your ideal Settings

DeletedUser

Guest
[th]Now this is a topic that has always interested me and that's what other people's views are on their ideal settings for future worlds. Here it would be world 2 which will be released shortly - just a general topic to see what the community thinks.[/th]
  • World Speed: 2
  • Unit Speed: .75
  • Demolish Buildings: Yes
  • Morale: Disabled
  • Farm Rule: No
  • Basic Defence: 10
  • Fake Limit: No
  • Research System: 15 Tier Tech System
  • Noble System: Gold Coins - starting at 1/2 price
  • Church: Not Active
  • Barbs grow to: 1500
  • Bonus Villages: No
  • Night Bonus: No
  • Beginner Protection: 2.5 days
  • Maximum Relation Defender:Attacker: Off
  • Tribe Limit: 60 Members
  • Direction Choice: Active
  • Archers: No
  • Paladin: No
  • Scouting system: Scouts see everything.

[th]A generic thread, reply to it in a similar format - no spam and keep it on topic.[/th]
 
Last edited by a moderator:

DeletedUser

Guest
World Speed: 1.5
Unit Speed: .75
Demolish Buildings: Yes
Morale: Disabled
Farm Rule: No
Basic Defense: 20
Fake Limit: No
Research System: Simple
Noble System: Gold Coins - starting at 1/2 price
Church: Not Active
Barbs grow to: 1000
Bonus Villages: No
Night Bonus: No
Beginner Protection: 3 days
Maximum Relation Defender: Off.
Tribe Limit: 100 Members
Direction Choice: Active
Archers: it don't really matter.
Paladin: I wouldn't care, but no weapons.
Scouting system: Scouts see everything.
 

DeletedUser

Guest
You got this idea from my post in my premade thread, didn't you. :p

World Speed: 1.0
Unit Speed: 1.0
Demolish Buildings: Yes
Morale: Point-based
Fake Limit: No
Research System: Simple/15-tech
Noble System: Gold Coins
Church: Not Active
Barbs grow to: 3k
Bonus Villages: Yes
Night Bonus: No
Beginner Protection: 3 Days
Tribe Limit: 10-50 Members
Direction Choice: Enabled
Archers: Preferably
Paladin: Yes/weapons idc
Scouting system: Scouts only in-village troops
 

DeletedUser623

Guest

World Speed: 2
Unit Speed: .75
Demolish Buildings: Yes
Morale: Disabled
Farm Rule: No
Basic Defence: 20
Fake Limit: No
Research System: Basic
Noble System: Gold Coins (same as W53)
Church: Not Active
Barbs grow to: 1500
Bonus Villages: Yes
Night Bonus: No
Beginner Protection: 2.5 days
Maximum Relation Defender:Attacker: off
Tribe Limit: 100 Members
Direction Choice: Active
Archers: No
Paladin: Yes/weapons
Scouting system: Scouts see everything.
 

DeletedUser48

Guest
World Speed: 1.5
Unit Speed: 1
Demolish Buildings: Yes
Morale: Disabled
Farm Rule: No
Basic Defence: 20
Fake Limit: No
Research System: Basic
Noble System: Gold Coins
Church: Not Active
Barbs grow to: 1500 slowly
Bonus Villages: No
Night Bonus: No
Beginner Protection: 2.5 days
Maximum Relation Defender:Attacker: off
Tribe Limit: 40 Members
Direction Choice: Active
Archers: No
Paladin: Yes
 

DeletedUser

Guest
World Speed: 1.5
Unit Speed: 1
Demolish Buildings: Yes
Morale: Disabled
Farm Rule: No
Basic Defence: 10
Fake Limit: No
Research System: 15 Tier Tech System
Noble System: Gold Coins - starting at 1/2 price
Church: no
Barbs grow to: 3000
Bonus Villages: yes
Night Bonus: No
Beginner Protection: 2.5 days
Maximum Relation Defender:Attacker: Off
Tribe Limit: 40 Members
Direction Choice: AEnabled
Archers: No
Paladin: yes weapons
 

DeletedUser

Guest
[th]Now this is a topic that has always interested me and that's what other people's views are on their ideal settings for future worlds. Here it would be world 2 which will be released shortly - just a general topic to see what the community thinks.[/th]
  • World Speed: 2
  • Unit Speed: .75
  • Demolish Buildings: Yes
  • Morale: Enabled ***
  • Farm Rule: No
  • Basic Defence: 10
  • Fake Limit: No
  • Research System: Easy Tech System ***
  • Noble System: Gold Coins - starting at 1/2 price
  • Church: Not Active
  • Barbs grow to: 1500
  • Bonus Villages: No
  • Night Bonus: No
  • Beginner Protection: 2.5 days
  • Maximum Relation Defender:Attacker: Off
  • Tribe Limit: 60 Members
  • Direction Choice: Active

    [*]Archers: Yes ***
    [*]Paladin: Yes ***


  • Scouting system: Scouts see everything.

[th]A generic thread, reply to it in a similar format - no spam and keep it on topic.[/th]

The best settings at all, but I would change some.
The things I would change are marked with three stars.

Sincerely,
Rico
 

DeletedUser

Guest
  1. World Speed: 1
    Unit Speed: 1
    Demolish Buildings: Yes
    Morale: Disabled
    Farm Rule: No
    Basic Defence: 10
    Fake Limit: No
    Research System: 15 Tier Tech System
    Noble System: Gold Coins - starting at 1/2 price and continuous half price
    Church: Not Active
    Barbs grow to: 600p
    Bonus Villages: No
    Night Bonus: No
    Beginner Protection: 0 days
    Maximum Relation Defender:Attacker: Off
    Tribe Limit: 30 Members
    Direction Choice: Active
    Archers: No
    Paladin: No
    Scouting system: Scouts see everything.

I'd like to see this.

MM
 

DeletedUser

Guest
World Speed: 0.5
Unit Speed: 2
Demolish Buildings: Yes
Morale: Disabled
Farm Rule: Yes - 500 population per level
Basic Defence: 10
Fake Limit: Yes
Research System: 15 tier
Noble System: Gold Coins - 1/2 price
Church: Not Active
Barbs grow to: 1500p
Bonus Villages: Yes
Night Bonus: No
Beginner Protection: 0 days
Maximum Relation Defender:Attacker: Off
Tribe Limit: 30 Members
Direction Choice: Active
Archers: No
Paladin: Yes
Scouting system: Scouts see everything
 
Last edited by a moderator:

DeletedUser

Guest
World Speed: 1
Unit Speed: 1
Demolish Buildings: Yes
Morale: Disabled
Farm Rule: No
Basic Defence: 10
Fake Limit: No
Research System: Simple Tech
Noble System: Gold Coins
Church: Not Active
Barbs grow to: 2000
Bonus Villages: Yes
Night Bonus: No
Beginner Protection: 2.5 days
Maximum Relation Defender:Attacker: Off
Tribe Limit: 64 members
Direction Choice: Active
Archers: No
Paladin: No
Scouting system: Scouts see everything.
 

DeletedUser

Guest
World Speed: 1.5
Unit Speed: 1
Demolish Buildings: Yes
Morale: Disabled
Farm Rule: No
Basic Defence: 20
Fake Limit: No
Research System: Simple tech
Noble System: Gold Coins (Starting at 1/2 price)
Church: Not Active
Barbs grow to: 3000
Bonus Villages: Yes
Night Bonus: No
Beginner Protection: 2.5 days
Maximum Relation Defender:Attacker: Off
Tribe Limit: 100 Members
Direction Choice: Active
Archers: No
Paladin: Yes (No Weapons)
Scouting system: Scouts see all except for troops outside village.
 

DeletedUser

Guest
You got this idea from my post in my premade thread, didn't you. :p

World Speed: 1.0
Unit Speed: 1.0
Demolish Buildings: Yes
Morale: Point-based
Fake Limit: No
Research System: Simple/15-tech
Noble System: Gold Coins
Church: Not Active
Barbs grow to: 3k
Bonus Villages: Yes
Night Bonus: No
Beginner Protection: 3 Days
Tribe Limit: 10-50 Members
Direction Choice: Enabled
Archers: Preferably
Paladin: Yes/weapons idc
Scouting system: Scouts only in-village troops

Classic world?
 

DeletedUser

Guest
I was thinking that - why not play US1 if you want those settings? At the moment it looks like people want no morale and world speed 1.5-2.0.
 

DeletedUser

Guest
Hmmm ,, Speed may be 2.
If you wants to play speed 1 you have to wait till W3-W4 ;)
 

DeletedUser

Guest
World Speed: 1.5
Unit Speed: 1
Demolish Buildings: Yes
Morale: Disabled
Farm Rule: No
Basic Defence: 20
Fake Limit: No
Research System: Simple tech
Noble System: Gold Coins (Starting at 1/2 price)
Church: Not Active
Barbs grow to: 3000
Bonus Villages: Yes
Night Bonus: No
Beginner Protection: 2.5 days
Maximum Relation Defender:Attacker: Off
Tribe Limit: 80 Members
Direction Choice: Active
Archers: Yes
Paladin: Yes (No Weapons)
Scouting system: Scouts see all except for troops outside village.
 

DeletedUser

Guest
I'm not sure what this obsession with speed 2 is about. All it means is that you have to be more active, which isn't a good thing ;D
 

DeletedUser

Guest
Unless you can affort to put in that activity or co-play which many, including myself can. Plus, anything below speed 1.5 is painfully slow.
 

DeletedUser

Guest
World Speed: 1.5
Unit Speed: 1
Morale: yes
Fake Limit: No
Research System: Simple tech
Noble System: Gold Coins
Church: No
Barbs grow to: 1500 (to discourage barb nobling)
Bonus Villages: Yes
Beginner Protection: 3 days
Maximum Relation Defender:Attacker: Off
Tribe Limit: 40 to 50
Direction Choice: Active
Archers: No
Paladin: No
 

DeletedUser

Guest
Thoughts

I'm all for barbs staying the same size they were when abandoned. I played a world on .net that had that setting and loved it. Speed does not matter. Pali's with weapons. No morale. No church. Tribe limit low so that it's tougher. Packets. Advanced tech system. !! Archers... meh.
 

DeletedUser

Guest
I'm all for barbs staying the same size they were when abandoned. I played a world on .net that had that setting and loved it. Speed does not matter. Pali's with weapons. No morale. No church. Tribe limit low so that it's tougher. Packets. Advanced tech system. !! Archers... meh.


Packets, love it x3
 
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