Your ideal Settings

DeletedUser

Guest
Are you allowed to tell it us? :O

I haven't been told yet myself, but when new patches are released, generally the following world has basic settings. Since 7.0 will be released with it, it will be basic settings, unless world 2 turns out to be a special, and very rare case.
 

DeletedUser1048

Guest
World Speed: 1.5
Unit Speed: 1
Demolish Buildings: Enabled
Morale: Points + Time based
Farm Rule: Disabled
Basic Defence: 10
Fake Limit: Disabled
Research System: 15 Tier Tech System
Noble System: Packets
Church: Disabled
Barbs grow to: 1k points
Bonus Villages: Disabled
Night Bonus: Enabled
Beginner Protection: 3 days
Maximum Relation Defender:Attacker: Disabled
Tribe Limit: 40 members
Direction Choice: Enabled
Archers: Disabled
Paladin: Disabled
Scouting system: Research Level + Survival percentage on attack

I'm really not happy with the world 2 settings. They're almost exactly the same as world 1. People join new worlds for several reasons and one of the biggest reasons are for the different settings. I've seen how many people have come and gone from world 1 and the amount is relatively large compared to other starting servers I've seen. You're crazy if you create practically the same world and expect a different result .
 
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DeletedUser

Guest
World Speed: 1.5
Unit Speed: 1
Demolish Buildings: Enabled
Morale: Points + Time based
Farm Rule: Disabled
Basic Defence: 10
Fake Limit: Disabled
Research System: 15 Tier Tech System
Noble System: Packets
Church: Disabled
Barbs grow to: 1k points
Bonus Villages: Disabled
Night Bonus: Enabled
Beginner Protection: 3 days
Maximum Relation Defender:Attacker: Disabled
Tribe Limit: 40 members
Direction Choice: Enabled
Archers: Disabled
Paladin: Disabled
Scouting system: Research Level + Survival percentage on attack
+1, besides I could do packets or coins, and I'd be OK with a 60 tribe member limit

You're crazy if you create practically the same world and expect a different result .
"Insanity: doing the same thing over and over again and expecting different results."
- Albert Einstein

Heehee :D
 

DeletedUser

Guest
World Speed: 2
Unit Speed: 1
Morale: Enabled
Research System: Normal
Church: Not Active
Barbs grow to: 3000
Night Bonus: Yes
Maximum Relation Defender:Attacker: On
Tribe Limit: 150 Members
Archers: Yes
Paladin: Yes
Scouting system: Scouts see everything
 

DeletedUser

Guest
World Speed: 2
Unit Speed: 1
Morale: Enabled
Research System: Normal
Church: Not Active
Barbs grow to: 3000
Night Bonus: Yes
Maximum Relation Defender:Attacker: On
Tribe Limit: 150 Members
Archers: Yes
Paladin: Yes
Scouting system: Scouts see everything


Don't forget. Not every world can have this fast settings ;)
 

DeletedUser

Guest

  • World Speed: 1.25
  • Unit Speed: 1.25
  • Demolish Buildings: Yes
  • Morale: Disabled
  • Farm Rule: No
  • Basic Defence: 20
  • Fake Limit: No
  • Research System: Simple Tech
  • Noble System: Gold Coins
  • Church: Active
  • Barbs grow to: Inactive
  • Bonus Villages: Inactive
  • Night Bonus: Inactive
  • Beginner Protection: 3 days
  • Maximum Relation Defender:Attacker: Off
  • Tribe Limit: 40 Members
  • Direction Choice: Active
  • Archers: Active
  • Paladin: Active, but without items
  • Scouting system: Scouts can see everything.
 

DeletedUser

Guest
World Speed: 1,4
Unit Speed: 1
Demolish Buildings: Yes
Morale: Enabled
Farm Rule: No
Basic Defense: 20
Fake Limit: On
Research System: Simple Tech
Noble System: Gold Coins
Church: disabled
Barbs grow to: 2000
Bonus Villages: Active
Night Bonus: Off
Beginner Protection: 4 days
Maximum Relation Defender:Attacker: On 100 - 1 for the first 60 days.
Tribe Limit: 70 Members
Direction Choice: Active
Archers: Inactive
Paladin: Active, but without items
Scouting system: Scouts can see buildings and troops.
 

DeletedUser

Guest
World Speed: 2
Unit Speed: .75
Demolish Buildings: Yes
Morale: No
Farm Rule: No
Basic Defence: 10
Fake Limit: No
Research System: Simple
Noble System: Coins
Church: No
Barbs grow to: 1500
Bonus Villages: no
Night Bonus: No
Beginner Protection: No
Maximum Relation Defender:Attacker: off
Tribe Limit: 50
Direction Choice: Active
Archers: No
Paladin: No
Scouting system: Scouts see everything.
 
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DeletedUser

Guest
Speed: 2.0
unit-speed 1.0
Paladin: No
All new units active: no
Archers: no
Church active: HECK NO!
Noble system: coins
Moral: OFF!!!! or at least regular moral!
Bonus villages active and grow to 2750 points
Research system: simple
5 days beginners protection protection
Tribe member limit: 40
Militia: NO
Account Manager: Enabled
War Declaration tool is active
Attack gap: NONE
Players CANT choose starting location
Scouting system: Scouts see everything.
Maximum Relation Defender:Attacker: off
Night Bonus: Yes. Because of co-players
Fake Limit: No
Basic Defence: 10
Farm Rule: No
Demolish Buildings: Yes
 
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DeletedUser

Guest
World Speed: 1.5 i personally think 2 speeds are okey but kinda too fast
Unit Speed: 1
Demolish Buildings: Yes
Morale: Yes
Farm Rule: No
Basic Defence: 10
Fake Limit: No
Research System: 15 tech
Noble System: Coins
Church: No
Barbs grow to: 1000
Bonus Villages: no
Night Bonus: No
Beginner Protection: 3 days
Maximum Relation Defender:Attacker: off
Tribe Limit: 80
Direction Choice: Active
Archers: yes
Paladin: yes
Scouting system: level 3 scouts sees everything


I personally dont like tribes with 80 members in them but the opinion should be there for tho's who feel like they need 80 members in a tribe to win.
 

DeletedUser

Guest
World Speed: 1.5-2
Unit Speed: 1-.75 respectively
Demolish Buildings: Yes
Morale: No
Farm Rule: No
Basic Defence: 10
Fake Limit: No
Research System: 10 Teirs tech (Try saying then when you're drunk)
Noble System: Packets (Always loved packets for some reason <3)
Church: No
Barbs grow to: 2500
Bonus Villages: yes
Night Bonus: No
Beginner Protection: 3 days
Maximum Relation Defender:Attacker: off
Tribe Limit: 80
Direction Choice: Active
Archers: no
Paladin: yes, with weapons
Scouting system: 1 scout min, amount survived determains what's seen. (Can't see outside without pally weapon)
Militia: Yes (Like getting the extra ODA :p)
 
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DeletedUser

Guest
World speed 1-2
Unit speed 1 or .75
No church
Researching: Simple or 10-tier
Nobles: Anything but coins!!! o_O
Barbs: to 1500
Bonus: IDC
Beginners protection- 3-5 days
Defender-attacker ratio: IDC
Tribe limit: would love 40, or even less, but 60 seems the normal REASONABLE limit
Choose start direction
Archers: IDC
Palidan: IDC
Militia: Probably will be active as it is a new change, I don't really understand the point, but w/e
 

DeletedUser

Guest
World Speed: 2
Unit Speed: .8
Demolish Buildings: Yes
Morale: Enabled, lowest being 50%, which increases by 1% every month after world starts.
Fake Limit: Off
Research System: 15-tech
Noble System: Gold Coins
Church: disabled
Barbs grow to: 1000 pts
Bonus Villages: Disabled
Night Bonus: Off
Beginner Protection: 2.5 days
Maximum Relation Defender:Attacker: Disabled
Tribe Limit: 100 Members (I like being in 20-40 member tribes, but in worlds with larger tribes).
Direction Choice: Active
Archers: Inactive
Paladin: Active, with new weapons
Militia: Disabled​
 

DeletedUser

Guest
No Paladin
No Church
No Militia
No Archers/MA
No Tech
No Barbs

The rest, idc.

edit** no tech=simple tech
 

DeletedUser

Guest
Research System: simple
Noble System: Gold Coins
Church: disabled
Maximum Relation Defender:Attacker: Disabled
Tribe Limit: 40 minimum.

Can live with almost anything else.
 
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DeletedUser

Guest
World Speed: 1 (good for people who have life)
Unit Speed: 1
Demolish Buildings: Yes
Morale: No (Morale sucked,is sucking,and always will suck)
Farm Rule: No
Basic Defence: 10
Fake Limit: No
Research System: simple
Noble System: Coins
Church: No
Barbs grow to: 2250
Bonus Villages: yes
Night Bonus: No
Beginner Protection: 5 days (dont want to be attacked while im restoring for LC research)
Maximum Relation Defender:Attacker: off
Tribe Limit: 40
Direction Choice: Active
Archers: yes
Paladin: yes, with weapons
Scouting system:just like w1 & w2
Militia: Heck no
 
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