Your ideal Settings

DeletedUser

Guest
World Speed: 2
Unit Speed: 1.5
Demolish Buildings: Yes
Morale: Disabled
Farm Rule: No
Basic Defence: 10
Fake Limit: No
Research System: Simple
Noble System: Packets
Church: Not Active
Barbs grow to: 2000
Bonus Villages: No
Night Bonus: No
Beginner Protection: 2 days
Maximum Relation Defender:Attacker: Off
Tribe Limit: 40 Members
Direction Choice: Active
Archers: No
Paladin: Yes(No weapons)
Scouting system: Scouts see everything.
 
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DeletedUser

Guest
Hope the speed will be 2, as world 1 has a speed of 1. Any other settings for the same players would be a good thing I guess. :D
 

DeletedUser

Guest
Code:
Speed: 1.8
Unit Speed: 1
Beginner Protection: 2 Days
Paladin: NO
Archers: No
Scouting system: Scouts see everything.
Noble System: coins (Cheep)
Tribe Limit: 30 Members
Bonus Villages: No
Barbs grow to: 3500
Selecting the starting position: Yes
Political Map: Active
Free Trade: After 30 Days
Fake Border: None
Loyalty Reduction: 30-35
Moral: no morals.
Research System: Simple
Night Bonus: No
Church: Not Active
Maximum Relation Defender:Attacker: Off
Rewards: Inactive
 

DeletedUser

Guest
World Speed: 1.3
Unit Speed: 1.
Demolish Buildings: Yes
Morale: Disabled
Fake Limit: Yes
Research System: Simple
Noble System: Gold Coins - starting at 2/3 price
Church: Not Active
Barbs grow to: 3200
Bonus Villages: Yes
Night Bonus: No
Beginner Protection: 1.5 days
Maximum Relation Defender:Attacker: Off
Tribe Limit: 40-65 Members
Direction Choice: Active
Archers: No
Paladin: Yes
Scouting system: Scouts see everything.
 

DeletedUser

Guest
I think it would be interesting to have a world with litte to no barbs- only barbs would be players who quit, and then they would not grow above 1K or something like that... something to make people noble PEOPLE to grow...

it would be very different...
 

DeletedUser

Guest
I think it would be interesting to have a world with litte to no barbs- only barbs would be players who quit, and then they would not grow above 1K or something like that... something to make people noble PEOPLE to grow...

it would be very different...


Well. Some people take babs. The other's take player. If a barb is in a good position. Later in game. I do take them. Image a stacked village with 50 k spears;swords;archers, and about 10k HC. Imagine. And if you want to get a position near the player and you see a barb. It helps that it is 3200 points. But that's in later game. In early game it's (bad word) to see you farming a player and not the barb... Then you need to change scripts etc.
 

DeletedUser

Guest
I agree devil, but in this case, barb munching is a big problem on world 1. Magicx specifically has nobled roughly 80-90% barbs.
 

DeletedUser

Guest
I agree devil, but in this case, barb munching is a big problem on world 1. Magicx specifically has nobled roughly 80-90% barbs.



I think barbs should only grow to 1500 points though. We should have barbs as thats a big income of all my resources :p
 
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DeletedUser

Guest
Not flaming, just stating that barb munching has been a big factor in world 1's growth
 

DeletedUser

Guest
Barbs should grow to be 20K points =O

lol just kidding, 1000-1500 makes the most sense...

and no bonus villages, cuz they add too much luck to the game- IF you are near one, IF it grows large to like 2K points before you get around to nobling it, IF if builds right...
 

DeletedUser

Guest
I would actually agree with some of you. Though. I think barbs should grow to 2500 points then. Not more not less.
 

DeletedUser

Guest
World Speed: .5
Unit Speed: 2
Morale: Enabled
Research System: 15 Tier Tech System
Church: Not Active
Barbs grow to: 1000-1500
Night Bonus: No
Maximum Relation Defender:Attacker: Off
Tribe Limit: 100 Members
Archers: No
Paladin: No
Scouting system: Scouts see everything

It's looking like perhaps W2 will be 2x, so maybe we could get W3/W4 to be 0.5x. I love 0.5 worlds due to the emphasis on farming.
 

DeletedUser

Guest
World Speed: .5
Unit Speed: 2
Morale: Enabled
Research System: 15 Tier Tech System
Church: Not Active
Barbs grow to: 1000-1500
Night Bonus: No
Maximum Relation Defender:Attacker: Off
Tribe Limit: 100 Members
Archers: No
Paladin: No
Scouting system: Scouts see everything

It's looking like perhaps W2 will be 2x, so maybe we could get W3/W4 to be 0.5x. I love 0.5 worlds due to the emphasis on farming.

I really think that .5 Is too slow. Would be nice if we get 1.3 though.
Then the troops speed would be somewhere .7 right?
 

DeletedUser

Guest
World 2 will most likely, and I am fairly 100% sure that it will be speed 1, no church, simple tech, archers, regular morale, etc. But I could always be wrong.
 

DeletedUser

Guest
  • World Speed: 1 - I like to have a life outside the game :p
  • Unit Speed: .75 - Same as above
  • Demolish Buildings: Yes - So annoying when you noble a village with a ridiculous build and you can't demolish it.
  • Morale: Points + Time based - Evens it up a bit :)
  • Farm Rule: No - Fairly straightforward why not, I'm a bit of a farming addict
  • Basic Defence: 10 - To be honest, this could be anything, I wouldn't really mind.
  • Fake Limit: No - Obvious reasons, I like to see people like this: :eek:
  • Research System: Simple - Can't be dealing with the mathematics of all the systems :p
  • Noble System: Gold Coins at 1/2 price - Hate packets, coins are there and stay there, no messing around.
  • Church: Not Active - Just hate Churches.
  • Barbs grow to: 1k points - Hopefully enough of a deterrant for players nobling them, but good farms :)
  • Bonus Villages: Yes - Similar to above.
  • Night Bonus: Yes - I like to have a life outside the game.
  • Beginner Protection: 7 days - Means I can be lazy and acclimatize :p
  • Maximum Relation Defender:Attacker: Off - Just gets annoying mid to late game especially.
  • Tribe Limit: 60 Members - Not enough for a mass recruit tribe (unless they family tribe it up) but enough for a compatible and strong tribe.
  • Direction Choice: Active - In case I'm scared of a player/tribe, I can run from them :p
  • Archers: Yes - Why not, spice things up a bit.
  • Paladin: Yes but with no weapons. - Can't be dealing with the mathematics of the weapons but like the added support speed with pally.
  • Scouting system: Dependant on % of Scouts that survive - Adds a bit of interest to early scouting wars :)
 

DeletedUser

Guest
World Speed: 1.0 or 1.25
Unit Speed: 1.0
Morale: Yes
Research System: 1 Level System
Church: No
Barbs grow to: 1500
Night Bonus: 00 till 06
Maximum Relation Defender:Attacker: 50:1
Tribe Limit: 100 Members
Archers: Yes
Paladin: Yes, without items.
Scouting system: Don't see outside troops
 

DeletedUser

Guest
Speed: 1
Unit speed: 1.25
Paladin: No
Archers: No
Church: No
Army Camp: No
Noble system: Coins, start at 1/2 price
Morale: No
Bonus villages: No
Barbarian villages: Grow to 1k
Tech system: 15 tech
BP: 3 days
Tribe Limit: 20
Other Info: No support outside of tribe.
 
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