In what way are flags that carry over from previous worlds a good idea? Why give advantages to existing players in a game that desperately needs new players? 18% resource production, 20% unit recruitment speed, 10% haul capacity. How is a newer player supposed to compete with people who have these sort of advantages.
Go figure, the game tries to save people the money of buying flags, and still gets burned for saving money
.
But on a more serious note, consider this: how many flags do you
really have? If you're already a better player, and you have an extra few flags, you were likely going to edge out the new players anyway in startup. And if you weren't, then you won't have enough flags to make
that big a difference once you pass a few villages, most likely. Plus it requires you to play other worlds to get more flags, meaning Innogames makes money off your playing, so it's sound business sense for a very small advantage for 99% of players.
Oh, and did I mention that because newer players tend to get rimmed first and start new worlds more often (meaning they play more worlds), they're likely to end up with more flags than the experienced players who don't want to get all those flags on 3 or 4 worlds at once by playing seriously and who stick to 1 or 2 tops. Meaning the newer players who stick around tend to do better anyways. If they weren't going to stick around in the first place, when they'd have gotten rimmed (as they inevitably do) they would've quit anyways...so again, negligible harm at best.